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(+1)

Very fun idea! I could see secondary objectives working really well here to add more depth, like hitting a key or collecting a specific item before reaching the flag, or even hitting a pool ball to activate more mechanisms. And how about earning the upgrades by collecting points like in vampire survivors? o: btw is the character a pear or a potato?

(+1)

Thank you for playing, I did want to add more hazards but didn't think about keys unlocking the flag, I like that a lot! The character isn't anything really, I started making him a golf ball with eyes but thought it would be funnier if he was just a fat invincible little creature.