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AunHayMas

24
Posts
3
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23
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A member registered Aug 04, 2021 · View creator page →

Creator of

Recent community posts

The chase with that centipede monster was a huge challenge! I really loved the character’s movement mechanics. the fact that you can’t control the wheelchair while shooting or reloading makes the combat feel tense and unique. Great survival horror vibes, really enjoyed the overall experience

Third first try!LOL It’s actually quite challenging with the timer. the design of the intern is quite charming image.png

Really like the silly humor on this one.

Btw, is this the end? I beat the first boss but then I couldn’t find anything else to do, just walking side to side. image.png

this kind of game is dope for me. also the art fits perfectly. want to see more of this

20 secs left was my best! Really liked the slowmo effect, it adds a lot to the tension. The last 60 secs are definitely the best of the experience.

Invi’s collision was the real threat(got stuck to death few times). I liked the art and audio, also very cute characters. Too bad they hate animals :c

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Really challenging! I missed having some input buffering.

Don’t trust those idle enemies.

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Really fun! The bomb level was the hardest of the two (yet my favorite) image.png

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Good game! The art style fits so well and the controls are fun to use.[image.png] (https://img.itch.zone/aW1nLzI2ODAyMDkxLnBuZw==/original/bMGaxZ.png)

BTW WHAT

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Very fun idea! I could see secondary objectives working really well here to add more depth, like hitting a key or collecting a specific item before reaching the flag, or even hitting a pool ball to activate more mechanisms. And how about earning the upgrades by collecting points like in vampire survivors? o: btw is the character a pear or a potato?

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Thanks for playing! c: You’re actually the invincible one, you can’t die. The catch is: every hit you take halves your score and might trigger the Theoclast (your character) to end the fight instantly, so it’s about controlled play vs greed. The lifebar and the character swap at the start means you’re the boss now.

You can defeat her: when you deplete her health, she becomes stunned and you can choose to finish the fight or let her recover to keep scoring.

Due to time constraints, I couldn’t add some clarity details like labeling the lifebar, an anger animation, or reinforcing the camera shift (the moon should disappear). The original idea was that each hit would destroy the theoclast, only for him to instantly reform, reinforcing that invincible concept.

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mmmm dopamine. btw the gems are pain.

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chef kiss

Fast paced and really entertaining! I really liked the minigun movement of the red boss, but the last one was especially engaging. I was full focus. u can make a really cool full game out of this

really enjoyed this! The graphics, vibes and the way you have to time your attacks are 5/5

I found that attacking and moving to the side is also a very effective way to engage and evade enemies, rather than just moving backwards. btw im lame at this, the boss obliterate me 3 times in a row

Noice art and atmosphere!the music fits perfectly! I want to report a bug: in the first bathroom ,the one with the jump scare, (that pixelated FU hand really got me lol), if you leave and re-enter the room, the creature will follow you outside. It becomes invisible but can still damage you, basically stalking you for the rest of the game. I assume that the theme applies to the enemies that regenerate, right? would like to see more

Solid entry. the shotgun is a trap! I just kept running downwards and somehow, it worked!

Once I started damaging the other paddle, I thought I was the invincible one, LOL!

Sick 3D effect. The animations are gorgeous! I love wave based games and this was no exception

Noice atmosphere. My potato could run it smoothly somehow. Reminds me of Lethal Company. Got stuck on some colliders, but nothing permanent.

I reached more than 1000 foes eliminated (then a mosquito ruined my run >:c ). I really liked the concept of a mobile tower defense. The game could use more of a challenge, though. Having the escort characters moving is a great touch; it forces you to stay mobile and active. Great job!

It’s been 2 years since I finished this game and I’m already feeling nostalgic. This game is beautiful. I still listen to its soundtrack while I study. I’m glad to know that you’ve been updating it.

This is actually fun!

"Solo fue un mal sueño"