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MrBuscemi

54
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A member registered 16 days ago · View creator page →

Creator of

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Your artwork is absolutely adorable. It looks so smooth too. Nice job!

I had fun with what you made! I took a screenshot because really liked the idea of making the plants humongous. If you add a goal like having to make each plant a specific size it could help give some more playtime out of this. 

That was awesome. When I was able to wall jump repeatedly after swinging across the map it was so nice.
I had a few camera issues whenever I swung too close to the walls. You made something nice!

Reminded me of the kairosoft racing game I had on mobile years ago!

Movement was so nice in this. Your implementation of swinging was done well!
One thing that could help would be adding in a check if your playable character falls out of the map. Letting that teleport you back to the start of the level would be helpful. I got unlucky and had my character fall through the corner on level 2 right where the 2nd bunch of fans are placed. That choke point must have pushed me through a small gap from the combined swinging & wind.

I had a ton of fun sliding around to slick the floor to trip them all. This was a nice idea for a game!

I am happy to hear it worked well with your music. Thanks for trying it out! 

Thank you for trying it out!

I'm going to test a ton of ideas this weekend to improve the beat/main path so there won't be as many annoying geometry shapes rotating into the path. 

Thank you for playing and the feedback! This weekend I will be having a ton of time to implement improvements. I'm just amazed I got the menus finished in time to implement the MP3's.  

Oh my god that is the best video that could be made of this game. You win. 

The humor in this was great!

Thanks for trying it out!

I got some ideas that I plan to start doing tomorrow for the game. Gotta plan out some more shapes to add that wont intersect within the playable area.

The world you designed loos so unique and I just love that floating turtle in the distance. Had some issues trying to figure out what to do but you got the movement and sliding down great! 

nicely done! Hope you enjoy making more maps with this. That editor was pretty good.
One thing I noticed was that the "clear" button would not actually clear what I edited into the map. Then saw that trying to play one of the two levels in the editor would just copy my custom tiles on top of whatever was in the one i just opened.

Definitely a slick idea to make that editor!

You have made the most adorable looking protagonist yet in this gamejam.
I love everything about them!
One thing I noticed is that the elevators dont seem to want to come down if you have to respawn. I got stuck in some areas and had to restart to fix it.

nicely done! Combat seems interesting as you gotta be sure you don't accidentally slide into a slime with a older thrown attack.

One thing I noticed was that completing the warehouse room caused my character to glitch and be unable to move. That was the only time i got soft-locked in the game.

That was so cool! Had trouble getting that last area but I had so much fun losing. Movement and shooting was so slick.

The combat screens were slick in multiple ways. Loved that using the special attack did a different thing too. That was really fun to play.

farthest I could get was 10k points. That was super fun.
Absolutely love the way the map generates new stuff ahead of you.

The visuals are so cool here. Seeing the buildings move in the background was slick as hell.

I loved flinging the slime across the map! 

I liked what you have done here! Making my character speed jump across the map was fun to do. Good job!

The way colors are done is so nice. Reminded me of some of the old newgrounds games I played a ton when younger. This was really well done

That was addicting. I could not score higher than 123 lol. 
The sound effects were done so nicely and it all felt so smooth to play

I absolutely loved everything here. The way new mechanics are slowly added each level was so well done.
The way the portal looks is so cool too. I really hope you both continue on with developing this game. The premise is one of the best I have seen yet.

Thanks for trying it out!


The moment I turned the glow setting on I had that exact feeling. Before it was only a plain wire-frame look lol. 

Thanks for checking my game out!


Definitely going to continue on developing it :)


I want to make a freefall section that you dodge stuff that turns with the beat of the music. Going to be interesting finding a way to implement this.

Thanks for trying it out!


I want to test out tilt controls like on the newer monkey ball games.

That was some of the most fun I have yet playing these games. Absolutely ridiculous premise that showed ingenuity.

That was just cool. Loved that picking up the cellphones added that popup on the screen. 

That was a very nicely done platformer. The running up sides of walls felt really fluid. I can see where you got your inspirations from Rayman Legends! Hope you continue on making this game as I see a ton of potential in what you have developed. Using Kevin Macleod on a soundtrack will always be slick!

Can not think of a thing wrong. This was just SLICK. You implemented the drifting well I think. Did not expect to do all that on a chili game. You really did well at getting the theme down perfectly.

I might have failed at getting the high score but the gameplay was just so nice that I was fine at failing lol.

That was pretty fun! I always like endless games such as this.

That was super unique and reminded me of some games I played years ago as a kid.
Absolutely loved right clicking where it zooms you out full to see the map.
I had never heard of that programming language before and it seems really awesome. 

This was a really clever idea on the slick theme! I had fun going around and hearing the voice lines as I made the world bald lol.



One thing I noticed is that I was unable to find the final plant. It was not inside the playable field or it got hidden somehow. This was a fun idea to make i bet.

This was was addicting. I really liked the loop of the gameplay. Was a bit hard but chaining those kills on later levels was rewarding as hell. Your whole team did a wonderful job with this game. 

The visuals will so pleasingly unpleasant if that makes any sense lol. 

Only thing that could be beneficial would be a way to tell when an enemy is approaching from behind. Y'all did great!

That was a great experience. I loved figuring out different ways to kill the enemies. Going fat to push everyone off was fun.


btw full on cutscenes was nice!

Thanks for playing! I can't wait to add more to the game in the future. 

It was pretty hard to do. Had to think of how you did breaking and realized it was impossible if you immediately brake when trying to turn around. You have to quickly turn and then brake halfway through the turn to stop from running into the side. 

The moment I slipped on that banana was one of the slickest ideas I have seen yet going through these submissions. This was just plain fun and addicting. Not a single thing I can think of that needs improving. Well done!