Felt like I was playing an aim trainer by the end haha, great job! Nice roguelike feeling, and really great art and atmosphere. Congrats on your entry!
Aya
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It's incredible how much content you got in to this in such a short time! The general gameplay loop really reminded me of Slay The Spire, getting this much in to a gamejam is absolutely insane, great work. Sadly I'm just not very good at games like these so I didn't get too far, but that's purely a skill issue, this is so great
An interesting take on the bullet heaven genre! I'd love to see more done with it, it just feels a bit empty at the moment. I see the vision, though, and hopefully you get to build it out more in the future!
I did particularly enjoy the enemy spawn markers so I could plan movement around where I knew enemies would be appearing :) Nice addition! Congrats on your entry.
As someone deeply obsessed with both mycelium and tetris, this idea has really latched on to my brain. I'd love to see this fleshed out in to a longer game, but I enjoyed my time with it nonetheless. The art is really satisfying, and the SFX really landed well with me. Thanks for making this, great work!
When I started playing, and begun to understandd, I truly didn't think I'd play for long before leaving a review and moving on. But I found myself playing it for so much longer, the looping is almost hypnotising! You have the makings of a really great incremental roguelike here, and I'm really in to it. Great work! :)
Oh this is just SO great! I really love the lo-fi feel, getting me cosy before hitting me with one of the most technically deep small games I've ever played. Needing to manage both the tower placement, my own movement path, and sufficiently rerouting the enemy path all makes such a deep experience. Amazing work!




