Very cool idea and execution, I had quite some time trying to think of the next best move :)
MoczaryStudios
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We did think about twin stick system but in the end didnt manage to find the time to implement it and stood with the first iteration. Spot on with the WSAD i haven't thought of it, probably because of playing to much helldivers xd. As for the enviroment storytelling we also didn't manage to find the time and we were already cuting like half of the ideas we had '^.^ but hopefully we will be more prepared on next GWJ : )
Took me a while to figure out how to play but after that a nice concept. The pacing could be a bit faster, the decay(rot) is not necesary i think especialy that the theme is represented by the lore and visuals. Great visuals and audio and overall vibe, could use some better tutorials and introduction
Even though it seems simple, nice idea with the floor crumbling down, it certainly made me move fast and explore quickly which made for a good flow. the skeleton for me feels unnecesary as I was more preasured by the floor breaking than the skeleton itself. The music behaved a bit buggy, constantly changing from regular to danger theme but all in all a nice escape mini game
