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Cazac

14
Posts
A member registered Aug 03, 2019 · View creator page →

Creator of

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Hot damn how many attempts!?
I could not fathom winning some of the really hard ones with no items! 

Super slick! Reminds me of the mario party minigame where you do 360 rotations around the snowboard! 

Great art! Love the theming, reminds me of bouncing people around super smash bros lol

Great art! Love the theming, reminds me of bouncing people around super smash bros lol

Great use of theme! Very much reminds me of the old style of "see how far you can go" web games I used to play.
Had a hard time figuring out how to summon the bubbles right time, started getting better!

Great use of theme! Very much reminds me of the old style of "see how far you can go" web games I used to play.
Had a hard time figuring out how to summon the bubbles right time, started getting better!

I love the cats how how they were done for this game, the cutout style was done so well here. I didn't get very far before I kept just falling off the map nor did I encounter any combat after playing for a while, but I love how the game is setup to combo the stickers!

Fantastic art! The cityscape backdrop made the game feel so great! 

Almost feels like a katamari game in a way! I like the loop of smash to smash more lol. I wish there was more body parts and an easier way to get the legs under a torso.

Fantastic gameplay! The jump shot felt so surprisingly intuitive! 

Intro cinematic was amazing! Perfect sfx use!
The theming was really cool too!

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I got them all served in 11mins!
4 for them were that damn snake though lol


Was great fun to play, I loved the visual style and the characters. The audio was top notch too!
It took me a sec to get the pull back controls, I think I was using the mouse to send the beer forward instead of pulling it back for some reason. Once I got the hang of it though I enjoyed serving all of my patrons though! (Even the ones that don't tip). 


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I got the hat!

Fantastic art and sound design! The model silhouette was perfectly creepy!

I had a hard time learning the gameplay mechanics and understanding the flow of how the game worked, but once it started to click for me I was able to make some stronger tactical moves. The score board had me stumped for a while on the meaning, but I assume that it was to represent health in each of the categories as the player of item. Once I realized how to see the other player's "inventory" it was also much more clear on what moves I should make though I never ended up figuring out how the AI choose it's moves by the end or if it was pure random though.

Glad there was another group that took Buckshot Roulette as inspiration! 

Thanks for playing! We definitely drew some great ideas and inspiration from Inscryption!