The art and music come together to make a really great aesthetic! From the gameplay side, it seems like there isn't much of a reason to stay alive after dropping the totem, since you'll shortly die and go back to that point anyways. It made me wonder why I should drop the totem before a hard jump - if I make the jump, then I'd soon be sent back to the totem, where I have to make the jump again. I may be missing some nuances of the mechanic, though. They style was strong enough that I wanted to keep playing, even when I was sent back to the beginning haha
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There's a couple reasons I can think of. You could drop it to go out of your way to get a collectable, then die for a faster send back than having to actually go back.
You could drop it to try out a difficult segment you don't have much confidence on.
You also can stand on top of the checkpoint for extra height, so that's another reason.
I do agree the mechanic could have some more juice squeezed out of it though. I particularly like the idea of throwing the checkpoint to a place you couldn't reach yourself, for example....