Cute game, and loved the art style. Well done!
simpletouch
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I hear you about the combat. I had lots of plans for other worlds like underwater where you had to go between bubbles and a world with gravity wells you had to struggle against, all to add more variety to the combat, but it was a classic game jam case of having to cut scope to get things done. Glad you liked it so much!
Cute little puzzle platformer. I'll echo other commenters that the slingshot mechanic was not readily apparent to me as I completely glossed over the fact that left and right click were two different "hands." Could see this expanded with bigger more elaborate levels into something really special. Also the art style was great, fits the theme well.
Like others have mentioned, the game is quite difficult as it is. Maybe something like letting the player turn on and off controlling the robot would help you be able to reposition yourself so you can get a better angle on how the robot needs to jump/move next would help with the difficulty. I do really like the idea you have here though. Congrats on the game!
I get that the fogginess fits with the mountainous theme, but it really makes it hard to see anything. Really ambitious style of game to make in a week. I was fun exploring the mountains and stumbling on the random cabins, but was basically impossible to find your way back home. With more polish and smoothing out the rough edges, I think you could have something really interesting.
Can't say I got very far, I only picked up one of the items needed and then ads kept resetting me back to the beginning and I couldn't get close to another pickup without being set to the beginning. Not sure if it is purely random or some system I couldn't figure out. I did really like the "computer" setting that you made and the intro graphics were cute!
Really creative take on sokoban mechanics. Amazed how you got so much into it. Some of them made a lot of sense to naturally let players discover how they work, but a couple were a little too confusing. Namely the box merging in 7.2, how to control the two players was weird with mouse controls and the combo mechanic. Otherwise, the puzzles were designed really well. Great job!
A nice and chill Metrioidvania-esque game without the enemies. I made it until the feather but then was confused as to where to go from there (I think still up the left side, but I couldn't make the jump? Could just be a skill issue). Perhaps make it so that when you leave one of the upgrade rooms one of your dust friends shows you the way to go from there or something to give a bit more direction with your new powers. The jumping was a little too slow and floaty, but I really did like the creative level design. Great job!
Others have said it, but its work reiterating, phenomenal job with the visuals. The menu graphic, the character animation, the votex, the tilesets and backgrounds, all of it is really well done. Overall, the game was a little too hard I think. The controls weren't very intuitive and seemed like it really relied too much on luck that the world you were shifting into would have something to jump onto. I had a couple times where I went to I think three worlds and none had anything to jump to which feels bad/hopeless. That said, the times when I had some luck and one world flowed into the next, the game played really well and again, visually was really stunning. Great job!
Something to add more contrast between the characters and items and the background would have helped make things clearer visually, but really cute idea to have make a game like this with you kids' art and kudos for making a turn/grid based game in just a week. The whole team should be really proud of what you made!
Hit a couple bugs with casting, sometimes it would cast immediately after catching a fish and sometimes when casting it would fly way to the left, but didn't impact the game too much. I do like your take on the fishing minigame, but a bit more variety to it would make for some deeper gameplay. Also, a noise or effect or something when you first get a fish on hook would help with the game feel of the fishing. The visuals and the audio were overall really well done, I really like the pixelated look you have. I enjoyed my time playing.
More guidance at the beginning of the game to "hold E" would have avoided a lot of confusion as to what to do in the beginning for me. Also, some visual and sound effects on the transition would help make the switch between worlds feel more impactful. Good concept for a game! The drawings in the beginning were awesome!
Love the character design and art. Quite enjoyed how you made the enemies heads pop off. Would recommend making it clearer in the space section what the hit box of asteroids and your ship is as I found it a little hard to judge what would hit or not (though you have it tuned that it didn't really matter too much). Also in the sword section could change things a bit so the camera isn't moving around so much, it made it hard to see your neat characters! Fun little game!
The spikes were a little too unforgiving such as them hitting you from the sides and a bit too many sounds playing at the same time at the one level with all the spikes. That said, it was a quite enjoyable little platformer. I was really impressed at just how many levels you included and the creativity in the design of the many levels. Well done!

