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AttaBoy

165
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1
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43
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24
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A member registered Jun 07, 2016 · View creator page →

Creator of

Recent community posts

Really cool and complete feeling package. The character editor alone is incredible, there are so many little freaks in there waiting to be made

You may not like it, but this is what peak cunning looks like

Next Rick Slick game will feature a full keyboard's worth of movement axes, in addition to a  whole bevy of characters from your favorite Blobbert games to dodge.

And thank you that's so kind! Really cool game you've got here.

Really really fun. Great game. Every home needs a Miracle Maddie, and she's eco-friendly too?!

This is some genuinely innovative gameplay, really well done. Is it also God's punishment for me having a split keyboard? Perhaps.

Blobbert's a star, he's ready for the big time.

Teeming with appeal, super fun, and well made to boot! None of those workin' at the car wash blues here.

Ah, so that's what the "Presentation" category is for. Took me a while to get it but I'm very glad I got there.

Wow. Beyond the gameplay feeling incredibly tight and original, the worldbuilding is extremely tasteful. Loved the ending.

Finally a AAA game unafraid to lean into brutal difficulty.

Incredible atmosphere on this one, love the vibes just driving around

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Unbelievably cool, you totally nailed the gameplay feel and visuals. I think it's a bold play when someone goes for the angle of "Our game is slick because the mechanics feel awesome" but this perfectly nails it. Ready for more levels.

I wish the player's bullets had a little more contrast against the background, but I love seeing pre-rendered 3D sprites like this. Really cool style and fluid animations.

Simple and fun! Only managed a 119 😔

The visual timing on the notes felt slightly off or hard to nail down somehow, but the style and music on this are absolutely slick. Love seeing a little rhythm game with personality like this

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'The Entertainer' but with the Tokyo Drift sound font goes absolutely nuts, I love you Little Murder Train

The gimmick is extremely slick, especially love how slams still pop everything up even after they've been home run'd. Got pretty choppy at times and even crashed once, but undeniably has the juice

Not a fan of what this has to say about hard-working Toogans like myself, but the visuals and bullet time are undeniably slick ✋😔🤚

In awe of the design of this, the way that every solution incidentally creates a deeply thrumming cosmis rhythm machine is beautiful

Nice of them to let you unsubscribe like that

Perfectly named video game

They should let Trevor Diesel participate in the Winter Olympics to show what the other athletes could do if they weren't cowards

The vibe on this is like a perfect spiritual homage to that amazing Courage the Cowardly Dog episode where he goes to the Big City. I have goosebumps, amazing

I could feel my neurons holding hands in new ways as I started to really get it. Gorgeous presentation and aesthetics, great work

The sound effects really elevate this, love it

"Hmm, not quite fast enough... Ray, send in another group of kids."

This is slick but heads up I think the music stops looping after a few levels or some period of time

In the year 20XX I was too busy playing Teleco, like the rest of the world

The music and art in this rule, and it was very satisfying to build up the ultimate attack and unleash. Also loved how well all the SFX fit in with the music. Would love a little more feedback on the hits and damage, but overall it's a really impressive package, nice work!

Really really nice sprite work. Super cute game, love how Biggy gets bigger both during and between rounds, and how being huge on the same movement grid organically makes you a huge sluggish target. Great work!

This game rules. Loved discovering that I could putt the enemies and their bullets

Very cool game. Art direction and music feel really unified, and it was difficult without feeling frustrating. I found myself wanting to strafe up and down, but honestly adapting around that (especially to dodge the boss' attack pattern) proved a pretty fun challenge. Great work!

This is really well put together. The hints were really helpful, and once I started getting the hang of it it felt really good to start getting combos and big air time. Love the shading+outline style too. Ride on young monk

Extremely good. Short, sweet and funky, loved the vibe on every part of it.

Really cool game, reminded me a lot of the movie Cube. Loved how the world changed to reflect all the characters' actions each day, that made it feel very immersive

Really great central mechanic, I think that's a strong foundation for a platformer. I especially enjoyed the part near the end of level one where you had to throw it down and it had to bounce like 5+ times to reach the next section. It was very fun to watch it hit all these bounces I didn't even know were there. My biggest suggestion would be to let the player throw while jumping, and to let them teleport while it's still flying—I think these would really open up the scythe throw to being a satisyfing movement mechanic more than just a puzzle one. 

Played until I got softlocked by teleporting into a section with bounces on every surface, but had a lot of fun until then!

Haha nice I was hoping it would feel like there was always a new one! I’m so glad you liked them lol

As for how many voice lines... It's about 6 for each possible interaction (kiss civilian, punch civilian, kiss villain, punch villain). Plus around 6 unique ones for crashing into the ground.
Testing

Huh

Really fun game, lets me live out my fantasy of infiltrating a major league baseball game as a streaker but being so good at the game that they have to let me play while the crowd pelts me with hotdogs. Art and sound design are all great, and it feels nice to upgrade and get perfect hits. Excellent work!

The same thing happened to me, must have had Home team advantage the first round

I comment away in obscurity, your secret is safe with me. Also that one point didn’t stop the overall experience from shining, great work again!

> Make a game about lemons

> It's incredibly juicy

Looks great, feels great, and is very fun to play. Loved that most of the levels had either multiple routes to manage the blocks or a very satisfying golden path. Marvelous job!