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Otterpop!

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A member registered Jun 16, 2020 · View creator page →

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oh that's SLICK

wtf this is such a good game, idk how you managed to do all this during the jam. i was SO worried that the tumbleweeds were gonna deal damage to me in the overworld. i survived with one health before getting the campfire right before the boss. there's so much deep thinking and strategy PLEASE make this a full game it's such a cool idea!!!!

oh man this game is way too hard for me... i feel like every time i figure something out they either punch my ass or teleport across the field and i can't build up a cool combo like the one i see on the page. i've beaten it a few times but haven't gotten above a C rank!! and i KNOW it's a skill issue
really fleshed out for a game jam game though!! the art and characters are slick as fuck and i'll probably come back and try to improve my score later

really smooth movement and a cute artstyle! some of those gold medals are TOUGH

this would have been a pretty solid game even without the pick 3 system! the extra cubes definitely are stronger so it'd be cool to see upgrades all give different types of cubes like healing cubes or cubes that leave trails. really cute, well polished, and addicting!

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i'm not quite sure what i played but i enjoyed every minute of it. the title screen is hilarious

sometimes you just need a good cry, man

aabbff!! both my cars were so close to making it!!! such a cute and silly game. i love the animations and the silly sound effects--i can't even be mad about failing because the 'whoa mama' is so funny. nice job!

this is the game that raised my heart rate the most!! super stylish with fast paced gameplay. i was not expecting a second car.. or a third.. some of the later enemies are mean!!! awesome job with this one!!

I was excited to play this game when i saw it posted in the discord! There's something really funny to me about doing blatant cheating like swapping your cards in front of a robot. It's gotta be my favorite game of the jam. I lost a few runs but it felt great to finally understand all the mechanics and start winning. In the final hand of my winning run I accidentally HIT with an AJ instead of STANDING... but then blind drew into a face card so i still had blackjack. With a little more content and polish you could definitely sell this for a few bucks. Awesome work! 

lowkey the robot is kinda hot

I see the vision! I think it'd be cool to see a version with a smaller map or the ability to dash while you're sliding. i gave fih.

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Super unique game! 
I was really hoping to be able to stack stickers so that I could hit crazy values like RAM -> double -> double being 64, but I can see how that would be super hard to balance and playtest.



I kept placing stickers over the number on the dice and there's something extremely funny about rolling a dice and just getting a scared cat.

 

Great job!

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fuck sno all my homies hate sno

i LOVE the intro cutscene and the artstyle of the game, it's refreshing to see something so arcade-y. i'd love to see a version where you can turn any directions instead of tank controls, or one where the snowmobile drives faster so you could pull off some BIG drifts. Really unique and fast paced game, great job!!

Super cute! I love the movement system, it'd be cool to see some of the corners get smoothed out and maybe a zoomed out camera to set up some EPIC seal drifts. I also unlocked some new technology allowing me to style on everyone. Great job!

Super cute! 'Getting the band back together' is a great narrative and it's really satisfying to see how it affects the music and the gameplay! There's something really funny about seeing all these cute, happy animals seething in rage because i took too long to deliver their spaghetti and meatballs. All the character designs are adorable. Thank you Neil for the tunes.

Super fun with great art/animation! I swear some of those bastards were running into me ON PURPOSE.  I feel like saucing up the floor early so you can slide everywhere is probably the optimal strat, which is super cool. Great job!

really interesting art style and a super unique pickpocketing minigame! very slippery. SUPER MARIO BROS 2!!!!

nice! you put a lot of work balancing it since i playtested it. the enemies with swords are a fun addition! sword + dash is super fun :)

oh NO I MEANT TO DO SOMETHING ABOUT THAT

Sar Dean is slick as hell. I'd love to see a version of this with dashes and walljumps to really amp up the movement. Stylish art, cute concept, and great sound effects.

QUEER. FISH!!!!!!

getting hit with the platformer after the visual novel is a flashbang in the best way. the movement is pretty unique and a lot more polished than i was expecting. i almost spit water on my keyboard when i saw the fish pog at the end of the level. i'm still not sure if i actually played this game or if it's a fever dream i had after being sleep deprived from the jam. Great job!!

Super cute artstyle and the intro cutscene is AMAZING. The gameplay is very Candy Machine Deluxe, and I love changing it to incentivize players to make the coolest machine possible. Being called a bad friend for making a boring machine was DEVASTATING

A very difficult game! It took a while to figure out that you could charge up your jump.. The art and animation is great! The movement is also super unique; I could see it being fleshed out a bit more into a full game, especially if you could charge up the dash in the water and potentially aim it with the mouse. There was a lot of love put into the game and it shows. Nice job!

haha thank you! this is definitely the fastest time i've seen so far!!

i was so close to naming it 'give me a drink bartender' but i didn't wanna copy it one for one. glad you enjoyed it <3

That's a lot of content to put in a game for a jam :0
Very relaxing and cozy; I loved the fishing minigame! I agree with a lot of the accessibility concerns here. I think just showing the sushi you've made and the ingredients on hover would help a lot. It's hard to visually distinguish the fish, especially when they look totally different from the sushi in the preferences menu--maybe giving the fish names would help! I also wish the customers were a little more forthright with *some* of their preferences so that it's not just total guessing... But this was a super cute game! Great job to everyone involved!

oh my LORD this is my first 5/5 perfect game this game jam 
the art is adorable, the music is BUMPING, and the gameplay is smart and responsive. I only wish it was longer!!! AWESOME WORK to everyone involved!

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I would largely agree with what Toxagen said! It was pretty frustrating to not have the balls react to elements like the fan on one simulation but not the other. You can also place pieces inside of each other by placing them with right-click instead of left-click, and i actually kind of like the precision better that way! Neat interpretation of the theme! I'm super nostalgic for these types of games!

I have NO IDEA how to play this game. I feel like I'm right clicking on words that I haven't seen before and getting penalized for it... Cute idea though! "Staying in the loop." is a really unique interpretation of the theme and the artwork fits perfectly!

Super creative concept for the jam! It was definitely a little overwhelming to see how many options there were for each zone, and it leads to some mismatched expectations when things like talking to the rat in the first level doesn't lead to anything. I wasn't able to get past the princess and evil wizard scene... I wanted to try chopping her hand off (sorry!) or just giving the hand to the evil wizard but I couldn't figure out the specific choice of words that was expected. Awesome entry even if I'm too silly to figure it out!!

oh this game fucks
I was pretty overwhelmed when the game started, but it all clicked really fast and the multitasking was extremely satisfying! I showed it to friends and they immediately wanted to reinstall Sea of Thieves. I agree with the other comments that I wish the steering was a little more responsive, maybe it could be an upgrade! :3 Also, on my first playthrough I died to an enemy ship running into a mine near me... Super super fun interpretation of the theme! AWESOME job!!!

Pretty neat! I liked the variety of enemies and the upgrades seemed reasonably powerful! My only gripe is that is that it would be nice for the player to be able to see what's behind each door without having to go up to it each time. It could be nice to also give the player one of each door (enemy A, enemy B, shop) each room so that they always have the option to spend money. I ended up with a lot of extra currency when I really wanted to spend it to get more powerful. Good job!!

My biggest piece of advice would be to playtest fast and early with people who aren't working on the game! I agree with a lot of the other concerns here in the comments... it's not obvious that only Right Control works, and selecting the blocks can be pretty confusing. I think the core mechanic of being able to move the notes is super cool and it's audibly very satisfying, but from what I played it seemed like the best strategy was to just find a small block and... take that all the way to the end. Cute game though! +2 for petting the cat.

I like the idea behind the game, but it definitely needs some more work! I thought that I was guessing incorrectly when my score wasn't going up immediately after picking a monster. Having *some* art or audio would also go a long way! It would be hilarious if the reports also had a shitty sketch of the monster that could include a hint as well. 

Cute art, but I wish the gameplay was expanded on a lot more! It's a little weird that the credits are.. way longer than the length of the actual game when they could have been integrated into the world and used for some more worldbuilding! It sounds like people are getting yelled at by their parents enough in the comments...

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Aww super cute! The dialogue was a little fast and I think it might be better to not have the wedding screenshot in the promo images (it was an adorable twist!) You could also 'juice it up' by splitting the items up and having them visibly repair when the player finished each seam. This was a sweet and relaxing game. Great job!!

Oh man, I love finding games that make me think "how the fuck did they program this". There were definitely times that I wished I could rotate the viewport in 3D... I loved the theming for all the levels! Super polished implementation of a simple idea, amazing job!

This is such a funny and creative game. It's a super fun mashup of a few genres and incorporates this year's theme really well. If the controls were explained a little better in-game and the shotgun charge-up was a little faster, it would be perfect. Great job!

I wasn't able to get far enough for the level to turn left or right before getting stuck in the loops. I also didn't need to jump in order to clear the gaps. AI artwork is also not allowed for this jam, as is featured in your promotional images.

I'm just confused on what to do. I understand that I need to move around and attack villages but I have no idea what makes my units 'active' or 'inactive' after any moves. The art and music are cool, but the gameplay is feels floaty and hard to understand. A 'rulebook' or tutorial page would go a long way in helping players out.

there's SO MUCH love put into this game and it shows! figuring out the 'spin bonus' and the negative laps was magical. Great art, very arcade-y, and a super creative take on the theme! <3 One! More! Lap!