Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Freedom

93
Posts
17
Followers
108
Following
A member registered Aug 01, 2016 · View creator page →

Creator of

Recent community posts

Yeah. Solution would be cube arrow or more cubes -__- Thanks for playing :)

Thanks for playing :D Chaos was the goal. at least kicking the cubes was the most fun part for me too

you have the right sort of personality :3

Well you can fix it now. You can chat with me (kitastro) on discord if you need help on deploying

Thank you :)

Yup yup, accurate feedback :D Thanks for playing

Didn’t you also make one in like 9 days XD

Plus your git is broken so i can’t even bookmark it for later

Basically I just refuse to go to the github to start the game during the game jam. Part of the challenge is shipping the game on time.

Thank you :D

I went to the left wall at the start (on 2nd playthrough) 1st play i wen right and i fell down. then things just bugged

You understood the assignment. Your thoughts aligned with mine. I really would like to do that :D

It’s just too hard for me at the first real level T_T But the presentation is so good and the feel is also very good.

Very interesting. I got stuck at the teleport through walls part. Very good concept :)

Got booted. Also there was a bug. but the style is amazing

Wow you definitely put in more effort than I did. I like the design doc.

Managed 600 score

Yeah I’m sorry but the game should have a windows build too. (according to rules)

Only working on chrome finished

18:27:05 $435 7/7

i GOT FIRED

Thanks for playing :D

toot

It’s the penglide guy :D Nice score bro

Thanks for the ideas :3

More cubes more chaos :P

Thanks for playing ^^

I’m glad you could play it :D Yup all the things you mention are true. We tried to make it easy enough for the player to at least manage 1 minute without dying. If you flattened enough enemies by then you should be about powerful enough to become invincible

Like the story :D

Yes. Its unfortunate. i might need to take that into account next time. use Continuous collision detection for the player at least and also make sure the sprite and the collision shape at same location. and also make the collider slightly bigger than it strictly needs to be (I only thought about seperating the getting hit and hitting cubes collider, which might have worked better)

That was my favorite too :D

Noot noot

(1 edit)

Strength maxing :D Yeah wait for the mobile version. Have any thought on cube upgrade ideas instead?

unfortunately the level select doesn’t work. and the train level is broken. interesting concept

sigh. you got the assets but not the game. at least it didn’t crash XD

you should be a writer with lines like that

um no.

This is unfortunate. I like the bunny and the ideas. But i think you were persuing too much when you could have scaled back and made sure everything was more polished.

Same here. too bad :|

yeah the game jam game is nice and balanced :x