Quite fun, I just did not quite understand how to win the game.
LarsievL
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Really funny style of game, the controls were very slick. The main character also had two very cool personalities. The amount of physics objects was quite an arduous challenge for my integrated graphics, but it was at the same time really funny together with the sound effects, thanks for making this!
Really fun puzzle game, the colours are all really great and the art style makes the whole game very readable, Only gripe which I have is that in certain levels which have a lot of buttons it can be kind of difficult to remember what button maps to which blocks so an indicator or colour-coding them would be very usefull. The ending was also very nice!
Absolutely one of the most polished games in the Jam so far, the mood is absolutely perfect and had me staring at the little cups and trying to follow the balls with my fingers, one thing is that the round with two balls and three cups was quite a lot easier then the rest since you can just track the cup which does not contain a ball. The gradual introduction of the items made it so they were not too overwhelming and kept the game surprising throughout all of the rounds. Ending was also amazing, I also looked to see if there was a bad ending and nearly got a heart attack lol. Insae submission!
As a fellow enjoyer of four-consonant titled games I really liked this, the movement felt really great and the enemy variety was also very good. Some sound effects and/or music would have elevated the experience even more though. I also really liked the look of the health pickups and the consumption of them.
This game really makes you feel like a skeleton, I did find the controls to be very unfamiliar to me since I have never played an MMO and playing it with a drawing tablet instead of a mouse also made it a bit harder. But I actually think that makes it kind of fitting for the game's atmosphere which was great, especially the foggy areas were nice and moody. The optional spells to find were also a great touch even though my 6 11 gas station was kind of trippy.
I do agree that a skip button for the recharging phase would have been nice. The effects were not actually chromatic abbreviation but copies of the player and boss layered behind them but they could sill be hard to look at for longer periods of time, an option to reduce them would have probably been a nice addition.
As a fellow boss fight enjoyer I found this game very fun. The pixel art is gorgeous especially with the limited colour pallet and suits the game very well, the mechanics are also very unique and the freeze-frames after slashing make it really satisfying. I would however add a very small amount of I-frames after slicing because it is kind of unpredictable where you are going to end up after doing the slice.









(Very nice amount of crashes)