Lol, I'm very happy you enjoyed it :) Thanks for playing!
NotTodayDio
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Yeah I need to implement the leaderboard to replace the highest score. I've been manually clearing multiple entries, keeping the highest score, at the end of each day, so the multiple names go away. But definitely needs to be done right when it happens. Its a custom backend service I created, so it'll take some tweaking.
Super glad you had a good time with it. Appreciate the compliments and the feedback :)
Thanks so much! Really appreciate that you checked out the game. Glad you like it. Yeah, we're a tag team duo over here lol. We figured if we can conquer Overcooked together, we can do anything XD. This is our third game jam, and third game, really, period. We're still learning a lot, but it's been fun.
Thanks :). Yeah, this is our third game jam now, and third game for me, period. So we're still learning a lot. Really glad she's able to find time to draw, she has a wild imagination as you can see lol.
Appreciate the compliments, comments like these make us really, really happy to be creating games, albeit small ones :)
This was a fun little bunny chase lol. I like the point-and-click movement plus lunge combo; it makes you feel like you're plotting a route while listening for those audio cues. The whole follow the rabbit into weirder and weirder places fits the theme really well, and I had a good time just darting around trying to cut it off before it slipped away. Fun jam entry!
Carrot-ear bunny is such a cursed setup in the best way lol. The sideways hop made me laugh immediately. I like how each room feels like its own little logic test, and the reset-run rule makes every win feel earned. The sky/cloud section kicked my butt, but it kept me hitting retry anyway. Nice work!
This was a really fun little game. The spinning movement feels super smooth and satisfying, especially threading the tight paths, and the charge mechanic adds a nice risk/reward; going for max speed feels great, but overshooting can punish you hard in a fair way. The art/presentation is charming too (Jestortoise is hilarious) and the music does a good job keeping it lighthearted and upbeat. I hit 16,110 power, enemy score 5000. Great job!
The whole Glorp/Gleep/Glord vocab instantly hooked me; "glempty" killed me. The game itself is super chill and satisfying: you're just building up your little weird village, watching the numbers climb, and then suddenly everyone's throwing hands if you let things get messy lol. If you mix your Glorps with your Gleeps, you're gonna have a bad time.
The art is adorable (the little guys have so much personality), the shop/placement loop is easy to get into, and the sound design with the music do a great job keeping it upbeat the whole time. Also that dance-party win moment is such a perfect payout. I wasn't expecting a rave ending but I'm glad it happened :)
The paper-cutout art style is really cool, the ship, the little alien drawings, they're all super charming. And the way the galaxy is presented all looks gorgeous. I also really like the contrast of the hand-drawn elements with the 3D planets; they look a bit like clay, which gives the whole thing a weird-but-cozy vibe and it fits the theme perfectly.
Flying around feels smooth, and just hopping planet to planet to meet whatever bizarre creature shows up next is oddly relaxing. The sound effects and subtle music do a lot to sell that quietly drifting in space atmosphere too. And honestly, these planets absolutely nail "Strange Places".
Loved this one. The Brackey's graffiti made me laugh (I also have no idea what a "Brackeys" is, but it's fun to say), and the pixel art looks great. The main character especially has a lot of charm.
What really got me is how it starts off kind of light and playful while you're poking around reading all the little bits, and then each loop gets a little weirder and creeper until I was genuinely nervous to see what the next screen would throw at me. The looping-alley concept is really cool, and having multiple endings made it very intriguing to replay and see them all. I'm glad there's multiple, because that first ending...oof. Awesome solo jam entry.
Heya, congrats on your first game jam. Just rated and left a comment if you want to check it out!
Here's mine, 2D endless runner: https://itch.io/jam/brackeys-15/rate/4313481
This was so tense in the best way. The underwater stealth vibe is awesome, the art style looks beautiful and keeps everything feeling serious, and the sound design really sells it. The footsteps/heavy breathing had me second-guessing every move, and the tense musical cues did a great job warning me when the eel was nearby. Once I realized its attracted to the water-jet noises, everything clicked and the stealth started feeling way more readable.
I did make it to the end and found the mermaid...but yeah, "satisfying" in a horrible way since she's pinned down and dead lol. And that big open stretch right before her was absolutely terrifying to cross. Really cool concept, great atmosphere, and simple controls make you properly helpless without being annoying. Awesome work on your first game jam.
Really cool idea, the Obra Dinn-style deduction but with literally "collecting" words from the environment is such a clever twist. I had fun wandering around and noticing little details (what people point at, objects on tables, etc.) The dithered look and overall art direction all fit well together, and the jukebox being interactable is a great little detail. Also ran surprisingly smooth for me in WebGL. Awesome work!
Nice little "brain rhythm" game, it took me a minute for it to click, but once it does, it's oddly satisfying. I like the audio work and how the per-hit sound feedback makes it feel really responsive. The different difficulty options are a great addition too. Simple concept, but it does have that one more run kind of loop, as long as my wrists can take it. I ended up getting into, pushed past 18k.
Heya. Just rated and left you some feedback. But TLDR, good job on your first jam!
Here's an endless runner I made when you got some time: https://itch.io/jam/brackeys-15/rate/4313481
This was way more fun than it has any right to be lol, mowing down those raccoon PNGs genuinely made me laugh (and question my morals a little too).
For a first jam/ learning project, you did a lot right: getting a 3D WebGL build running smoothly is no joke, the goth girl controller feels super nice and responsive, and the environment looks great. The whole vibe works. I can totally see this becoming even better with a little extra juice on the shooting (SFX, hit feedback, screen shake/flash) to make every shot feel punchier. Great work on your first jam solo project!
Really clever game. The two worlds thing is such a cool brain trick, and the way you reveal it with the mouse swipe feels really natural once you get it. The rewind is already a great design choice; it keeps the puzzles snappy without turning mistakes into a whole reset/redo chore.
Also, the axolotl is adorable. The animations are super clean, CRT effect looks awesome, and the level design does a good job teaching without dumping text on you. I'd 100% play more of this if you ever add more stages, seriously.
This one's a quick little creepypasta. The rough, hand-drawn look actually makes it more unsettling, and the way the eyes slowly start appearing had me feeling watched the whole time. It's simple, but the vibe lands hard. Feels like a creepy little idea that could turn into something really cool if you ever expand it. Solid on-theme entry, especially for a solo entry.
This was a lot of fun, really unique jam idea. Shooting ants feels really satisfying, and it gets surprisingly intense once the flying ones start showing up.
I also liked how the tougher ants force you to switch it up. I didn't get the black/armored ones at first, but the different "thunk" sound when you shoot them was a great clue, and once I started using the flick, it felt like I unlocked a whole new tool. Ended up pretty addictive. Nice work, especially for a solo entry.
Really cool take on the theme. Snooping around Caspian's ancient computer and piecing stuff together felt oddly immersive. The deduction angle works great, and the chats with the app. The art sells the old-OS look really well, and the music/SFX are super chill and pleasant. Really like how the apps are drawn, especially the message app; she looks gossipy which, is fitting lol. And the dialogue inside the messages between Caspian and friends/family reads coherently and is believable. Had a lot of fun with this one. Nice entry.
Entertaining game you got there. Just rated and left a comment with more feedback.
Here's my jamgame when you got some time: https://itch.io/jam/brackeys-15/rate/4313481
This was pretty entertaining. There's something really satisfying about sprinting, throwing hands at rats while ninjas and pigeons are swarming you lol. The enemy mix is great, and I like the variety of weapons. I especially liked the knife, and could see it absolutely destroying it there ever was some attack speed up traits or something. Also, that is an absolute banger of a music track. That drew me in right away lol. It adds so much personality to the whole thing.
Super creative idea, and a good matchup. The atmosphere is pretty creepy, and the whole loop of guessing for oxygen kept me tense the whole time. I also like how the rooms themselves are the clues (colors/layout/doors), so you start building that mental map as you play. And the "Look Away" jump scare got me lol. Really original take on the theme, and it's impressive how well the concept comes through in a jam game.
This was a friggin good time.
Title screen looks great, and the voice acting honestly surprised me (in a good way). I lost it at "Will find her and kill her... I mean bring her..." lol. And the death screens are so funny, I kept dying on purpose just to see more of them, which I've literally never done in any jam game.
The art is beautiful, and the animation/color palette choices are really nice. The story kept me interested the whole way through, and I loved little touches, for instance, when the slightly distorted guitar got added to the music track in the heaven/hell stage, when hell came into the picture. Also, "Don't be so sketchy" in the notebook level got me lol, and that whole section looked amazing.
The ending had me laughing. And love your acoustic song at the end. The chorus is pretty catchy. Seriously, more people need to see this.
Nice first jam submission, there's a lot to like here.
The movement feels really smooth, and the main character animation and little dust/jump effects add a lot of game feel. Combat felt decent too, especially with the knockback giving you a second to breathe. And the gravity tiles were a legit surprise, flipping upside-down in a sewer platformer is such a fun twist.
The in-game tutorial was helpful, and I can definitely see this being expanded with more levels that lean into the gravity mechanic even harder. Great work for a first jam!
This is really pretty. The color palette is super pleasing, the background art is gorgeous, and the main character has a lot of charm and animated well.
What you have here already feels pretty good, the controls are straightforward and the level layout makes sense. For a solo/first jam, this is a really nice start. I'd love to see it finished up (even just with a simple ending and some basic SFX). Great work.
Hi qzun. Just checked out your game, really beautiful. I left a comment if you want to read it with more feedback.
Here's my endless runner: https://itch.io/jam/brackeys-15/rate/4313481
The art and animation in this are seriously beautiful. The house feels so lived-in, and the whole desi/fantasy vibe comes through really strongly; it feels nostalgic even if you didn't grow up in that exact setting. I also liked the little hidden puzzles and how the story builds that quiet grief mood while you're exploring. The atmosphere is established very well, and I'm definitely interested to see where you take it next.


