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NotTodayDio

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A member registered Aug 24, 2025 · View creator page →

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A fan of how unique this game is. Being able to control the flashlights in a limited range really added to the unease of being in the dark waters. The first time I had a wall creep up on me was exhilarating!

Thanks, my wife drew most of the assets XD. I rushed to her desperately one afternoon and asked her, and she drew the animation sprites and the void-horror for me lol.

I know what you mean by the slippery controls. I too noticed that accidentally digging a non-intended block was easy to do. It did bug me, and I really wanted to tweak it, but alas, development time was running out. 

Thanks for the kind words, I'm glad you enjoyed it :)

Indeed, have others play your game makes one realize things they didn't think of before, while developing haha. However, stacking them was still good. Having more than one way to solve puzzles gives the game more "depth" ;). Admittedly, I did figure out the double jump by accident XD. But I'm glad I did.

Good job on the level design for these rooms. The placement of the fairies had me strategically plan how I was going to loop around the room, and when to use my dashes which I found interesting.

Good job on the music and puzzles of this. The crystal boxes were a joy to play with. Using them to jump in off in midair was a lot of fun! The lore was intriguing as well; I looked forward to picking up the next log.

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That was a lot. Cool concept and level design. I could have consumed much more of that.

Great story! I was very eager to find out what happened. Everything was so neatly done as well, I forgot I was playing a gamejam game for a second XD

I see based out games on digging (block breaking) downwards. However, your execution is much-much better XD. Very nice job. I "dig" the mech of different blocks needing different tools to break. The art and music is very good too. Also like after failing, how the camera zooms back up to the starting point instead of just teleporting there.

Can't get it to run on my Win11 :(. I was really wanting to check this one out too, I tried on two different computers.

Nice and simple. Brownie points for adding controller support, and more extra points for it being done on Pico. At first, I was trying to shoot everything I saw, but after being used to the cooldown of the shots, I realized that it was best used as an emergency measure, and that the focus was supposed to be more on navigating.

Pretty impressive for 3 days. You even managed to get a boss on there, which I beat (pretty proud of myself lol). Aside from the rough edges, which I'm sure you could have polished more if you had more time, I had fun with it.

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Fun, simple game. I liked the different color swaps for the region with the 1-bit theming.

Was there a way to reset? I couldn't find it if so this one part I got stuck because I missed the ledge while falling and had to refresh the game. I wasn't sure if I might have missed something.

Good job on the game though :)

 

I liked the concept a lot. The different ways to die gave me ole Oregon Trail vibes. :)

Fun little game with an enjoyable track to back it. I'm not that huge into idle games but did have a good time with this one. Idle games can just be so addictive and this one has the sauce for that.

Fun little game with an enjoyable track to back it. I'm not that huge into idle games but did have a good time with this one. Idle games can just be so addictive and this one has the sauce for that.

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The art was fun too look at. The controls were tough indeed but I did like the physics and the momentum mechs, and it got a lot funner once I got the hang of the swinging. I think in addition to what others here mention on the controls, maybe a bit more of a safer space to get the feel of the mechs in the beginning. However, I did get a laugh of the rat sitting on the bench having different dialogue every time I fell and tried again XD

Great job!

It was definitely a positive. I like a game that encourages me to make choices that I feel the character should make as  opposed to what I would really choose in real life. The mood you established in the game was able to immerse me enough to do that. Good job!

Thanks for the feedback! Being my first jam, I was really pushing the time lol. I wish I could have added a little introduction to ease the player in.

Glad you made some leeway the 2nd time :)

Glad you enjoyed it :)

Appreciate it. Wanted to keep it super simple for my first jam. Yeah, sometimes due be doomed like that lol. Probably not the best game design XD

Thanks for the kind words. Movement speed would be a good idea too add!

Lol, my wife created the sprites, really a last minute thing haha. 

Very humorous and self-aware. Had fun exploring all the interactions.

After getting the hang of it on mobile, I thought I flowed quite nicely, and the kicking-tapping mechanism was neat. Accompanied by the chill music, I just grooved for a while. 

That was fun, i played it for quite a bit of time. I love puzzle platformers, and this was a lot of fun. Like what you did some  of the flowing effects too on the walls and floors.

Love me a good puzzle platformer. Good job on the level designs.

The joystick support made this much fun to play; it made navigating those corridors much easier. Also, really love the song loop on this.

I usually make the "nice" choices in games, but the dark vibes in this one made me choose the darkest ones XD. Good job on the mood.

Like what you did with the theme. This is definitely the creepiest I've played thus far.

Nicely done. Those were some cool effects you executed with just two colors. 

Very cool game. Good job!

Awesome how you integrated the theme of the jam with the concept and AI.  Very impressive.

Very cool idea. I wish I could have the positivity of that first fish XD

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I didn't even think about including achievements in my game, but I'll definitely consider it for my next game if time allows. It gave me something to strive for. Beautiful game and music. 

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Very nice art style and music. The game was very pheasant (typo intended) to look at. The achievements were a wonderful addition.

Had a kick with the art and humor. Impressed with how you were able to keep the search topics independent of the search results but still relevant.

Clever game, and dig the Clippy throwback. Any day when my clams are proud of me is a good day :)

The theming was great, and the accompanying music was nice to hear after a hectic week of game-jamming XD. I like the risk-reward factor a lot too, of "maybe just a little lower before my tank runs out".

The push for replayability is nice. Definitely could play this for longer, especially with the tranquil music.

This was a lot of fun. I could play this for a lot longer.

That was great! I was amazed how this was done in such a short time. Loved pretty much all of this.