It's great that it's collaborative, but it's not a particularly fun or inventive take on the theme.
davo_v
Creator of
Recent community posts
I loved the art, but I found the game UI a bit unclear at first. A few game rules weren't obvious just by looking at the layout, and I had to figure them out with trial and error. I really like the way you've turned deckbuilder on its head and the emphasis is on playing and sacrificing cards rather than accumulating them. I think that with some more polish, this could be a really engaging "deck destroyer"!
I found the timer was a tad too quick and felt a bit unfair, but I really like your take on the theme! Making the main menu and similar themed around digit displays is a really cool idea! If I could change anything, I would love it if there was a reset or self-destruct button, because I found that if I failed to line up a jump I would have to wait around for the timer to end before trying again, and that got frustrating quickly.
I've seen a few similar iterative games in the jam so far, and this was an interesting spin on the genre. The game did crash on me once, but that might just be my machine. I would recommend making the music volume similar to the typical sound effect volume in future games your team makes, because I found the sound effects quite piercing compared to the background music.


