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SourLemon

36
Posts
11
Followers
5
Following
A member registered Jun 18, 2023 · View creator page →

Creator of

Recent community posts

Ha, this one truly fits the theme. I like how many styles it has! And also very funny.

I would love some more feedback on our game. I will definitely check out yours!

https://itch.io/jam/brackeys-15/rate/4295448

Very entertaining. I think the economy and the location rolls could be balanced a little better, but I really enjoyed this one. Good entry!

I enjoyed this one very much. I especially liked the aesthetics, and the gameplay was very simple though engaging enough, especially when planning routes to not run out of fuel.

I really liked the levels! Just the right amount of difficulty. Also they controls feel pretty good. It reminds me of Meat Boy a lot.

I would love it you tried our game! I'll check out yours!

https://itch.io/jam/brackeys-15/rate/4295448

That was pretty cool. The room seemed a bit too dark but nothing too major. I like how it screws with you when you're going to click the things.

I wouldn't mind playing more levels of this, good work!

I would love if you'd also play our game! I'll play yours!

https://itch.io/jam/brackeys-15/rate/4295448

Yeah I'm following you guys because I still want to see the end!

Thank you for the game!

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HOW DOES THIS ONE NOT HAVE ANY RATINGS YET????

Honestly I may be a bit biased because I love rhythm games, but this was easily in my top 10 this jam. It has an insane amount of polish, the visuals really are insane, and I love that each character has a frame that matches their personality.

While the mixing in the songs sounds great, I think the dialog parts sound a bit muted. Other than that, I really, really liked this game! I would buy a complete version of this in a heartbeat.

Well done!

I loved all the characters, and the game is the right amount of funny. It's a great management game, I wouldn't mind playing a more complete version of this one!

The visuals are very good, I especially like how each character type has its own style! And I liked the progression in each room, and having to balance what upgrades you buy so you can meet all the guest's requests. The whole games seems very polished.

Good job!

Thank you for the kind words!

Totally get that. We intended the last part to go by quickly. The game doesn't really have anything left to reveal after you figure out it was a trap. You can stay and get more replies but since it's essentially done you can pretty much visit the last few signals right as they unlock, as the path is already set then. I would have loved to give it more polish in that sense but this is our first game so we had to cut a lot of things out of the scope to make it to the deadline.

Totally fair.

Yes, we tried to keep a balance between not outright giving the answers but also not keeping it so vague that it no one can finish it. Clearly the balance is off but it's something that we'll keep in mind in the future! Thank you so much for your feedback.

Oh and BTW, you can speed up text, it reacts to the spacebar, the ENTER and Z keys on the keyboard! And yes, what you bring up is totally not intended, the nodes should indeed be updated on visit.

It's criminal that this doesn't have any ratings yet!

I really liked the concept. I've played games where you have to interact with files before but I really liked how this one also takes the structure of the directory into consideration.

Now, I'm not sure if I got stuck or if I reached the end of the game, but I can't seem to get past the assembly hall. That said, I really enjoyed what I played. The art looks beautiful. The only real downside I would say is the music loop that plays in the background, it feels too short, but if it started bothering me I could just turn it down.

Great game!

I liked the concept, even though on some runs you don't really run into the creature.

Keep it up, you clearly know how to put something together!

I liked it!

It has some issues with the collisions in the platforms (I only really notice them when I'm trying to go up), but otherwise it's very fun to play. Good narration and great soundtrack!

Yeah I don't know why but I find this one cute as hell, I love how the little guy walks, jumps and falls. I thought the controls felt a little floaty but honestly they pair pretty well with the platforming. If you keep the guy and the humor I would definitely play another one with them.

I liked the concept (I also like GeoGuessr so I'm biased).

It's other planets so it's obviously very strange places. It has kind of a Pikmin vibe with the descriptions for the items.

Sometimes I found it a little hard to move around since the waypoints don't always respond at first, but nothing too major.

Very atmospheric, I think that's the thing I enjoyed the most. Also very eerie, the environments feel like you're in a nightmare. I loved how the faces subtly appear at the end while you're playing at the arcade.

Clearly a lot of work was put into the visuals, they're insane. The models, the style, the camera, the effects.

The idea is very solid and it definitely fits the theme, however I found the things the demons say hard to decipher at first to know which stat they will increase. Playing some more you start to get the hang of it.

Visuals are very good. It's fun trying out recipes even though if at first you only get Questionable Soup.

Movement felt pretty good, maybe climbing trees is a little floaty but nothing too bad.

Very cute artstyle!! I love the little guy. Beautiful environments as well, it truly looks like being inside a dream.

Easily top 10 visuals. It got pretty hectic towards the end but I like that it's forgiving enough to give you another chance. That moment when you're carrying the carrying the wheels of cheese and have to drop them to get to cover quickly felt intense, haha. Well done.

Ha, surprisingly the ball wasn't too hard, it was just drawing lines in 3D space, rotating by a little bit for each one, then just a bunch of circles for the "latitudes". Then it was a simple animation to get it rolling, and some interaction to react to the mouse. For the signals, it's the same thing but drawing squares and crosses, with a bigger radiuses to compensate for the sphere size!

The bulk of the work went into the script and getting the interactions just right, which I don't think I nailed perfectly based on playtesting and some comments, but I think we struck a pretty good balance between it being too obvious and being hard. I would definitely like to take another crack at it, though!

Very fun. Level design was really good, even though the environments are similar looking, you can start to get a feel of it to get around.

Gameplay was very solid, I really enjoyed it! Oh, and the boss was pretty hard, sometimes you get cornered between it and the falling rocks.

Ha, this was a really good concept. It was a bit hard to adjust to the golf controls but once you nail it it's very fun!

I loved the virus' artwork!

It was fun to play, although I agree that it would have been easier with key controls for movement. Well done!

I loved the concept for this one, would easily buy a complete version of this.

I really liked this one! Had the page open to vote as soon as I could. It has the right amount of humor and it has a certain creepiness that I find very endearing.

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It was the first jam we could complete a game for! We tried entering one last year but sadly we didn't have enough experience to realize our concept. We're excited to see what people think of our game, we spent a lot of time on it!

This is our game:
https://itch.io/jam/brackeys-15/rate/4295448

Hey! I'm trying to play as many as I can as well.

Here's our game! It's an eerie text adventure game

https://itch.io/jam/brackeys-15/rate/4295448

Thank you. Your words really do mean a lot.

We made this game for a game jam, so unfortunately we had to limit the scope to make it to the deadline. However, doing updates and expanding the story is something we're definitely open to!

The Child is a part of the content that we had to limit, and right now only serves as a bit of a lore extra, and doesn't serve an objective to finishing the game.

That being said, we just finished up some remaining bugs and some of the things you mentioned are actually addressed in this version!

It also includes a wonderful dynamic soundtrack that goes along with the game. If you're keen to trying the game one more time, I'm sure you'll enjoy it.


Thank you!

Nah that was solid, easily one of my favorites so far.

This was really good, I loved the concept!

Well it did work for me but I agree with the other comment. The mouse sensitivity was way too low for me, and the game is way too dark in some places. In one room I accidentally broke a lightbulb and it made it pretty much impossible to navigate. You did good in making the items bright because if they weren't I wouldn't have been able to complete the game.

I would definitely not rate it a 1 star, though, the game worked from beginning to end and the sanity meter did add pressure to be quick.

Very good. Spent the first day on design and switched it up a couple of times. It's my first game so I went for a mystery text adventure. I spent most of the week writing and polishing the script, while at the same time actually building the game.

We're close to finishing, we are only missing some art asses (graphics and music) and will do a lot of playtest.