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davo_v

82
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3
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A member registered Oct 03, 2024 · View creator page →

Creator of

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It's great that it's collaborative, but it's not a particularly fun or inventive take on the theme.

Thanks so much for playing and for your detailed feedback!

I liked the innovative interpretation of the theme! I did find the controls took a while to get used to and it wasn’t always clear why I could or couldn’t place something, but other than that, I had a good time.

Thank you for playing!

I really enjoyed this, it was surprisingly challenging to score combos but so satisfying when I did!

I laughed out loud multiple times, this was genuinely entertaining and well-made. I loved the variety in the minigames.

A well-made platformer. I really liked the progression system for abilities and upgrades.

Thanks for providing such helpful feedback! I’m not sure if I’ll get around to making a tutorial video, but agree that it would be helpful to keep player guidance in mind!

Thanks for feedback - you’re right, the dice roll could be tuned better. I was playing around with some different dice roll speeds, I think this one I ended up using because it required more luck rather than strategy, but I think I should have gone for one that emphasised strategy instead.

Thank you for your feedback, and thanks for playing!

Fun puzzle game, I liked the gradual introduction of new game mechanics and progression of difficulty,

I loved the art, but I found the game UI a bit unclear at first. A few game rules weren't obvious just by looking at the layout, and I had to figure them out with trial and error. I really like the way you've turned deckbuilder on its head and the emphasis is on playing and sacrificing cards rather than accumulating them. I think that with some more polish, this could be a really engaging "deck destroyer"!

I found the timer was a tad too quick and felt a bit unfair, but I really like your take on the theme! Making the main menu and similar themed around digit displays is a really cool idea! If I could change anything, I would love it if there was a reset or self-destruct button, because I found that if I failed to line up a jump I would have to wait around for the timer to end before trying again, and that got frustrating quickly.

All good, I didn't mean any offence! If anything, it adds to the aesthetic haha

I've seen a few similar iterative games in the jam so far, and this was an interesting spin on the genre. The game did crash on me once, but that might just be my machine. I would recommend making the music volume similar to the typical sound effect volume in future games your team makes, because I found the sound effects quite piercing compared to the background music.

 Well executed idea overall. The music was unnerving for some reason.  I like the zany control scheme, but it wasn't very clear how I was meant to fill the bags to begin with.

Nice work. I do think the story was more engaging than the gameplay, and the writing was great.

Very hectic! I wish the sound effects didn't pierce a hole in my skull, but maybe that was intentional!

I really liked the cohesive aesthetic. I did find it a bit hard to focus on buying upgrades and piloting my ship at the same time, however.

I really enjoyed this! It was strangely captivating with the ethereal soundtrack. I played until I beat it! My only gripe is that the player movement was a bit slow, but other than that it was a good puzzle game.

Thank you for providing honest feedback, and thanks for playing.

Strangely addicting gameplay! I found it hard to get everything arranged with the given number of pushes.

I had a lot of fun with this one! I especially like the sound variation when playing different levels.

Nice to see that you gamed the system by rolling over to midnight! I'm not sure I accounted for that in the game code, except for the fact that the "USER RAGE" counter ticks up automatically by a small amount every 3 seconds, so you'd need to spam it fast. Thanks for playing!

I like the way you utilised countdowns and interpreted the theme, but I did feel the controls and movement felt a bit janky, especially dragging boxes. Nice work overall though.

The TV game show Countdown combined with RPG enemies and a roguelike - very creative!

Insanely polished visuals and audio.  The level music also went way harder than it had any right to. The overall UI design is a real standout here, it's top notch.

Very cool spin on the roguelike! You really went out on a limb here!

This is a very nifty idea! I had a few goes, but couldn't do it in the given number of cuts. I really like the way you've designed it so that careful cuts are better rewarded than hasty decisions. Nice work!

Beautifully executed, I especially love the unhinged art progression as the bomb gets closer to exploding. Great work.

Maybe if I was immortal I could get to the end eventually - very challenging and good concept!

Neat idea. I had fun balancing risk and reward by multi-clicking larger numbers. The game balance is good as well.

Very polished presentation and audio! I enjoyed the game loop and upgrading my rocket. Well done!

Thank you for playing! And thank you for dialling the crocs!

One of the most unique games I've seen in the jam so far. I really like all the zany character interactions and jokes, I'll have to coma back and play this one more!

Nice gameplay concept! I think the timing to hit the fruit was a tad punishing, but otherwise, a solid platformer. Great job! 

I was like, "what's the deal, I just make it join up to the end?" and then I was hit with the scoring system, and you know I just had to try again to get that A+. 5/5 stars

Happy to hear you enjoyed it!

Thank you for playing!

Thank you for playing! It’s been good to get feedback and see how I might improve it in the future!