A fan of how unique this game is. Being able to control the flashlights in a limited range really added to the unease of being in the dark waters. The first time I had a wall creep up on me was exhilarating!
NotTodayDio
Creator of
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Thanks, my wife drew most of the assets XD. I rushed to her desperately one afternoon and asked her, and she drew the animation sprites and the void-horror for me lol.
I know what you mean by the slippery controls. I too noticed that accidentally digging a non-intended block was easy to do. It did bug me, and I really wanted to tweak it, but alas, development time was running out.
Thanks for the kind words, I'm glad you enjoyed it :)
Indeed, have others play your game makes one realize things they didn't think of before, while developing haha. However, stacking them was still good. Having more than one way to solve puzzles gives the game more "depth" ;). Admittedly, I did figure out the double jump by accident XD. But I'm glad I did.
I see based out games on digging (block breaking) downwards. However, your execution is much-much better XD. Very nice job. I "dig" the mech of different blocks needing different tools to break. The art and music is very good too. Also like after failing, how the camera zooms back up to the starting point instead of just teleporting there.
Nice and simple. Brownie points for adding controller support, and more extra points for it being done on Pico. At first, I was trying to shoot everything I saw, but after being used to the cooldown of the shots, I realized that it was best used as an emergency measure, and that the focus was supposed to be more on navigating.
Fun, simple game. I liked the different color swaps for the region with the 1-bit theming.
Was there a way to reset? I couldn't find it if so this one part I got stuck because I missed the ledge while falling and had to refresh the game. I wasn't sure if I might have missed something.
Good job on the game though :)

The art was fun too look at. The controls were tough indeed but I did like the physics and the momentum mechs, and it got a lot funner once I got the hang of the swinging. I think in addition to what others here mention on the controls, maybe a bit more of a safer space to get the feel of the mechs in the beginning. However, I did get a laugh of the rat sitting on the bench having different dialogue every time I fell and tried again XD
Great job!
