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Aya

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A member registered Jun 06, 2020 · View creator page →

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This is so cool! The music is a banger, the art style is adorable, and the gameplay loop is so incredibly addictive. This is the kind of entry I'll be coming back to enjoy again once voting is done. Great work!

This art style is incredible, it really reminds me of Junji Ito's work, was that an inspiration here? The sound effects and sharp/fast animations were addictive, amazing game feel. Great work!

Thanks so much :) I do enjoy monochrome! Especially since I'm colourblind haha. Thanks for playing!

Really glad you enjoyed it, thanks so much!

Thanks for playing!

Thanks so much! I'm not much of a writer but I'm trying to improve that part of my skillset, so that means a lot :)

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Oh no! I'm sorry to hear that, I didn't consider that at all. As a question for a future accessibility update, do you think the game would work as well if I gave the option to disable the dimming effect? 

Thanks so much for taking the time to play and leave a review :)

Thank you so much! This is my first time making entirely my own art, it's something I've been bad at for a long time but I'm trying to learn. So this compliment really means a lot to me :)

An interesting take on the bullet heaven genre! I'd love to see more done with it, it just feels a bit empty at the moment. I see the vision, though, and hopefully you get to build it out more in the future!

I did particularly enjoy the enemy spawn markers so I could plan movement around where I knew enemies would be appearing :) Nice addition! Congrats on your entry.

As someone deeply obsessed with both mycelium and tetris, this idea has really latched on to my brain. I'd love to see this fleshed out in to a longer game, but I enjoyed my time with it nonetheless. The art is really satisfying, and the SFX really landed well with me. Thanks for making this, great work!

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When I started playing, and begun to understandd, I truly didn't think I'd play for long before leaving a review and moving on. But I found myself playing it for so much longer, the looping is almost hypnotising! You have the makings of a really great incremental roguelike here, and I'm really in to it. Great work! :)

Definitely an interesting take on the theme, and certainly one of the more original takes on the genre I've seen in a while! I think the gameplay loop didn't last very long before I felt like I'd seen everything the game has to offer, but it's a fun play. Nice work!

Unfortunately not! This was on my wishlist but I just didn't find the time :(

Thanks so much! Glad you enjoyed it :)

Oh this is just SO great! I really love the lo-fi feel, getting me cosy before hitting me with one of the most technically deep small games I've ever played. Needing to manage both the tower placement, my own movement path, and sufficiently rerouting the enemy path all makes such a deep experience. Amazing work!

I really enjoyed this! (Which feels so wrong to say 😅)

The general gameplay loop was really interesting, although I hit a bug a few times where I couldn't search bodies because my torch wouldn't move? 

The art is beautiful, you really nailed the atmosphere. Great work!

Thanks so much for playing!

Thanks for playing! 💖

Thanks so much for playing!

Thanks Blazin! Really grateful for you taking the time to playtest, too :)

Thank you so much! The atmosphere and immersion was something I worked hard on here.

Thanks so much! I'm glad you enjoyed it :)

Thanks so much! This is my first time making entirely my own art, I'm glad it came through clearly. Much appreciated!

Unfortunately I didn't quite have time to resolve all of the issues around collision, so boxes can get a bit weird at times haha. 

Thanks so much for playing! The immersion was a big focus here :)

I LOVE the art direction here! The music is amazing, too. 

I really enjoyed this! At times it felt like there wasn't anything I could do to prevent a meltdown, but I assume I just need to choose upgrades more wisely. Really fun game :)

I'm such a sucker for a little slime guy, this character is SO CUTE! The puzzles are also really fun. It took some practice to really get good enough, the game is very fast paced, but once I did it felt so rewarding.

Thanks so much for playing!

Oh this is really fun! A super neat spin on the core Tetris idea. Planning your placement turns out in advance and doing some quick math to ensure you'll have enough placements to do it is really satisfying. I could see myself getting hooked on a more fleshed out version of this, really nice!

The fast pace and the distorted music gives a real sense of urgency, you've really nailed the atmosphere here. Admittedly I feel like I'm not sure what I was actually doing, most of the time, I just ran to the right and jumped over things a lot haha

The art and music are both so cute! They do a great job to create the cosy atmosphere you're going for :)

A lot of the platform issues have now been fixed, thanks.
I can't make any more changes as it is past the jam submission.
In terms of the hard to get star? Idk what to say, just don't fail it! They're designed to be hard and punishing if you fail to get them.

This is my GOTY

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Thanks for the feedback! The last level is definitely a puzzle more than an execution test ;)

I agree about the speed goals on some levels, it was definitely tricky to find the balance sometimes. Although they're only useless if you get to them in the intended way, they could be considered bug abuse prevention in that context!

Regarding stage 14, that was intentional, the puzzle was that you needed to find the right path.

Thanks so much for playing!

I totally agree, implementing coyote time was on my list but I sadly didn't have time.

Thanks so much for playing!

Thanks so much for playing :)

This is so juicy, the combat all feels so satisfying. Great work!

This is really cool, using clones to set up a final route for the last clone to finish the level is so satisfying. 

I found the enemy AI a little easy to abuse and so I just basically ignored them by the end, but otherwise this is really polished. Amazing work!

Oh this is so cool! The game juice is really satisfying and the music is incredible. My one sticking point is that the danger indication is really hard to see as a colourblind user, so it was borderline impossible for me to dodge anything without getting lucky.

I could see myself sinking a bunch of time in to this if it were a full game

Really nice idea! The concept of just restarting whenever I get a new ability to go back and collect old stars is really unique. It would've been nice to have some animation or sound design to be a bit more immersive, but the idea is otherwise executed so nicely