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I liked how it dumped me straight into the game and expected me to figure stuff out. Which was intuitive at first, I felt I was doing well by gathering resources until night fell and I couldn't do anything with them.

So tomorrow is a new day and I set out again. My hand gets stuck in a couple of places, but I go back and find it and almost max out my carry capacity of something before I find something else and the game opens a new drawer for it. That night I sit down to some serious welding. There is, for now, no challenge in this part and, for now, no reward. Next day is more of the same, exploring, being wary for the aliens who threw the stone at Earth.

Eventually I get even slower until I grind to a halt. And there I wait, with no menu or option to restart and try again.

I get that I have to fail before I can improve, but leaving me hanging like that! There are worse places. Impressive art, particularly the title screen, which lead me to believe this would be a 2D game. I guess there is only so much you can do with the 2D engine.

I'm working on a space mining game in my spare time, and the low-level mechanics in this one are interesting and intuitive. I don't want to say it needs more tuning and playtesting, when what it needs is for me to retry again, and again, and be the playtester. It's not you, it's me.

I'd certainly come back to it, but only as a download, not a 70MB web page, so only maybe.