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Superpig5246

25
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17
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A member registered Nov 16, 2020 · View creator page →

Creator of

Recent community posts

Oh wow, thanks! It's really cool to watch someone other than me play the game. Made me realize I probably should have made it more obvious that you have to jump to exit the dive...maybe I'll add a proper tutorial after jam is over. 

Wow, impressive! I think that makes you the first person other than me to beat the game. Congrats 🎺! And thanks for the kind words, I'm glad you enjoyed the game. 

There is definitely some cheese potential in a few of the waves...🧀

I'm glad you enjoyed the game! I'd love an update if you do manage to beat it. The last stage is really tricky!

Thank you so much! Also, impressive performance! It brings me a lot of joy to see that someone made it that far. There is a bug where it displays wave 29 twice, but the second wave 29 is the final real wave. I haven't seen anyone beat the last wave yet, but you're  the second person to make it there to my knowledge. Congrats🐧🎺

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Once there were multiple shooters, I knew this game was going to get real. A really impressive number of mechanics and great level design combined them all to create some really engaging puzzles! I was enthralled, phenomenal work. 

Bullet time is textbook slick. I love feeling super cool dodging all the bullets and then seeing how silly it looks in real time in the replay at the end. I think you could build a pretty interesting game around this core mechanic. 

I was not expecting the slick twist. I wish I could experience it for the first time again.

This game has a really nice feel to it. Something about the way the little knight freezes in the air before shooting the targets tickles the gamer nerve in my brain. Wish there was more, I would totally eat up a crazy difficult level with these mechanics. 

What a whimsical experience! The boars having the same slick hair as the villager gave me a good chuckle. 

I played this game the only way I know how: all in on every bet. I love the style and atmosphere, would cheat again.

The UI in this game is so slick, and the unlockable cosmetics are a great touch you don't often see in jams. The visuals overall are very clean. I'll be patiently waiting for Slictahadron and Slictaprism.

Yea, my picture is the flock step bird. Glad to see another Rhythm Heaven fan in the wild. 

Hitting a bunch of slick shots in a row made me feel really cool. There is a kind of sudden difficulty spike, but still a fun challenge. 

The presentation here is really awesome! I love the music especially. I had a lot of fun trying to get the highest trick combo I could. Like some others have mentioned, the pixelation filter can make it hard to see sometimes, but otherwise really slick and polished! 

Ace Attorney 7 is real!

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Yea, this is my kind of game. I really like this one! Movement feels super nice and slick. No notes, more please.

The art is so charming and the game is really fun! I especially liked landing the final attacks. Really unique take on the theme too.

I wish I could be as slick as Johnny Slick, the cowboy who rides a horse. The writing and character designs are phenomenal, top notch presentation (especially mustard who made me laugh out loud when he slid onscreen). I also really liked the idea of powering up based on how you conversed with your past partners, it's very unique. 

Big 'Ol Ball is an inspired choice for a character slot.  I love the presentation, especially the character portraits. Getting a hang of the slick movement is really satisfying too!

Cute creature in food-type world has to be one of my favorite genres. I really liked how you have to wag your fin to speed up. I don't think I've ever seen that before. 
 

I'm a huge fan of Bernie and his achievements they brought me much joy. Wave dashing around the island and finding the little challenges is super fun, and there is a a good variety of them too. I especially liked the design of the mountain. Climbing it made me feel exceedingly slick. My only complaint is that it can be hard to run on the walls or wall jump without falling off but, if I really concentrated on not falling,  I was able to scale even the tallest towers with Bernie.  I think the issue is mostly that Bernie immediately falls off the wall when moving the stick away as opposed to sticking to it for a little bit. Otherwise, top slick points. 

As someone named Nick, I appreciate the representation. There was a bit of a learning curve, but once I got the hang of it, I was really zooming. Felt really slick! I'm also a huge fan of the effect on the flea models. 

Pizzarvana hates to see me coming. Loved the sound effects, the slick movement, and the little slicktopus model.

The garden lets you plant flowers. After 100 laps around the planet the flower will bloom and you can harvest it for money (thanks for playing!)

No, it uses a peer-to-peer connection, so a room will only show up if someone else has made one.