I loved how the cutscenes informed the gameplay! The music was awesome too, and it was a nice reward at the end of the game for a chill level at the beach. Big fan of this!
CommanderJersey
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Using the snow as your projectile is a really cool idea! I fell into the trap of thinking that I needed to ram into penguins, but once I realized it was the snow that was causing them to fall, I enjoyed it a lot more. The snow from the sky and the snow from the snowmobile were the same color, so I didn't notice it was important at first. It was fun to attack with something that didn't need to be precise!
The art and music come together to make a really great aesthetic! From the gameplay side, it seems like there isn't much of a reason to stay alive after dropping the totem, since you'll shortly die and go back to that point anyways. It made me wonder why I should drop the totem before a hard jump - if I make the jump, then I'd soon be sent back to the totem, where I have to make the jump again. I may be missing some nuances of the mechanic, though. They style was strong enough that I wanted to keep playing, even when I was sent back to the beginning haha
The idea was simple to understand, and I appreciated the laid back tutorial with gameplay included. Keeping score with the amount of balls in the hole is a neat idea, though I felt like in the first non-tutorial level I just had to keep getting lucky until they all made it in. I personally had trouble with the physics/flinging controls, and I wasn't able to make it very far. The aesthetics are very clean, and the polish is fully there!
Going monkey mode was really satisfying! The art and audio came together really wall at those parts. I liked how in the earlier levels, there were multiple ways to get 10 bananas, giving options - I felt like this freedom of choice was missing in the later levels, and it turned into more of a puzzle game.
I didn't realize that I could go into FPS mode, though once I did it felt really cool to see my actions lined up in the text! Having to use text to crawl through the crevice was really cool. I liked the ideas behind not having light in one room and needing to look at the art, though I did get stumped at the lockbox in the gallery.
The grass graphics were really fun to look at, and the presentation overall had a really great vibe! I felt that there might have been too much time in the earlier levels, but I thought the limit worked well in the later levels where there was more to explore. I appreciated the new level mechanics introduced, too!
The graphics are very cute and well put together! I wasn't sure how to put together the orders at first (mostly since I didn't read them before I started) but after reading it was smooth sailing. I felt that the random generation meant that I was sometimes waiting a while for the exact ingredient I needed, like when the smallest cone was a requirement.





