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Aya

105
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17
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2
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A member registered Jun 06, 2020 · View creator page →

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Felt like I was playing an aim trainer by the end haha, great job! Nice roguelike feeling, and really great art and atmosphere. Congrats on your entry!

I love the art here! The music is also really relaxing. I struggled to understand quite what is happening most of the time, the UI could probably give some more information

The umbrella movement mechanic is so cool! Such a creative use of the theme, amazing work!

What a great foundation for an actual RTS, I'd love to see what you do with it in the future

It's incredible how much content you got in to this in such a short time! The general gameplay loop really reminded me of Slay The Spire, getting this much in to a gamejam is absolutely insane, great work. Sadly I'm just not very good at games like these so I didn't get too far, but that's purely a skill issue, this is so great

The graphics here are so cute! Great work. Congrats on your entry :)

I like this idea! The powerups feel a bit useless at times, I felt it was better to just play and ignore them, but otherwise a fun little game. Congrats on your entry!

I can't seem to get the game to run :(

Oh this is really nice! The controls are really tight and the CRT filter really gave this is a good vibe. The writing was so nice too! Great work :)

Unfortunately I couldn't really get past the second level, it's pretty impossible to tell the bananas apart from the decaying ones. I assume they're a different colour, but I'm colourblind. An accessibility option to not need colours would fix that :) Congrats on your entry!

Nice little prototype! I could see this becoming a nice puzzle game. Great work!

Hey thanks so much! Really means a lot to get feedback like this :)

Really fun game! The tank controls were really unique, and the art is really nice. Great entry!

Congrats on your entry! I really like the art and the music :) I struggled to figure the gameplay out, but I think that's just a skill issue on my side. 

I do love a good idle game, this a really nice take on it too. Great work!

Fun puzzle game! Making good puzzles is really hard but I think you nailed it here. There was an obvious intended solution and it wasn't too hard to find. Good luck!

FPS Pacman is something I've seen tried a few times, but this may be the best one I've ever seen. I really liked the synthwave aesthetics!

This is really nice! It took a few tries to find my rhythm, but once I figured it out I had a great time. Nice work!

Congrats on getting your first entry in!

Ahh this is so cool, I love the graphics and the music! I wish there was more, I could get lost in this forever :)

This was really fun, I was expecting a more typical zombie themed game but this subverted that nicely. Great job!

I must have thousands of hours in old TF2 rocket jump maps, so this immediately felt comfortable to me. It's surprising how similar it felt, great work!

Cute art! Sad that there's not much more :(

Thanks so much for playing!

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Really fun game! Reminds me a lot of the flash games I'd play growing up. The graphics and music are impeccable, I was vibing the whole time! I suppose I didn't quite understand how it tied in to the theme until I read the description, but otherwise really solid!

This is so cool! The music is a banger, the art style is adorable, and the gameplay loop is so incredibly addictive. This is the kind of entry I'll be coming back to enjoy again once voting is done. Great work!

This art style is incredible, it really reminds me of Junji Ito's work, was that an inspiration here? The sound effects and sharp/fast animations were addictive, amazing game feel. Great work!

Thanks so much :) I do enjoy monochrome! Especially since I'm colourblind haha. Thanks for playing!

Really glad you enjoyed it, thanks so much!

Thanks for playing!

Thanks so much! I'm not much of a writer but I'm trying to improve that part of my skillset, so that means a lot :)

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Oh no! I'm sorry to hear that, I didn't consider that at all. As a question for a future accessibility update, do you think the game would work as well if I gave the option to disable the dimming effect? 

Thanks so much for taking the time to play and leave a review :)

Thank you so much! This is my first time making entirely my own art, it's something I've been bad at for a long time but I'm trying to learn. So this compliment really means a lot to me :)

An interesting take on the bullet heaven genre! I'd love to see more done with it, it just feels a bit empty at the moment. I see the vision, though, and hopefully you get to build it out more in the future!

I did particularly enjoy the enemy spawn markers so I could plan movement around where I knew enemies would be appearing :) Nice addition! Congrats on your entry.

As someone deeply obsessed with both mycelium and tetris, this idea has really latched on to my brain. I'd love to see this fleshed out in to a longer game, but I enjoyed my time with it nonetheless. The art is really satisfying, and the SFX really landed well with me. Thanks for making this, great work!

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When I started playing, and begun to understandd, I truly didn't think I'd play for long before leaving a review and moving on. But I found myself playing it for so much longer, the looping is almost hypnotising! You have the makings of a really great incremental roguelike here, and I'm really in to it. Great work! :)

Definitely an interesting take on the theme, and certainly one of the more original takes on the genre I've seen in a while! I think the gameplay loop didn't last very long before I felt like I'd seen everything the game has to offer, but it's a fun play. Nice work!

Unfortunately not! This was on my wishlist but I just didn't find the time :(

Thanks so much! Glad you enjoyed it :)

Oh this is just SO great! I really love the lo-fi feel, getting me cosy before hitting me with one of the most technically deep small games I've ever played. Needing to manage both the tower placement, my own movement path, and sufficiently rerouting the enemy path all makes such a deep experience. Amazing work!