Thanks for you kind words and thank you for playing!
simpletouch
Creator of
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Would greatly appreciate some more reviews on my game! https://itch.io/jam/brackeys-15/rate/4305235
Great job! Has a whole bunch of little polish details I really appreciate like all the different rooms, the chairs you can move around, variety in enemies, etc. The visuals and atmosphere are really well done. I think there being collision boxes between you and enemies is a bit odd, since it leads to enemies actually blocking your path instead of being able to push through but take damage (so could be more a cost/reward to push past something instead of just a straight "no"). Really fun game and great entry!
The game is really well polished. The passengers blowing up was an unexpected nice surprise and you got me really good with the first jump scare. The game progress itself feels quite slow, might just be the nature of this kind of game, but in the first day at least there's not a lot going on. Can definitely see you expanding on this in the future, well done!
Like others have mentioned, the start is a little rough and unintuitive. I think part of the issue is the more unstable you get, the less you are able to read anything lol. Once it clicked how the game works, the core of the game is quite fun. I think one way to improve it is to add some more player agency. As it stands, you are are more or less on rails and at the whim of randomness for what you get and what orders you can fulfill, so maybe you get a choice or orders you can fulfill so it is a little more in the player's control. Also having a bigger benefit for fulfilling bigger orders would make it feel more rewarding, instead of just feeling lucky when you get small orders.
All that said, I had a lot of fun. It is a quite well polished and creative idea, that I think has a lot of potential!
Very cute and clever game. The dashes being charges you pick up wasn't immediately clear to me, I think making a more visual change while you have a charge might have made it more intuitive. Also took a bit to get used to how close to a wall you had to be in order to actually dash through it. Overall was a a really interesting and creative take on a puzzle platformer that I really enjoyed playing!
A very strange place indeed. Great job really leaning into making things strange and love the dance animations. Some more audio/visual feedback during the dancing about would have really helped improve the game feel during the dancing as I found it fell a little flat and was a little confusing as to how the scoring worked without it. Overall was a fun and strange time!
Really well done atmosphere and visual and audio aesthetics. You really nailed the spooky vibes. One minor criticism is that the idle animation for the torch was sometimes a bit much, as you'd be standing near the door waiting to see if the torch flickers and then the animation would clip the torch through the wall and obscuring the light. Once I got used to the cues though, it didn't really negatively impact progress. Really great and well polished game!
Very solid entry for a group of high school students. I think the main places to improve would be general game feel and polish things, things like audio and visual effects when shooting, when enemies attack and when you or enemies are hit. Great job adding some variety to the enemies, they seemed quite well done.
I was confused about the meta upgrades at first and how they work considering they also show up as roguelike upgrades during a run. I think having the meta progression simply unlock them for all runs diminishes the roguelike feel for the game and you might be better off making the two separate. That said, the game itself is really well made for a week. Great level of polish considering you made so much of the game from scratch. Really impressive and quite fun game!
Thanks so much! A common issue I find with survivors games is how repetitive they can be, so wanted it to be a mix of survivor like gameplay and some other style puzzle. Agree that the planets were a more simple than I had wanted, as I had ambitions for more dynamic planets but as is the case in many jam games, had to cut scope for time.
A really great example of being able to make an effective and fun game with very simple art and mechanics. The pixel art was really well done and nice job on the level design. One piece of feedback would be the digging in the second level was a little tedious and slow, could have sped that up so that it didn't drag on quite so much.
The art and visual effects are really simple, I think that's the biggest area I could see improvement. Also some sound effects would add to the game feel. Otherwise though, this is a really solid little roguelike/survivor game. Decent variety in the upgrades, game flowed quite well. Absolutely love the music building and adding tracks with each level, really great idea.
Really clever idea for a platformer. The little miner character is quite cute. Good job on making the jumping/platforming feel natural (a lot of jam games struggle with this). Had a couple times where the boulders collided with each other when it looked like they should have cleared each other, might need a pixel or two leeway so that when they do collide its clear they should have, though it didn't really impact my progress at all, more so a polish thing. Great job!
Always appreciate a non-Euclidean puzzle game! I think this was a really clever variety of puzzles. I found the maze confusing in somewhat a good way: a non-Euclidean hedge maze is a really fun idea, but because it is confusing, I just randomly took turns and brute forced it which is less satisfying as a puzzle. Maybe could have some little clues or something to figure out the correct hedge paths? Some more music and sound effects would have been great to set the settings and mood of the game too. Erasing could have been a bit more powerful/faster just to clear space easer, but that being said, erasing being the back of the pencil was a really nice touch/detail. Overall, I quite enjoyed this game. Great job!
Was a little wonky being able to select the table, had to move back and forth to get the right spot. Also some light gas station music would really complete the ambiance. It was quite enjoyable though and a good showing of the restaurant order making style of game, great job! Appreciate the customers all having different clever interactions!
Neat twist on the serving style of games with the translation! I think it was a little hard off the bat having to fill in some blanks not in the translator. Maybe if there was some level progression where first level is more straight forward and then later levels you have to start inferring parts of the language, that might smooth out the experience a bit. I do really like the idea!
Really impressed by the ambitious scope of the game. Some neat level design ideas in the platformer and the restaurant was fun (could have used some UX around the burgers and how to build them, had to click around a bunch to figure out the order of operations. Love the water color background in the platformer!
Couldn't really reliable get the fish timing to work, so ended up just spamming click which sometimes spammed through the rewards too (which you can get multiple times it seems if you click a lot?). I do appreciate when people try to innovate on the fishing minigame and think this is a neat idea! I love the idea of a fishing minigame roguelike!

