Good stuff.
The slow discovery process is nice, how things are scored and so on.
What becomes a rare place I could not figure out and did not spoil myself.
Play game
Rare Sites To See's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #259 | 3.414 | 3.414 |
| Gameplay | #271 | 3.310 | 3.310 |
| Enjoyment | #426 | 3.241 | 3.241 |
| Audio | #458 | 3.069 | 3.069 |
| Overall | #557 | 3.063 | 3.063 |
| Visuals | #813 | 2.690 | 2.690 |
| Theme | #837 | 2.655 | 2.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a cartographer mapping a new land. By placing tiles on a map in special configurations you can discover rare locations ("strange places")
What code and assets did you not make from scratch during the jam (if any)?
UI and background assets:
- https://kenney.nl/assets/cartography-pack
- https://kenney.nl/assets/ui-pack-rpg-expansion
A couple of SFX:
- https://freesound.org/people/Robinhood76/sounds/534017/
- https://freesound.org/people/Robinhood76/sounds/607926/
Font
https://fonts.google.com/specimen/Texturina
How many people worked on the game?1
Comments
Very chill game and interesting concept! Really liked the music which added to the chill vibe of the game. I hope you continue working on this or a version of this game, as I think a cartography game would be very very cool :)
A little feedback: When selecting a card to place on a tile, because the card gets bigger you can't see the tiles on the map below the card. I thought maybe I couldn't select them because of that, but of course I could.
There's a really great idea behind this game and I think with a bit more time and polish this could be a really great full game. I think my only suggestions would be making the final count faster and maybe making the game a bit easier. Also I think the mountain tile is bugged as it wasn't unlocking the tiles around it like the others do. But overall I would to see this game given a bit more time to be perfected. Well done and keep it up!
That's for playing, and thanks for the feedback on count-speed/difficulty! I didn't really have time to do much tuning during the jam, so that's definitely an area I would want to tweak if I come back to it.
Mountains weren't bugged - they're supposed to be impassable. I definitely need to make that clearer though!
This is a really solid game! I didn't read the instructions, but I still found I was able to get the hang of it pretty quick. When I made bad moves, I felt like it was my fault rather than blame the game. It's easy to see the potential of much larger maps and tile pools.
Great job!
Really well done, great job on making a polished and fun/interesting game!
What a chill, relaxing game. I really got into the flow and enjoyed discovering the special tiles and trying to construct them. I think that my high score on the medium map was 48. expanding this out, I could see myself playing this for hours at a time. Great submission! 😁
Took me a little while to get into the swing of things but honestly it was really fun trying to discover all of the rare tiles!! You did a great job!!
It was really enjoyed finding the best combos and placing the tiles while thinking about the next tile to put. I really would like to see the map while choosing next tiles. But overall really nice game.
I found myself settling into it pretty quickly. There's something satisfying about placing things down and watching the score come together in the end. The special tile interactions were a nice surprise too, little moments where it feels smart without being overwhelming. I held off letting the game spoil the special tiles until my 2nd play at least lol.
The music definitely helped. Super chill, almost meditative. Combined with the clean UI and nice audio sounds, it feels very polished. Also some of the text was hilarious to read.
This one was just such a calming game. Easy to sink into for a bit and unwind.
The gameplay was very satisfying. I appreciated all the flavor text on the special tiles. Placed a lot of farms and each one had something new written on it. The scoring sound was a nice touch, though it's a bit slow tallying up all the +0's.
I really enjoyed the gameplay, it already feels quite well balanced from the few runs I played. The soundtrack fits the style of the game perfectly, and the overall presentation is very polished. I also loved the small details, like the text changing when you create special structures, it helps break the monotony in a nice way.
Adding a few subtle animations to the tiles could make them feel more alive. I also wasn’t able to create some of the special tiles and the key to get spoiler doesn’t seem to work on my French keyboard.
I appreciated the in-game explanations, but a more progressive tutorial as mention in another comment, introducing tiles step by step, could make it even better.
Nice game :)
First of all, you finished a game that looks great overall — and achieving that in just 7 days, especially as a solo developer, is impressive. Great job!
Things I liked:
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I really like the core idea of the game. It has strong potential. The scoring logic seems to work well, which I’m sure wasn’t easy to implement.
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You’ve created a wide variety of tiles, and the fact that they can evolve or interact with each other adds depth to the system. That’s a strong design foundation.
Constructive Feedback:
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My main issue is that it’s not entirely clear how to play at first. The game explains everything through text, and while I tried to read carefully, it was sometimes difficult to remember what each tile does and how they interact.
I would suggest implementing a step-by-step tutorial that introduces each tile gradually. This would make the system easier to understand and retain. -
I would also consider expanding the scoring structure. For example, you could add multiple levels with different available tile sets, where the player must reach a minimum score to progress. This would create a stronger sense of challenge and progression. Additionally, the early levels could serve as a structured tutorial to properly teach the mechanics.
I really like this take on the theme. Finding new rare locations was so exciting (especially the tower ones; I got a dark keep AND a pillowfort on the same map and I was thrilled). If you revisit this I think leaning into the moment by adding some more fanfare to those discoveries (maybe like some animations or area effects in those spots on the map) would be really nice. Overall great work, and congratulations on completing the jam!
this is such a fresh take on a card game, yet has so much depth to it. love it
5/5
Really unique idea for a game! It's funny because we were kind of playing around conceptually in a similar area. This idea of "Card-Based traversal" or "Turn-Based Exploration". To be honest, I think you figured it out better than we did from a design standpoint. Nice work!







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