Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ariadne Games

15
Posts
3
Followers
4
Following
A member registered Jun 15, 2023 · View creator page →

Creator of

Recent community posts

I love the idea of a helpful cat managing a not-a-bag-of-holding! I was really surprised by the number of encounters and items. It was fun trying a couple of different items and seeing what worked and what didn't, as well. If you revisit this I think it's worth paying some attention to the light area; it's a little fiddly, and I had to  throw some things three or four times before Omen would accept them.

I had so much fun as bag manager cat and would definitely play this again if you decide to keep working on it. Congratulations on a great jam!

Hi fellow rat maze enthusiasts! Rat-mom is doing her best and I love her. The art and depth of play here are so impressive, especially for a game jam. If I had a couple bits of constructive criticism it would be that the controls are a little finicky; I had to hunt a bit for the sweet spot when I placed a tile. I also had some trouble "reading" the tiles when the white overlay was on them, so I wound up flipping them more often than I needed to do, but those are minor things. Congratulations on a great jam, you should be very proud.

This is a really unique combat mechanic. I enjoyed experimenting with different sticker placements and seeing how that changed combat.

I do think there were parts where my suitcase was flipping up and down pretty quickly, and it was hard to know what was going on in those moments; I might have been mashing the space bar a bit too much, though. If that's what's going on--because it's the same button to stop the bar and attack an enemy--it would be nice if there was a bit of "dead" time for input between battle segments. That might cut down on the accidental triggers.

I had so much fun playing this, though; it was a really fun mechanic. Congratulations on a great jam!

I really enjoyed the atmosphere in this, and the "void" creature design was great. I thought the first one I saw was watching me from behind the grate and then had to bolt like crazy when I realized it was coming closer, haha. If I had any constructive criticism it would be that the snowy bridge level felt like it went on a bit long (even with the extra doors); I think you would benefit from reducing the size of that a bit and placing one or two of the creatures from there elsewhere. Good job overall, and congratulations on completing the jam! 

I really like this take on the theme. Finding new rare locations was so exciting (especially the tower ones; I got a dark keep AND a pillowfort on the same map and I was thrilled).  If you revisit this I think leaning into the moment by adding some more fanfare to those discoveries (maybe like some animations or area effects in those spots on the map) would be really nice. Overall great work, and congratulations on completing the jam!

The visuals on this are very cool and the controls and movement felt very satisfying. I think the song was a really good choice for this too. I died a shocking number of times, haha. Congratulations on a good jam!

Oh my gosh this was great. The atmosphere was so tense with all the whispering around me and the characters popping up, and I love the 2.5D art style. The trees folding up around me was a great effect, and the stairs were a really cool surprise as well when I figured them out.
I did get VERY lost for a bit (full disclosure I was panicking and I'm sure I was doing things strangely and out of order). I think it may have frozen on me at the end (I had gotten the page on the second level last and was walking out of the doorway that had previously been blocked), but that may have been because I was flailing around like scared toddler and went very off-book.
Good job, and congratulations on a great jam! I'm gonna sleep with the lights on.

Thank you for playing! FJ is honored. I really like the idea of exits and I think we could add some interesting room variations when we revisit this. Thank you for the feedback!

Thank you so much for playing and for the feedback! I agree with both of you as well, some more clear goals for FJ would be a great addition.

Thank you so much for playing! 70 is impressive; FJ definitely got his steps in. We'll absolutely add more concrete objectives when we revisit this game; thank you for the advice.

Thank you for playing and for the helpful feedback! We'll look into making FJ's mosey mode a bit less aimless when we revisit this game.

This is pretty challenging! I do keep getting my butt handed to me by those things that can go through the walls, but I can tell it's a skill issue on my part, haha. I like the art and the atmosphere, and you've accomplished a great deal here in one week. Congratulations on completing the jam!

The atmosphere in this game is very spooky. I love that you've made a sidescrolling anomaly game; I don't know that I've ever seen one before, but it's a great idea. I think if you keep working on this, you could add more anomalies; I only ever saw the tombstone one. I also think you could add a lot of variety by switching up the designs on the growing tombstone (I only ever saw the one with the cross on it grow, so as soon as I saw it I knew I should turn back). The song was a very nice choice; it had so much tension it made me want to just keep running.

Congratulations on completing the jam!

I enjoyed this quite a bit! It took me a while to figure out what was going on but it's a really unique idea; I was so excited when I found that first door. It's also lovely to look at. I did get stuck in the third room; I get past the first wall and then the door seals behind me and I can't reactivate that first light or find the door the one I can active is supposed to open. I don't know if I'm not being fast enough or if I'm missing something. But I had fun anyways!
Congrats on a great jam!

I was impressed by the level design in this, and also by the fact that you made everything yourself during the jam period. I was unable to beat it (tbh I'm not great at platformers), but I enjoyed the challenge. If you keep working on this, I agree with the other commenter that paying some attention to the character controller and jump height could take it to the next level. I also think adding some more detail to the environment in the first area would be nice.
Congratulations on finishing the jam!