I do agree with that, there is a health percentage displayed in the bottom right but there still is not that much feedback on hitting the boss apart from a little sound.
LarsievL
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Really great game, the art and music all looked great and the interactions with all of the different characters are exceptionally funny. I do think that adding an ""Outside the club" effect on the music when stepping outside would have been a pretty sweet addition since the cut is now fairly abrupt. The ending was also really great and even the credits were funny.
Quite interesting, the vibe is really quite special. The game was a bit confusing at first but I actually felt as if this added to the experience of exploring a "broken" game. Slowly getting more features is also a great way not to overwhelm the player. I do think collecting mites and collecting other stuff with the cursor was a bit finicky, apart from that it was a very fun and unique experience!
The ending noooo. The art of the little clown is adorable and the gameplay fits the theme very well. I did find the grappling hook kind of unpredictable and a reset button for the levels would also be a great addition, since I got semi-stuck on the level where you go back and forth with the bouncy balls. The art and music fit the game very well as well.
Really funny style of game, the controls were very slick. The main character also had two very cool personalities. The amount of physics objects was quite an arduous challenge for my integrated graphics, but it was at the same time really funny together with the sound effects, thanks for making this!
Really fun puzzle game, the colours are all really great and the art style makes the whole game very readable, Only gripe which I have is that in certain levels which have a lot of buttons it can be kind of difficult to remember what button maps to which blocks so an indicator or colour-coding them would be very usefull. The ending was also very nice!
Absolutely one of the most polished games in the Jam so far, the mood is absolutely perfect and had me staring at the little cups and trying to follow the balls with my fingers, one thing is that the round with two balls and three cups was quite a lot easier then the rest since you can just track the cup which does not contain a ball. The gradual introduction of the items made it so they were not too overwhelming and kept the game surprising throughout all of the rounds. Ending was also amazing, I also looked to see if there was a bad ending and nearly got a heart attack lol. Insae submission!
As a fellow enjoyer of four-consonant titled games I really liked this, the movement felt really great and the enemy variety was also very good. Some sound effects and/or music would have elevated the experience even more though. I also really liked the look of the health pickups and the consumption of them.
This game really makes you feel like a skeleton, I did find the controls to be very unfamiliar to me since I have never played an MMO and playing it with a drawing tablet instead of a mouse also made it a bit harder. But I actually think that makes it kind of fitting for the game's atmosphere which was great, especially the foggy areas were nice and moody. The optional spells to find were also a great touch even though my 6 11 gas station was kind of trippy.








