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AttaBoy

28
Posts
9
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10
Following
A member registered 1 year ago · View creator page β†’

Games

Recent community posts

@crabowitz

The vulnerable state in the boss is that he can hit himself with lightning during the part where the cloud tracks you. I didn't include a hint because I didn't know how without treating the player like a baby, but it's good to know that it is actually hard to figure out. My goal is that every boss is beatable (even if it's hard) if you start as Whimp, so I'll work on making those options clear.

Thanks for your feedback!

@Sinoc

Sorry that you had such a rough experience with it, I've updated it so that it no longer crashes and many of the bugs are sorted out. This feedback was really helpful as none of it showed up on my machine, so without you I wouldn't have known.

@AWK

Fixed as many of these as I can (I need to do sound design but I'm pretty lost!). I'll play around with eliminating walking and seeing how it feels. I'm glad you liked the music!

@Ogier

I'm glad you liked the boss and that mechanic, I need it to ensure that you can't instakill every enemy. From what I've seen people are getting it pretty intuitively, which is good. And I've seen that at my end, I'll probably have to refactor my slopes a bit. Thanks for the feedback!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Excited for real levels!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Cool stuff, there's a lot of progress packed in here!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Rough but with a lot that just needs polish, excited for more!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Cool vibe and aesthetic here

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Fun mechanics here to be improved upon!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Great atmosphere!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Really impressive immersion!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Lots of fun, great art!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

I was terrible at this but it was lots of fun!

My shitty laptop can't run it well, but it looked really pretty at the 4 frames a second it ran at. Models and environment seemed really nice

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Like everyone has been saying, fantastic!

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

This spooked the shit out of me, can't wait for more art

Left some feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Left some feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Cool atmosphere in this one!

Left some feedback here, look for your game: http://pastebin.com/EEqbs3Wa

This seems like it could release soon, excited for that!

Left some feedback here, look for your game: http://pastebin.com/EEqbs3Wa

It crashed when I launched, you can find the full error here, look for your game:

http://pastebin.com/EEqbs3Wa

I see you making steady progress on tumblr, so Im excited to play your next demo with all its improvements

Left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

Loved this game

I left feedback here, look for your game: http://pastebin.com/EEqbs3Wa

I wish I could have gotten online with someone, but I liked jumping around, it was fun!

Left feedback for your game here: http://pastebin.com/EEqbs3Wa

Can't wait to see the next demo!

Hey thanks for the feedback Anim.ace (loved AGHR btw). Just so you know you can remap the controls from the main menu or the pause menu. And I updated a new version that tells you that absorbing without enemies is just a dash. I should've wrote that differently

I actually don't know how to share the game using the Trial version then! Any ideas? And thanks for trying

Loved the game's graphics and gameplay. Dashing around felt really smooth, which I think was accentuated by the smoothness of the player character's animations.

It's pretty unclear where you're supposed to go, and a lot of the jumps seem a bit too close for comfort, especially when the visuals seem to imply that you can't actually hit them. More than a few times I gave up on the only way through a section, thinking the demo must have been over. Running with the objects would be nice too. Thanks for sharing!

Love this game, it's so solid and so much about it feels ready to release. I kept having this issue, and I had it last demo day too, where my left mouse button wouldn't work. It's never been a problem with my computer before, so maybe it's a an issue with laptop compatability? Anyway, looking forward to playing with a mouse, great game, great polish and juice.

Thanks, I'm so glad to hear that! Yeah I've done it all myself. The next demo will have another song for the miniboss.

I'm still trying to learn how to create good sounds and mix, I'm pretty terrible at it right now

I haven't seen jittering and the framerate issues on my end, but I'll look into it, thanks for bringing them up! I remade all the levels, though I can't say if they're any intentionally smarter. I definitely try to ease into learning new things with built-in tutorials, but I'm still pretty bad at level design. Learning as best I can though, there's not as many resources out there as for everything else!

The cannon bug is that the cannonball spawn with slight overlap in the cannon, it's an easy fix, thanks for pointing it out.

I also plan to hopefully have remappable controls by the next demo.

As for the music, I've the melodies and musical ideas, but I'm clueless in FL Studio! I'll keep working, I'd love to hear that fan music!

Thanks for playing and for the kind (and helpful) words. See you around!