There's no way you made it in the same timeframe I was given! Wow this is a fantastic entry. I felt like Wall-e but in a different planet.
Even small details like how I can draw on the map and have "remaining ink" are amazing. Nicely done!
| Criteria | Rank | Score* | Raw Score |
| Graphics | #9 | 4.273 | 4.273 |
| Audio | #20 | 3.682 | 3.682 |
| Controls | #22 | 3.545 | 3.545 |
| Overall | #27 | 3.461 | 3.461 |
| Originality | #30 | 3.591 | 3.591 |
| Accessibility | #35 | 3.000 | 3.000 |
| Theme | #50 | 3.318 | 3.318 |
| Fun | #69 | 2.818 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Use darkness/night as part of your game
Game Description
Explore an hostile planet with Rover!
How does your game tie into the theme?
The rover is damaged and decayed from the hostile environment over the course of the game. The lore also ties into the theme!
Source(s)
N/A
Discord Username(s)
Xgpmcnp, basilalloy, mjb117, fulgur1te, 20lux, luveid, Ultra Nero Mode
Participation Level (GWJ Only)
Xgpmcnp: 2, basilalloy: 2, mjb117: 3, fulgur1te: 1, 20lux: 1, luveid: 1 , Ultra Nero Mode: 3
Nice game, although it would have been nice if the map showed where the rover is positioned. Amazed that this got done in the jam timeframe. Well done.
So polished, the art and audio were so so good, this is a tremendous effort! Conceptually as well, a lovely direction to take the theme in :) If I were to give some feedback, for me the game loop kind of stagnated the more I played, not being able to repair until the end of the day and not being able to really truly plot out a course (as the map is only visible in the between day sections) made it really difficulty to make decisions as it just ended up being wander around and hope I found what I needed. But I think stuff like gets tweaked and refined with more playtesting which you can't really have time for in a jam, so for the scope of this project I think it's okay. Your team made a very cohesive piece and you should be proud! I had fun fs!
So polished, the art and audio were so so good, this is a tremendous effort! Conceptually as well, a lovely direction to take the theme in :) If I were to give some feedback, for me the game loop kind of stagnated the more I played, not being able to repair until the end of the day and not being able to really truly plot out a course (as the map is only visible in the between day sections) made it really difficulty to make decisions as it just ended up being wander around and hope I found what I needed. But I think stuff like gets tweaked and refined with more playtesting which you can't really have time for in a jam, so for the scope of this project I think it's okay. Your team made a very cohesive piece and you should be proud! I had fun fs!
Really loved the atmosphere and the art style – everything feels super nice! The core loop was also very fun
Man, the polish on this is really nice! I love this cute little rover and the take on the theme is really creative. With no threat (that I found) to make the breaking down of the wheels impactful, it just kinda feels punishing for exploring, and I felt like I just couldn't find enough resources to keep going. Maybe should've paid more attention to the map... I wish I could view it during the day, or at least see where the rover is on it. The idea is really solid though, very much enjoyed the flow of finding materials and fixing things while it lasted.
I'm really excited by your art. This grab animation with spark - i just fell in love with. The world is beutiful and nice to explore. Excelent work at polishing!
But there is bad desicions about repair only at night. It's much better there is could be some repair station road to road. I just ride into biom where my wheels broked fast and all i can is just slowly move backward, and than I need to wait for night.
Anyway really great job!!!
Yeah, I think there's definitely issues with the way we implemented map drawing, repairs, damage and everything. Lots of design ideas that we had to cut some parts or couldn't proper test some other parts. I think it would've been great with road repairs, yeah!
Our artist is insanely skilled, I also fell in love the moment I saw those animations! I'll pass the words :)
I liked how it dumped me straight into the game and expected me to figure stuff out. Which was intuitive at first, I felt I was doing well by gathering resources until night fell and I couldn't do anything with them.
So tomorrow is a new day and I set out again. My hand gets stuck in a couple of places, but I go back and find it and almost max out my carry capacity of something before I find something else and the game opens a new drawer for it. That night I sit down to some serious welding. There is, for now, no challenge in this part and, for now, no reward. Next day is more of the same, exploring, being wary for the aliens who threw the stone at Earth.
Eventually I get even slower until I grind to a halt. And there I wait, with no menu or option to restart and try again.
I get that I have to fail before I can improve, but leaving me hanging like that! There are worse places. Impressive art, particularly the title screen, which lead me to believe this would be a 2D game. I guess there is only so much you can do with the 2D engine.
I'm working on a space mining game in my spare time, and the low-level mechanics in this one are interesting and intuitive. I don't want to say it needs more tuning and playtesting, when what it needs is for me to retry again, and again, and be the playtester. It's not you, it's me.
I'd certainly come back to it, but only as a download, not a 70MB web page, so only maybe.
This was super cool! Very creative take on the theme. I loved all the little sounds that the robot made when I grabbed stuff and I LOVED the music in the third area. On my first play through, I didn't realize I could store things, so I had made a little pile on the ground and wasn't able to repair myself. I restarted and really enjoyed it and ended up finishing. Well done and excellent entry!
So far, this is the game I’ve enjoyed the most of the entire jam! =)
Truly a splendid job, congratulations!
Very well put together! Good art and music. Lots of mechanics and a lot of polish, too. As other's mentioned, being able to draw on the map and see it in-world helped quite a bit after I got very lost. I liked that the damaging areas did stay revealed, and seeing the tracks from the same day was helpful, too. Lot's of nice little touches. Sometimes the map and the in-game world didn't seem to line up exactly, but it was close enough. I did manage to complete all 3 goals and beat the game.
Great work to the whole team!
this game is super creative, the music and controls feel great as well ^^
i have to agree the map probably could've been made more clear, but... honestly this is an impressive amount of complexity for a game jam. love the atmosphere as well
looking forward to the next thing you guys create, either solo or as a team :)

Really like the atmosphere, the music and the vibe of the game! I really enjoyed being able to draw on the map, though I wish there was more ink 😆
On my first playthrough I got lost pretty fast and broke down and barely moved.. repairs were only healing 25% but taking all my materials that I had 😢 Wish there was something to do while very slowly moving ! 😌
Really cool game and an interesting take on the theme with your wheels and claw decaying over time. I really liked the ability to draw on the map and have it appear in game that was super cool. I think I would've liked a bit more info on the map I wasn't sure where to find specific resources I was looking for on it. The art style looks great and overall the game is crazy polished for such a short jam. Also the music slaps, I love the song that plays in the third area that's on the right side of the map. Incredible work!
Love the art and animation, the retractable claw is a cool feature. I was kind of confused how to recharge as my battery got low I noticed I had a shadow so I was aiming the solar panel towards the sun but the battery wouldn't charge so I just slowly died lol
That artstyle is so great ! and the hook mechanic felt so satisfying. They only thing I struggled with was the zoom level, I would love to be able to zoom out the camera a bit
Really cool! I found this very fun even just to drive around the map, I love what you did with the theme here and I loved the story and art a ton too!
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