I got 21000 score, i think ima sweat
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Penguin Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #49 | 4.077 | 4.077 |
| Fun | #105 | 3.596 | 3.596 |
| Presentation | #154 | 3.808 | 3.808 |
| Originality | #247 | 3.462 | 3.462 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The penguin slides. And also you have to use objects to attack instead of yourself, requiring high level thinking.
Comments
very satisfying and fun! really loved the art and the gameplay was solid and addicting
Iced a couple walruses, candles, and a lot of fish with Pingu
If you expand it, would be cool to see some Pingu expand size powerups or icecube riding
Pingu ice hockey! Pingu ice bowling!
Very satisfying to thwack the ice cubes (how they bounce and play the sound effect)! The art style and animations are very charming. Fun, fast gameplay!
got to level 15. really clever twits on a classic genre. sooo fun and slick. the only issue for me is that in later levels and you are going really fast and there is 50 things on screen, its really hard to notice the spawn "!", and they hit you before you know it. otherwise, this is amazing. great job!!
Simple but catchy game loop, super stressful, I can see why they called it "Penguin Panic" now. I stacked up on cubes not realizing the health bonus seemed super rare and might have come in handy. Super hard to aim but if it was easy it wouldn't be leaning into the slickness/panic of the game now would it?
SLICK! This game fits the theme really well. I like the art style and the upgrade system. I kept going for the extra cubes as it was fun to have loads of them flying around all over the place. The hitboxes for the player hitting the ice cubes felt a bit too small and I'd often completely miss them and end up sliding into an enemy instead, but other than that I had a lot of fun.
Yes. Its unfortunate. i might need to take that into account next time. use Continuous collision detection for the player at least and also make sure the sprite and the collision shape at same location. and also make the collider slightly bigger than it strictly needs to be (I only thought about seperating the getting hit and hitting cubes collider, which might have worked better)
Solid theme use! Somehow I felt like I was dribbling a ball in rocket league? It was really nice to stack a bunch of cubes and slam em away!
Appretiate the progression system, keeps it interesting. Also like the art style consistency :) Nice!
this would have been a pretty solid game even without the pick 3 system! the extra cubes definitely are stronger so it'd be cool to see upgrades all give different types of cubes like healing cubes or cubes that leave trails. really cute, well polished, and addicting!
I couldn't get the penguin to head towards the feeding ground at the edge of the ice, nor return to the colony. must be a bug ;P
Nice interpretation of the theme and an original idea!
Would be even better if the kicking of the cube felt a bit more controlled & there was more of an incentive to use dash (whenever I used it I just ran into enemies). The tracker cube made early game a lot easier too, cool addition







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