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(1 edit) (+1)

Thanks for playing! c: You’re actually the invincible one, you can’t die. The catch is: every hit you take halves your score and might trigger the Theoclast (your character) to end the fight instantly, so it’s about controlled play vs greed. The lifebar and the character swap at the start means you’re the boss now.

You can defeat her: when you deplete her health, she becomes stunned and you can choose to finish the fight or let her recover to keep scoring.

Due to time constraints, I couldn’t add some clarity details like labeling the lifebar, an anger animation, or reinforcing the camera shift (the moon should disappear). The original idea was that each hit would destroy the theoclast, only for him to instantly reform, reinforcing that invincible concept.

(+1)

Ok, I am just bad then! Thank you for explaining