The chase with that centipede monster was a huge challenge! I really loved the character’s movement mechanics. the fact that you can’t control the wheelchair while shooting or reloading makes the combat feel tense and unique. Great survival horror vibes, really enjoyed the overall experience
AunHayMas
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Good game! The art style fits so well and the controls are fun to use.[image.png] (https://img.itch.zone/aW1nLzI2ODAyMDkxLnBuZw==/original/bMGaxZ.png)
BTW WHAT

Very fun idea! I could see secondary objectives working really well here to add more depth, like hitting a key or collecting a specific item before reaching the flag, or even hitting a pool ball to activate more mechanisms. And how about earning the upgrades by collecting points like in vampire survivors? o: btw is the character a pear or a potato?
Thanks for playing! c: You’re actually the invincible one, you can’t die. The catch is: every hit you take halves your score and might trigger the Theoclast (your character) to end the fight instantly, so it’s about controlled play vs greed. The lifebar and the character swap at the start means you’re the boss now.
You can defeat her: when you deplete her health, she becomes stunned and you can choose to finish the fight or let her recover to keep scoring.
Due to time constraints, I couldn’t add some clarity details like labeling the lifebar, an anger animation, or reinforcing the camera shift (the moon should disappear). The original idea was that each hit would destroy the theoclast, only for him to instantly reform, reinforcing that invincible concept.
Noice art and atmosphere!the music fits perfectly! I want to report a bug: in the first bathroom ,the one with the jump scare, (that pixelated FU hand really got me lol), if you leave and re-enter the room, the creature will follow you outside. It becomes invisible but can still damage you, basically stalking you for the rest of the game. I assume that the theme applies to the enemies that regenerate, right? would like to see more





