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NotTodayDio

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A member registered Aug 24, 2025 · View creator page →

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I remember those days. It was a sad day for gaming when they stopped including those. I remember being excited to read it on the ride back home as a kid. 

Glad it inspired you :). And thanks again for the kind words!

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Thanks so much! Appreciate the kind words :). Sorry about the resolution, need to get a better handle on that for next time.

Oh wow, thanks for the great review! I actually came into this with low hopes of it being enjoyable, as I couldn't finish it, so reading this definitely lifts my spirits. I was contemplating not submitting it, but I didn't want to disappoint the wife who spent so much time on the art XD.

Haha, oh no, you got so close. 2nd is still pretty good though, kudos! And very much appreciate acknowledging the UX effort, it definitely took a bit of time; I'm very happy it paid off :)

Really appreciate you bringing up the diagonal movement issue to me. I had no idea that was happening, so this is incredibly helpful to know for future projects. Also, really wanted to get some quick tutorial to explain the mechanics a bit, as I realize they weren't the most intuitive. That banner image was the next best thing I could do hahah.

Very thrilled you enjoyed the game as much as you did. Thanks so much for the kind words and the helpful feedback! :)

Very happy you enjoyed it :). Thanks for playing!!

Haha yeah it's definitely chaotic, maybe too much. I need to give myself more time for game balancing in the future lol. Thanks for the feedback and kind words. Really appreciate you checking it out!

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Oof yeah, you definitely hit the nastiest bug. Some change I did last-minute messed with the babies' state, and there was just no time for me to find the issue :(. I'm so glad you were able to have fun with it, though. Thanks so much for the kind words and for checking it out! :)

Thanks so much! Glad you enjoyed it! :)

Thanks for the feedback. Yeah, I definitely wanted to get a tutorial in there because I realize it's not the most intuitive. I overscoped too much and didn't give myself enough time for balance either :(. 

Super glad you thought it was fun still. Appreciate you playing the game!

Appreciate it and thanks for playing for checking it out!

Haha sorry about that. I definitely had intentions to get a tutorial, or atleast that how-to-play image, in there lol. Glad you were able to enjoy it after it clicked :). Thanks for the kind words!

We aim to "please"

Simple but fun minigames. Nice world building too. The visuals were good, the music was calming, and the whole thing had a nice chill vibe. I got rebirthed into an ant, which I'm guessing is a good thing lol. Also loved the self-awareness at the end. Totally can relate to needing sleep after this.

Very polished game with a gun, simple mechanic that stayed really engaging. The graphics, SFX, and music were all on point. There was a lot of nice juice too, from the hit reactions/effects to the camera shake. The UI was clean and gave all the info I needed without getting in the way. And on top of that, unlocking different ships and abilities was a great extra layer. Honestly feels like a real contender for jam winner.

Fun simple game with good 1-bit visuals. The SFX were nice too. Trying to predict where the lightning would strike made it surprisingly exciting, and it felt really good when I guessed it right. Easy to understand and fun to play.

This was fun. Just pure action. It starts off simple and then turns into a full mess of bullets and pills; very rock and roll. I got so tiny at one point I could barely even see myself, but it was still a good time lol. Nice enemy variety too, and I liked the little fade-up text for the effects, it made the chaos a bit easier to follow.

Very simple, but fun to play! I liked how the music got more intense as the door timer got lower. It really helped sell the panic.

Loved how the narrative text started reflecting my state of clarity more and more as the chapters went on. Really polished game with a clean presentation. Clever idea too, it actually made me stop and reflect on things a bit. The SFX were integrated really well too.

Oof, as soon as I saw what was going on I knew  I was going to be awful at it. The second the sample image disappeared I was basically treading water lol. Still, I kept trying, and it was nice seeing I could still scrape together some accuracy bonus. Cool idea and a good take on the theme.

Liked the feedback in this a lot. It was really easy to tell who I was targeting, and the UI did a good job communicating what was going on. Nice variety of enemies too, especially for a jam, and it made me really think about who to focus first. The upgrades fit the theme really well too since they made me stop and consider whether the downside was worth it. Also loved the art, the bug carrying the cursed book was a great design.

Nice layer of polish on this. I liked everything from the intro screen to the smooth rotation of cables, sound design, and transition screens. The puzzles were entertaining, had a good variety, and were designed well. Not too frustrating either, more that satisfying feeling similar to finally getting a mess of cables organized lol. 

Nice take on the theme. The narrator was funny and really knew how to keep kicking you while you were already down lol.

Such a gorgeous game. Really chill the whole way through, and the music matched that mood perfectly. I liked the little touch of the sun cursor opening its eyes when something could be interacted with. Also, the dialogue regarding the character's house while sitting by the radio was way too relatable to my jam entry lol.

"Oooohh a turtle!" lol

Entertaining loop of hiding and stuffing yourself before getting spotted. Nice take on the theme and it was implemented well. Those stomps are gonna haunt me.

So nice to see a 2-player game in the jam, don't see those too often. Wife and I has some laughs with it. Good job on it being your first game! The jump controller was done well, including the bounce off the enemies.

Visuals were great and fit the graveyard romance mood. Cassian was cute! Music was also nice and calming but spooky. Overall very polished game.

Thanks for playing. I'm glad you had a good time with it :)

Thanks I appreciate it. There were more upgrades planned, but the shop ended up barely being able to squeeze in there. The upgrades available there now were, what I thought, the quickest ones I could get away with implementing. We had stuff in mind, like throwing a potion to slow enemies down and stuff. 

Super glad you enjoyed it thanks so much for the kind words and feedback!

They don't unfortunately, lol. We wanted to do much more with it, but it was way too overscoped already lol. I'm happy you enjoyed the movement! Thanks for playing.

Oh nice congrats!! I'm glad you enjoyed it. Thanks for checking it out

Haha yeah, really wanted to get it in there but alas, jam time lol. Thank you for the kind words and I'm glad you found them charming :)

I'm glad you liked it! :)

I liked how the music changed from room to room, and the little character dialogue noises were funny. The whole idea of reviewing the product after everyone's analysis was really interesting too. It made the cast feel more involved, and exploring their personalities was fun. Cool concept overall, and it's clear a lot of work went into making the whole thing feel distinct.

Nice concept, and the core gameplay feels well implemented. The save/load state idea was interesting, and I could see what you were going for despite the placeholders for the floors/walls. Aside from that, it was fun and a nice take on the theme.

Title screen and music with the UI were nicely done. The environments looked good, and the click-to-move felt smooth and worked well. The dialogue was solid too and carried the sad story/ending well. The menu theme especially really matched that vibe.

Man, that song was good. Loved the environment and colors you picked for it. The tiles had a nice variety and everything looked really pleasing together. The music and visuals matched each other super well, the turtle tank was really charming, and the enemy sprites were fun too.

Proton Powder got me lol, that was great. The charging mini game was really fun, the music was super groovy, and the visuals were nice too. Also, the save system was a really nice addition.

Liked how some of the choices from Night 1 carried over into Night 2. The Jujutsu Kaisen reference got me too lol. Nice take on the theme, and some of the dialogue was really funny. I got a big kick out of the manager, I definitely denied him lol.

Even though it's incomplete, there are definitely some nice wins here already. I liked the main character's idle/walk animation, the gun smoke effect when shooting, and the character sprite itself looks good. The camera shake on each shot was a nice touch too and helped give it a bit more impact.

Interesting idea and a cool take on the theme. You built a pretty huge db of characters and properties, which was impressive. I ended up taking screenshots of the profiles before picking on because there was no way I was remembering all that lol. Presentation was nice and clean too, and the UI sounds felt satisfying.

Nicely done. The visuals were interesting, and I liked how color was used to make important interactables stand out. The possession mechanic was fun and led to some cool puzzle ideas. Even with a bug here and there, the camera work was good, and I liked the take on the theme. This was fun.