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Brobot

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A member registered Jul 31, 2025 · View creator page →

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Good work, the models look very nice. I like the concept and had fun, but it is surprisingly difficult! I think I'll have nightmares of smiling snowmen. Some things that might balance the difficulty like a visual indicator of the snowmen about to unfreeze or a higher defence for the penguin could help. Also, the sound mix was a bit off, I turned the volume up for the jumps and got blasted the first time I hit the whistle! All good, thanks for the fun.

Incredible, so satisfying to solve everything. I would like a full version! I was impressed enough to wishlist your other game, thanks for the fun!

This is fun, well done!

Awesome art and music. Fun little game, nice work.

Thanks for the feedback; I worried the music was a bit harsh (inspired by the stress of bright red blocks falling at you).

Lolll that took a turn. Incredible praise, thank you. Sorry, we may have accidentally made a rage game.

That Officer Marmota art is awesome!

It's fun, nicely done. I felt bad going for the boss endings haha. Seems like the best strategy for that is usually to shoot before you can see anything. Always be shootin'.

The art is great! The cars turning often saved me from a crash, and occasionally causes an unexpected crash., so turn signals could be an interesting addition. Nice work.

This is awesome! I only wish it were longer.

Nice work, love the art!

I'm confused - the snowmen come crashing down from off screen and then jump right back up, like they have the world's most powerful pogo sticks. Is that just me? So I can't really play, but it looks and feels great otherwise.

Very original mechanic, that was fun!

I enjoyed the color palette and pixel art.

That's a great first project! The freeze solutions were very satisfying. Just wish there was more, but - understandable. Fun game.

Such a creative idea, I don't know how you came up with it. Great job!

Fun concept. I have played a lot of Tetris and 2048 so it felt like a natural progression!

Lol, glad you enjoyed. I agree it's a little clunky at first. I'll have to check out Worms, thanks!

Haha yeah it's a lot to keep track of. Thanks anyway for playing.

Dang it! I fixed something last minute that caused that issue. Thanks for letting us know.

I thought this was really cool, I got stuck as well. Sounds like another commenter got farther than me!


Gained sight, opened door, collected pods/leaves. Did not find what else could be used as bait to solve the creature/smell puzzle. I thought the bell solution may come later. Would like to try again but may need a hint.

The vibes are immaculate. I'm obsessed with the art and sound design. Well done!

That was fun! I think I would prefer Q and E for gravity controls, F and R was a little difficult to remember which was which. Not too bad though. Fun game.

This was fun, I love the weirdness of your theme. I managed to complete each level until the space worm. 

A few things made the game  difficult for me: I think you are soft-locked on the wizard's tower if you haven't purchased a few shop items, and it didn't seem like you could return to the store to buy those once the level started. I accidentally closed the game by pressing ESC a few times, and the skip level button wasn't working for me so I replayed the first three levels several times because I was determined to finish the parkour. The parkour was pretty brutal, but once I had the heat lamp I was able to do it. There was a bend in the space worm that I wasn't able to pass and that was where I stopped.

Thanks for the fun!

Having trouble playing the game, got this error:

Could use a respawn mechanic! I wanted to play more but its painful to walk all the way back to the start after falling. Or maybe I'm missing something? Very strange though, love the vibes.

I found the body horror stuff genuinely creepy despite the simpler art style, nicely done.  A little confusing in some places. I think this was more of a visual novel or narrative than a game, but I appreciated it.

I like it, it's surprisingly addicting. I made it to 20,000 m, much farther then I expected to go. Love the visuals for the tongue and super jump moves. Nice work.

Good work, I really love the weirdness. Makes me nostalgic for 80's/90's television. I picked up the email and tried interacting with a few characters but wasn't sure how to advance if there was more to solve. 

I managed to parkour above the movie sets to try to look at the character whose feet are visible beneath the screen. I got stuck but that's on me haha. 

Thank you for playing, appreciate the feedback! We enjoyed your game as well.

Theme and visuals are are awesome, love the zombie rave! The main characters walk cycle is also really cool. My password was not correct, quite punishing. Some of the location text could be more straightforward, I was confused about what letter to use for clues like "mine of TV channels." Maybe highlighting the correct letter from the dialogue would be helpful. Good work.

I really like the animations and tourniquet mechanic.

Cool, simple, fun. This would have done numbers at the arcade. 

Cool, simple, fun. This would have done numbers at the arcade. 

Very cool, clever puzzles.

What a compliment! So glad you enjoyed.

I'm glad you stuck with it! Level 2 was meant to teach you how much momentum can be conserved with the right shwoop. You're right though, its a little too hard. Maybe a dotted line showing the ideal shwoop would be helpful there.

Glad you enjoyed! The rotating was actually a debug thing that slipped through haha. And yeah that collision glitch was a pain, I've improved it post-jam. This was our first physics-heavy game so there was a lot to learn!

The level of polish is really impressive. The way you can make sentences is neat!

(3 edits)

thank you for playing! We were aware of a few bugs that we didn't have time to fix before the submission deadline. Sounds like you were nearly at the end. If you want to find where you were at, you can press ctrl + right to skip through the levels.