You may find it funny to know that the ring fx are a FNAF shader flipped on its side. Thanks for the kind words!
Sombrarrow
Creator of
Recent community posts
Incredibly Polished! Seriously it has excellent presentation for an indie game let alone a 96 hour jam game. I loved the Balatro influences.
I have a couple nitpicks that being 1. I't was very easy I wasn't even sure how you lose at first. 2. I'm not sure handling does, or what the point of speed is if your measured in loops made not how fast you make them. But perhaps I just ignored some instructions. Seriously good work, keep it up!
Used your music for our jam submission!
https://sombrarrow.itch.io/bomb-scott-pirate-software-jam-2025
Thanks you saved us when our composer dropped out.
Thanks! The wall jump is something that changed several times throughout dev time. Initially it was literally just the Celeste wall jump, climbing and all, we then paired that down to a more hollow knight style wall hang, then when we decided to incorporate a stamina system that controlled how many times you could wall jump we removed the wall hang altogether. Unfortunately that meant that the wall jump ended up needing perfect timing. We really should have kept a moment of wall hang to give the player a split second to decide whether or not to jump or fall down further. But hindsight is 20/20









