The setting is super cool! The visual of the huge comb coming at you is a great moment that was immediately recognizable. It felt good to move fast, though I couldn't get the hang of landing myself at the same angle as the ground. I wish I was able to earn drops quicker so I could try more of the power ups, feels like I would get addicted by slowly improving Nick. Fun game!
CommanderJersey
Creator of
Recent community posts
The presentation is really cool in this game, I'm a big fan of the art and music! I was running into some crashes like others mentioned, I wasn't too sure of the intended way to kill enemies since I didn't see much feedback, refreshing wasn't too much of a setback though. Once I learned that I could do an extra jump out of the dash, moving around felt really cool!
Moving through the levels felt great, especially on the 3rd and 4th levels! I appreciate the tutorial too, I was able to feel how each move was useful. The sensitivity threw me off a bit at the beginning - it worked great for the fast sections, but for the slower parts, it was pretty slow (I wonder how it would feel to have it adjust dynamically based on speed?). The speedometer was a great addition too, it let me more easily tell which of my moves was making me go faster. Great stuff!
Using the snow as your projectile is a really cool idea! I fell into the trap of thinking that I needed to ram into penguins, but once I realized it was the snow that was causing them to fall, I enjoyed it a lot more. The snow from the sky and the snow from the snowmobile were the same color, so I didn't notice it was important at first. It was fun to attack with something that didn't need to be precise!
The art and music come together to make a really great aesthetic! From the gameplay side, it seems like there isn't much of a reason to stay alive after dropping the totem, since you'll shortly die and go back to that point anyways. It made me wonder why I should drop the totem before a hard jump - if I make the jump, then I'd soon be sent back to the totem, where I have to make the jump again. I may be missing some nuances of the mechanic, though. They style was strong enough that I wanted to keep playing, even when I was sent back to the beginning haha





