Woohoo!!! So glad you’re developing this game more!
GreyOutlet
Creator of
Recent community posts
5 Stars across the board, everything is top notch. Really creative concept, the story's funny, and obviously the artwork is absolutely fantastic. Like most puzzle games it makes my brain hurt, but it's a really cool idea to make puzzles using Bomberman mechanics, and the time limit is actually a really good addition as well so it's not just as simple as opening a path to the exit, but opening one fast enough to leave in time. Really good entry!
I got TO level 12, but choked at the last second. This game is REALLY fun! I think the concept is really cool, taking away some control from the player by making them always jump is really cool, and the drill mechanic is really fun as well. The art and the audio is also super well polished. Short games like these re always great because they feel like a full, polished game. Nothing feels unfinished, it's just overall great. Good job you both. 5 Stars across the board
I know! I had so many ideas for fun minigames related to game development, but I made the easier ones first and most of those happened to not be explicitly about programming, which was unfortunate. I hope to add some of those when I work on this more after the jam.
Also thank you for some more examples of micro game themes, that helps a ton!
I’m glad you liked it!!!
yeah, some of the microgame’s difficulty were not paced as well as others, flappy bird being one of them that just stayed consistently easy throughout, and then others like the file organization and spot the difference got way too difficult. I hope to fix these if I work on it after the jam to make it a full game, which I really wanna do.
Thanks for the feedback, I’m happy you liked it!
Yooo! I really liked this one a lot! It reminds me of this game called Minit which has a similar premise but I liked this spin where you can change the state of the world. The dialogue was really funny, too.
Also, was it intended to be able to break out of the map and enter the grey void of nothingness? I'm not sure if it was or not.
Okay, so, yeah, after playing 27 games this one is my favorite. MY FAVORITE I'm actually so impressed with it, its so much FUN. At first I was worried that this was gonna be one of those drilling games that are basically just incremental games, you just play and drill and get a little bit further every time and its all dependent on the upgrades you have, but THIS was revolutionary. The bite upgrade adds a cool level of skill and reaction time where it not only refuels you a little bit, but has a double edged sword of speeding you up which gets your further but also makes you more unwieldy. And also everything is just so juicy, it FEELS amazing to play. Also visually I love this artstyle. I don't know if there's a name for it but I love it so much, and the animation is amazing too.
Overall I wish I could give it a 10 out of 5 stars for every category
Okay, so, it was hard to figure out what to do on the bossfight. It was also hard to predict where the big box would move on the first move, so maybe a little pause after showing the colors would be good. A sound effect for damaging the boss would be good, as well as for when a switch opens a door (sometimes I pushed a box onto the switch and didn't even realize i'd opened a door)
But that's where my "complaints" end because OH MY GOSH this was fun. Really creative idea, although I'm not sure it fits the theme TOO well, but I can see the vision. I LOVE metroidvanias and this scratched that itch to play one that I haven't gotten yet from this jam. I think visually it was great as well, simplicity is always better for game jam visuals imo because it makes something like this feel entirely polished and complete. I think this has a good potential to be expanded into a longer game after the jam is complete. I'd play it 100%
Really fun concept, it took me long while to understand how to play the game, but once I did it was really fun! Still sucks that its up to rng because I was playing rock and they had like a 2% chance to play paper and still played it lol. My fault for not getting it down to 0% though, that's on me, dw ab it. Visuals were great and so was the audio, felt like a good game, only gripe is that it was really confusing at first.
Okay SUPER SUPER SUPER unique concept, probably the most unique and creative I have SEEN to DATE. Insanely cool concept. It took a little getting used to how the lower hertz worked, but once I got that oml I was so sad that it ended after only 3 levels. Really really cool and I hope to see more from it in the future if you decide to make more.
Rwally creative concept for the game jam, im surprised I haven't seen more 5-second rule entries. I think that it was fun. It could do with some sound effects for shooting and maybe ome indicators to know where the salad bowls are, and the timer for the 5 second rule should be visually displayed somewhere closer to the burger itself so you can both see where you';re going and how much time you have left.
"Negative" feedback
It was hard to understand what the fatigue card did, I understand it clocks your deck and hand but It's description made me think it had another effect that I didn't quite figure out.
A way to look at your deck while you are choosing new cards after an expedition would be nice, I need to know what I do and don't need.
It was a little confusing at first, a small tutorial to tell you the goal is and what the UI in the top right means (which I figured out quickly, but it took few expeditions) would be great.
Positive Feedback
Even with all of that, I'm still giving this a 5 stars across the board. It was just too good not too. As soon as I opened up the game, I already knew it was gonna get a 5 star rating in both Audio and Art, and the more I played the more that was solidified. The narrative is great, and it was real fun to play even if it took a while for me to understand. Very very VERY good!
Despite using a laggy chromebook that can barely play 3D games, I was able to manage to play this one and I'm glad I did! It was fun, and reminded me of ultrakill, only cause that's really the only 3d movement shooter I've ever played, lol. Also, love the omega flowey sounds upon killing an enemy, very fun.
Thank you so much, that means a lot to hear that it's "Peak". That's what the kids have been sayin' nowadays and I think it means something good.
Unless of course it means the experience is like climbing to the peak of a mountain and staring down at the world around you, realizing how small it all is, and knowing deep down that the only way from here is down. Down into that tiny world that you've peeled back he fragile artifice of, revealing it's even tinier husk...
Hopefully it's the former and not the latter
Always good to find a game that accomplishes everything it sets out to do, this feels like a completely polished and full-release game, it looks amazing, sounds amazing, and from one warioware-esque game creator to another, it was pretty creative. The minigames were all pretty fun, and the names of the difficulty were really cool, too. I I've this a 5 whole stars across the board!
Edit: Although I guess its more like keep talking and nobody explodes since it works on a global timer rather than individual ones for each Minigame, which I think opens it up to more creative minigames than a Warioware-like game would have. So it's even cooler!
I love it when I find another wario-ware-esque game like mine, its fun to see how many people had the same ideas. Though yours doesn't have a looming timer, and has a really cool surreal vibe to it that I really enjoy. The art is great, the SFX are great, just an overall great game! I even played it a second time while the screen was flipped upside down, although Im not sure if that was intended or not!
Really fun game! Although I'm not one who likes puzzle games all that much I enjoyed this one, although, like all other puzzle games, it made me feel rally stupid. The art was nice, and I liked the character getting all anxious and shaking their head when you're at 0 drops left and try to drop. Really cool concept as well!
Its a good concept for a game. On the first night it's a little hard to know where to go, I was wandering left and right before realizing I had to go down. Additionally, while it's cool that the buildings become translucent went you walk behind them, it would be cool if you implemented Y-Sorting, so that Count Down would actually look as if they were behind the building. LOVED the art, though. All of the goofy little outfits for the geese gave me a really good chuckle!
OKay, yeah, this one is awesome. I enjoyed this immensely, the characters and the writing was so funny, the combat was pretty fun, and when I walked into a new location and the music changed to fit it I already knew I was gonna rate this 5 stars across the board. The art is so goofy but also so good, and it just feels like a fully polished game. Genuinely amazing!
1,000,000 more hours of gameplay update after the jam please?
I really liked this one, I think it was executed really well and was pretty fun. Some of those stages were down to the wire but never got too frustrating! That one level with the 4 waterfalls felt kind of cheap because it was a guessing game, like it's nearly impossible to get on the first try. But overall pretty good game, really cute art, and creative concept!
omg yeah, it's really hard to trike a balance between making a microgame that is simple enough to understand how it works just by looking at it and with a small little "hint" prompt, but also complex enough to give a little bit of challenge to the player. I'm glad it seems that I've been able to strike that balance :D





