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A nice and chill Metrioidvania-esque game without the enemies. I made it until the feather but then was confused as to where to go from there (I think still up the left side, but I couldn't make the jump? Could just be a skill issue). Perhaps make it so that when you leave one of the upgrade rooms one of your dust friends shows you the way to go from there or something to give a bit more direction with your new powers. The jumping was a little too slow and floaty, but I really did like the creative level design. Great job!

Thanks for the feedback! Sorry you got stuck after the feather. Were you using the climbing ability and double jump together?

I like your suggestion of adding some subtle indicators on how to progress. It's definitely something I'll keep in mind for future projects!