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A jam submission

ShwoopView game page

Curve-drawing kinematic puzzles
Submitted by Brobot — 1 hour, 45 minutes before the deadline
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Shwoop's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#94.3644.364
Originality#184.4094.409
Presentation#574.2734.273
Theme#1073.8643.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
Smooth trajectories and satisfying sounds

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Comments

Jam Host

Hello! Could you check your instagram dms for information regarding your certificate? Thank you!

Developer

Yes, replied. Thanks!

Submitted(+1)

Most satisfying game in the entire jam. My brain was happy.

Developer(+1)

What a compliment! So glad you enjoyed.

Developer(+1)

Hi, you left this comment on my game Shwoop in the Bigmode game jam a while back. I'm currently working on a steam release. Do you mind if I quote your comment in the reviews section of the store page?  I'd credit it as a player review of the jam version, and I can use your itch username or keep it anonymous, whichever you prefer. Thanks!

Submitted

Absolutely, use my username if you want doesn't matter to me!

Submitted(+1)

This was just perfect. Getting the lines drawn right was fun.

Submitted(+1)

A very engaging game with clean, easy-to-read visuals that make the controls and objective clear. The sound design is pleasant, and it’s easy to get absorbed in it. The use of the two different line types is especially well done.

Submitted(+1)

Great name, great game, prepare for fame

Submitted(+1)

This feels like it could have huge casual appeal and would be right at home on a tablet.  The sound that your contraption makes at the end feels almost hypnotic.  There does seem to be some weird inconsistency with the physics, where occasionally balls won't bounce the exact same way?  Also the edges of your shwoop don't seem to quite catch balls, and they will phase through your shwoop if they are going too fast.  But overall, extremely slick!

Submitted(+1)

Big fan of the way you used slick, it felt great to nail a drawing and watch things move perfectly! Took a bit to get used to, I was stuck on the 2nd level for a while, but I'm glad I stuck through it to see the other cool mechanics you added!

Developer

I'm glad you stuck with it! Level 2 was meant to teach you how much momentum can be conserved with the right shwoop. You're right though, its a little too hard. Maybe a dotted line showing the ideal shwoop would be helpful there.

Submitted(+1)

Shwoop was super fun to play through! The quantity of unique mechanics and level layouts was absolutely staggering, and the game felt like it steadily increased the difficulty as it went along. (Funnily, I didn't realize that you could rotate the shooters until I was on Level 19.) lol

I occasionally encountered a glitch where a line I drew didn't have any collision, so I had to redraw it. It wasn't a game-breaker or anything; I just thought I'd mention it. Overall, fantastic job all around!

Developer(+1)

Glad you enjoyed! The rotating was actually a debug thing that slipped through haha. And yeah that collision glitch was a pain, I've improved it post-jam. This was our first physics-heavy game so there was a lot to learn!

Submitted (1 edit) (+1)

Once there were multiple shooters, I knew this game was going to get real. A really impressive number of mechanics and great level design combined them all to create some really engaging puzzles! I was enthralled, phenomenal work. 

Submitted(+2)

In awe of the design of this, the way that every solution incidentally creates a deeply thrumming cosmis rhythm machine is beautiful

Developer

Hi, you left this comment on my game Shwoop in the Bigmode game jam a while back. I'm currently working on a steam release. Do you mind if I quote your comment in the reviews section of the store page?  I'd credit it as a player review of the jam version, and I can use your itch username or keep it anonymous, whichever you prefer. Thanks!

Submitted

Yes by all means! Just fix my typo from "cosmis" to "cosmic" :) You can just say it's a player review, or cite my itch username, whichever you feel looks the best to help sell the game.

So excited to play Shwoop on Steam!

Submitted(+1)

Thats definitely a really slick puzzle game. It feels so satifsying when there are multiple branches and you get all of them working!

Submitted(+1)

I would pay money for a full steam release with more levels: no notes.

Submitted(+1)

Very cool! Extremely satisfying to get all the balls moving just how you want them to, and the level design forcing you to have them cross over your own path is great! It's a bit frustrating that the balls collide with each other, there were a couple of times I knew I had a system that would work but a couple of errant balls kept breaking things. The physics work really well, but if the balls are moving too fast they will clip through sometimes. Sadly the game glitched on level like 20 and wouldn't let me finish the level, but when I went back to the menu I lost all my progress otherwise I would have played to the end. The curve correction here is spot on, making every janky line into a slick curved swoosh, very clever!

Developer (3 edits)

thank you for playing! We were aware of a few bugs that we didn't have time to fix before the submission deadline. Sounds like you were nearly at the end. If you want to find where you were at, you can press ctrl + right to skip through the levels.

Submitted(+1)

Crazy how deep this one gets. Very satisfying. Great puzzle design. Well done!

Developer

Hi, you left this comment on my game Shwoop in the Bigmode game jam a while back. I'm currently working on a steam release. Do you mind if I quote your comment in the reviews section of the store page?  I'd credit it as a player review of the jam version, and I can use your itch username or keep it anonymous, whichever you prefer. Thanks!

Submitted(+1)

I found this game quite hard, but great job! I feel like it could be a bit more lenient with the amount you can draw, especially in earlier levels, because it seems quite hard to get it just right.

Submitted(+1)

Maybe one of my favorite games of the whole jam so far! Amazing job. Making your own little Rube Goldberg machine for each level was so fun, and the sound design is top-notch. Great job!

Submitted(+1)

Wow, you guys made a lot of levels for this game.

I might be biased cause I love minimalistic puzzle games, but I found this really fun. Great job!