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sludgestranger

51
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2
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A member registered 39 days ago · View creator page →

Creator of

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Super inspired art, everything felt and looked amazing and  that song is going to stay stuck in my head for days.

Games with a grapple are always amazing. Everything felt very fluid and precise.

Just as infuriating as real life unsubscribing. I loved it!

This was so satisfying to play. I love it!

Art was insanely well done in this it's all animated so well!

After getting used to the movement, I had a blast! Really fun idea.

I love any game that has this Splatoon esque mechanic. Great soundtrack! Very good!

Reminded me of Frogger for playstation 1. Was more fun than I thought flying around eatin flies!

I always love chess with a twist. Overall presentation was a delight, even just the intro to get in to the game was a really fun idea!

Great idea for a game, would be more fun with friends!

Most satisfying game in the entire jam. My brain was happy.

Had a blast, was nice seeing a fellow roguelike in this jam. My only complaints is lack of enemy variety and I would always accidentally buy items in the shop due to a lack of a delay between the end of the rounds. Other than that this idea was super fun and I'd play a full version of it in the future!

Yeah I wanted to have him spawn earlier depending how far you are but just didn't have enough time to implement :(

If I ever do it over difficulty will be the first thing I adjust lol

We all love fightin slimes my friend

Yeah difficulty needs an adjustment haha

The game feel in this is insane. Everything feels so fluid and precise  especially with all the impact frames and comboing. Some nice tech in there as well. I'm really hoping this becomes a full game I'd love to play this on my phone!

What a neat idea! Why not turn this into a peglin style roguelike? 

What a wild artstyle, reminds me of Hylics. I'd love to see this expanded into a bigger project!

This is so charming I love how he's just a head.

I loved all the art in this, everything looked so professional, however I have one issue. Who would ever hurt such a nice slime guy?

Thank you Gwimbly

I agree with everything you said, unfortunately I didn't have enough time to balance the earlier levels :( Thanks for playing!

I keep contemplating starting it over and making it into a full game. Who knows.

At the end of the day, the hand will sweep us all away.
-SludgeStranger 2026

Yeah, the game certainly has some balancing issues which causes the difficulty to be a bit harsh. I dabbled with invincibility frames but ultimately ended up pulling them haha. Maybe I should put them back!

Yeah, I tested a lot on a trackpad and it's not ideal lol. I have no idea if this would work on steamdeck, but probably?

The struggle is definitely part of the game's charm, and yeah I cheesed the boss fight a few times too haha.

You bring a lot of weird ideas to the table, very good.

The claw mechanic and all the art regarding it were really well done.  This idea would compliment a roguelike style really well.

Art style was really fun! I had a hard time with the readablility in regards to whether the hand was in collision with the environment. I think maybe a tattoo or something of a circle on the back of the hand to determine the hitbox would help a lot.

Actually so fun when you get some speed going in this game. Might be better if you use A and D to move and arrow keys to do the sales. Other than that it was pretty fun!

Super fun to fly through the air if only there was more levels.

I have no money :( the character design was phenomenal by the way

Really fun idea, didn't make it past the second day  cause it was so hard! Would be nice to spend the money on upgrades or something. Overall the presentation of this was great and all the voice acting was amazing!

Everything in this felt  and sounded great! I think more enemy variety would help it a lot. I felt very cool slashing through the cube dudes.

If I could change one thing, I would make the hand spawn a little bit later. The starting item is a little slow but it's just to emphasize how good the later items are. I do agree though that it's a little hard, but that's part of the charm. Thanks for your feedback and for playing!

That's a good point. There is an item to speed up reloads, but overall the reloading system could use some changes. Thanks for your feedback and for playing!

Art style reminds me of Smiling Friends! Game needed more polish and more mechanical depth.

This game has a lot of personality. The sound effects threw me for a loop haha.