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SourLemon

44
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A member registered Jun 18, 2023 · View creator page →

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Really liked it. It's a very chill game. I like how you learn to strategize bit by bit.

Thank you!

To be honest I wanted to make it a bit more in depth but due to time we ended up using a keyword system. Since progress in the game is tied to knowing certain words, we tied that up with specific triggers for the messages that unlock them. So it's a very basic parser that just looks for those trigger words to make progress. Of course, there are other trigger words that return flavor text, then there's the commands (which also have variations internally), and we tried including some easter eggs in there too! (which I would have liked to include more but was running out of time!)

Super cute game. Bonus point for kitty pic.

Yeah, I think you already got some comments about some of the platforms and the cat getting attached to the wall and I'm not sure if they are intended. They are just a small issue, though, it's simple enough to play and very fun. I liked it.

Props to the artists!

It's very cute. Plays really well too! I think the mechanics are well implemented. Enjoyed this one.

Yes, this one was really good. Really cute. Plays very well. It has some bugs but nothing major and it's to be expected from a jam, I really enjoyed it!

Yes! I used lots of references because I'm not really an artist, so I'm trying to improve.

Wow I really enjoyed this one. It's very polished and all games feel good to play. The platformer was my favorite one, it has a nice difficulty progression!

Thank you for your comment!

Yes, we feel like the narrative and specifically how you're guided could have been much better, but it's a risk we were taking especially with the time limit.

We are very encouraged by the comments, though, and really appreciate that most seem to appreciate the story!

Ha, this one truly fits the theme. I like how many styles it has! And also very funny.

I would love some more feedback on our game. I will definitely check out yours!

https://itch.io/jam/brackeys-15/rate/4295448

Very entertaining. I think the economy and the location rolls could be balanced a little better, but I really enjoyed this one. Good entry!

I enjoyed this one very much. I especially liked the aesthetics, and the gameplay was very simple though engaging enough, especially when planning routes to not run out of fuel.

I really liked the levels! Just the right amount of difficulty. Also they controls feel pretty good. It reminds me of Meat Boy a lot.

I would love it you tried our game! I'll check out yours!

https://itch.io/jam/brackeys-15/rate/4295448

That was pretty cool. The room seemed a bit too dark but nothing too major. I like how it screws with you when you're going to click the things.

I wouldn't mind playing more levels of this, good work!

I would love if you'd also play our game! I'll play yours!

https://itch.io/jam/brackeys-15/rate/4295448

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HOW DOES THIS ONE NOT HAVE ANY RATINGS YET????

Honestly I may be a bit biased because I love rhythm games, but this was easily in my top 10 this jam. It has an insane amount of polish, the visuals really are insane, and I love that each character has a frame that matches their personality.

While the mixing in the songs sounds great, I think the dialog parts sound a bit muted. Other than that, I really, really liked this game! I would buy a complete version of this in a heartbeat.

Well done!

I loved all the characters, and the game is the right amount of funny. It's a great management game, I wouldn't mind playing a more complete version of this one!

The visuals are very good, I especially like how each character type has its own style! And I liked the progression in each room, and having to balance what upgrades you buy so you can meet all the guest's requests. The whole games seems very polished.

Good job!

Thank you for the kind words!

Totally get that. We intended the last part to go by quickly. The game doesn't really have anything left to reveal after you figure out it was a trap. You can stay and get more replies but since it's essentially done you can pretty much visit the last few signals right as they unlock, as the path is already set then. I would have loved to give it more polish in that sense but this is our first game so we had to cut a lot of things out of the scope to make it to the deadline.

Totally fair.

Yes, we tried to keep a balance between not outright giving the answers but also not keeping it so vague that it no one can finish it. Clearly the balance is off but it's something that we'll keep in mind in the future! Thank you so much for your feedback.

Oh and BTW, you can speed up text, it reacts to the spacebar, the ENTER and Z keys on the keyboard! And yes, what you bring up is totally not intended, the nodes should indeed be updated on visit.

I liked the concept, even though on some runs you don't really run into the creature.

Keep it up, you clearly know how to put something together!

I liked it!

It has some issues with the collisions in the platforms (I only really notice them when I'm trying to go up), but otherwise it's very fun to play. Good narration and great soundtrack!

Yeah I don't know why but I find this one cute as hell, I love how the little guy walks, jumps and falls. I thought the controls felt a little floaty but honestly they pair pretty well with the platforming. If you keep the guy and the humor I would definitely play another one with them.

I liked the concept (I also like GeoGuessr so I'm biased).

It's other planets so it's obviously very strange places. It has kind of a Pikmin vibe with the descriptions for the items.

Sometimes I found it a little hard to move around since the waypoints don't always respond at first, but nothing too major.

Very atmospheric, I think that's the thing I enjoyed the most. Also very eerie, the environments feel like you're in a nightmare. I loved how the faces subtly appear at the end while you're playing at the arcade.

Clearly a lot of work was put into the visuals, they're insane. The models, the style, the camera, the effects.

The idea is very solid and it definitely fits the theme, however I found the things the demons say hard to decipher at first to know which stat they will increase. Playing some more you start to get the hang of it.

Visuals are very good. It's fun trying out recipes even though if at first you only get Questionable Soup.

Movement felt pretty good, maybe climbing trees is a little floaty but nothing too bad.

Very cute artstyle!! I love the little guy. Beautiful environments as well, it truly looks like being inside a dream.

Easily top 10 visuals. It got pretty hectic towards the end but I like that it's forgiving enough to give you another chance. That moment when you're carrying the carrying the wheels of cheese and have to drop them to get to cover quickly felt intense, haha. Well done.

Ha, surprisingly the ball wasn't too hard, it was just drawing lines in 3D space, rotating by a little bit for each one, then just a bunch of circles for the "latitudes". Then it was a simple animation to get it rolling, and some interaction to react to the mouse. For the signals, it's the same thing but drawing squares and crosses, with a bigger radiuses to compensate for the sphere size!

The bulk of the work went into the script and getting the interactions just right, which I don't think I nailed perfectly based on playtesting and some comments, but I think we struck a pretty good balance between it being too obvious and being hard. I would definitely like to take another crack at it, though!

Very fun. Level design was really good, even though the environments are similar looking, you can start to get a feel of it to get around.

Gameplay was very solid, I really enjoyed it! Oh, and the boss was pretty hard, sometimes you get cornered between it and the falling rocks.

Ha, this was a really good concept. It was a bit hard to adjust to the golf controls but once you nail it it's very fun!

I loved the virus' artwork!

It was fun to play, although I agree that it would have been easier with key controls for movement. Well done!

I loved the concept for this one, would easily buy a complete version of this.

I really liked this one! Had the page open to vote as soon as I could. It has the right amount of humor and it has a certain creepiness that I find very endearing.

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It was the first jam we could complete a game for! We tried entering one last year but sadly we didn't have enough experience to realize our concept. We're excited to see what people think of our game, we spent a lot of time on it!

This is our game:
https://itch.io/jam/brackeys-15/rate/4295448

Hey! I'm trying to play as many as I can as well.

Here's our game! It's an eerie text adventure game

https://itch.io/jam/brackeys-15/rate/4295448

Thank you. Your words really do mean a lot.

We made this game for a game jam, so unfortunately we had to limit the scope to make it to the deadline. However, doing updates and expanding the story is something we're definitely open to!

The Child is a part of the content that we had to limit, and right now only serves as a bit of a lore extra, and doesn't serve an objective to finishing the game.

That being said, we just finished up some remaining bugs and some of the things you mentioned are actually addressed in this version!

It also includes a wonderful dynamic soundtrack that goes along with the game. If you're keen to trying the game one more time, I'm sure you'll enjoy it.


Thank you!