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(+1)

A good take on bullet-hell, but:

  • Buff descriptions should be made a bit more detailed, so it's clear what you gain at the next upgrade levels
  • It would be nice to add sound effects for different spells or for hitting enemies
  • I'm not sure how the logic for subsequent buff drops is coded, but it could be set up so that upgrades for current buffs have a higher chance of appearing in the selection rather than entirely new ones
  • Regarding balance: it seems to me that at this stage, it only makes sense to take buffs like books, ice, auras, etc., because other types of buffs don't provide much impact on the game

I was just about to write this, but I second this!

Not knowing what the . . . I'm assuming upgrades do makes them feel more like placebo-effects more than anything. And the lack of sound-effects makes this game feel very hollow

Other than that, as a fan of Vampire Survivor, this is pretty neat overall! But it would still require far more work to make it worth playing

(+1)

I agree that this is a worthy project, but for now it doesn't stand out from others. In my opinion, the developer has two paths forward here: either come up with a unique mechanic tied to characters, enemies, and so on, or build upon what already exists—add secrets, expand the current systems, etc