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Sombrarrow

105
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11
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5
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A member registered Sep 05, 2022 · View creator page →

Creator of

Recent community posts

Well balanced and polished. I think you could lean harder into effects and visual feedback for the attacks but otherwise slick work!

Very charming! I genuinely loved this experience, would like to see an expanded version of this..

Wow great work creating a whole interconnected world puzzle game like that, excellent job teaching the naturally, had a good few aha moments.

Wow, this was sick. incredibly polished and thought through. Absolutely the best I've played so far!

What a rush. the music was bugging out for me but the tracks sounded great of what i could hear. The first time i got major airtime I realized you understood the genre.

This game evoked familiar feelings in me

I really want to dive deeper into this one. Chants of Sennaar is one of my favorite games, I like the foreboding nature of the subject matter. I hope to see a more fleshed out version of this with friendlier ui.

I absolutely lose hours to an incremental game when I find them. I saved all 10 billion people. Thanks for making this.

Unfortunately I get a "memory access out of bounds" bug.

Awesome job! tough as nails and energetic. I'll be coming back to this one!

I didn't realize I knew frequency of red light until now

Super Chill. A little too much for my brain to handle but I like how you create different uses for mechanics. Solid work.

Love the style! Took me second to figure out but once I did I was immediately in the zone!

Thanks! I'm glad you enjoyed it. Would love to add some split screen versus multiplayer someday if I ever come back to this project. 

Wow maker of the game pizza planet played my game!? Lol thanks so much for trying it out. Sorry about the lag, you don't want to know how the "preoptimization" version ran. 

Thanks for checking it out!

I'm blown away by how many truly great platformers there are in this jam. Awesome Job.

Tough as nails, literally kept dying to the nails without realizing they were there, lol. awesome idea for a sneaky thief game, great job on the art!

Awesome work on the isometric art! was absolutely delighted to discover cars don't hurt you but rather propel you. I do wish the arrow would flash a bit when it appears because my first round I kept missing it.

I love the managed chaos here, only ever buy more ice cubes, nothing else.

The platforming is very clean and encourages experimentation, all the platforming being handled with WASD feels great and everything have dual purpose means there's no wasted moves here. I think the difficulty may ramp up a little too quickly but otherwise excellent job!

As long as no margarine heresy lies in your heart!

Thank you so much! I cant take credit for the music but I thanks for noticing the work I put into the autotiler!

Thanks! I was working all week while the jam was happening so things really only came together on those last two days. I'm glad to hear people find even a little bit of depth in the gameplay! :D

Best part about that was it was a happy accident. When i first imported and stretched the butter sprite I was pleasantly surprised that the pixels lined up, lol. Thanks for playing!

Alternative titles I had: The Certainty of Butter, Butter Marine, God Emperor's Toast. Thanks for playing!

Thanks!

During the second part of the spin the blocks tutorial lol, I saw someone already sent a screenshot so I know you guys got it covered! Once again awesome job. Best game I've played this jam.

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Bro made a whole ass sonic game in a week! great job, I did get softlocked though, lol.

having to slide your way back through was a lot of fun. Great movement for both phases. Nice Job!

I'm certain I never had a clue what i was doing but man it was a trip. I wish i didn't need to hold down right click to turn. You really nailed the aesthetic here! Great Job!

That damned duck is pretty cool!

You may find it funny to know that the ring fx are a FNAF shader flipped on its side. Thanks for the kind words!

No the map wasn't randomly generated. That was just me going ham with a tile brush with very little time left. 
Thanks for playing!

Incredibly Polished! Seriously it has excellent presentation for an indie game let alone a 96 hour jam game. I loved the Balatro influences.
I have a couple nitpicks that being 1. I't was very easy I wasn't even sure how you lose at first. 2. I'm not sure handling does, or what the point of speed is if your measured in loops made not how fast you make them. But perhaps I just ignored some instructions. Seriously good work, keep it up!

Very Neat! The levels are well thought out and the mechanics well explored.

Very Polished physics for 1 dev day! I liked the track, though the placing is a little bugged. 

Adorable! We almost went with a very similar concept, but you knocked it out of the park. 10/10

Very Classy! Awesome job!

Awesome game! difficult but very fun, great job.