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teamunk

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A member registered Nov 02, 2025 · View creator page →

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Leaderboards | Talo - the open source game backend

Was pleased to get the fire going quickly. Pretty graphics, animation and a fair size viewport. While the invisible walls can be annoying the game is clearly labelled "demo".

Atmospheric growling, had to wonder if it wasn't coming from the tape. Fire went out, or was never lit, as it still asks for 2 sticks and matches (I was down 2 sticks). Sounds like I need walk around the lake, but something keeps swiping me out.


picture at full res

It is not too late to fix the tiny font. Itch has the option to add a "full-screen" button to your game. The image above was captured at native resolution, if it was blown up to FHD I might be able to read the buttons, which I believe say "play" then "quit".

We have a rhythm game here. I like the clear display of what is coming and what has passed. One of the beeps the keys press is topping  out, and I think that makes it sound harsh. You should add some more lore. What is everyone doing here? It feels like it wants to be subway surfer.

Loved the graphics. Theme and object are well implemented. Took me a few plays to figure out the controls; I click *on* what I want to stop.

Freezing was very well done; I was able to see precisely how much longer I could hold them, and whistle again to get them through the next opening.

Loved the graphics. And the font, that really made the sketch look ring true.

I didn't figure out how to keep my temperature up. I tried sheltering in a walled enclosure, but thought I must hurry and find the dogs. Think I found about 5, but am only just scraping the surface until I figure out the heating mechanic.

Thank you, I keep forgetting to change the mouse cursor.
My original idea was something like Speedball, I don't know if you remember the game. In my limited memory (it was nearly 35 years ago) it was played on ice. By the time I drew frames for one player (a rugby player!) and a ref I hadn't figured out a mechanic, and gave up.
I'm relatively happy with how this turned out.

Are we naming names? I wasn't sure who one of your guys was, with light grey hair. There has been wall-art on reddit of red coats and other British politicians. Politicians tend to get overlooked by other countries, especially when retired. I don't watch TV so I couldn't even name 4 equivalent Brits, but you know, they say we prosecuted more than those famously litigious Americans did.

I copied my score, but screenshot overwrote it, 505, in case all 3 above me mess up :D

A British version would be rich pickings here.

Teaching is so stressful. Felt like I was back at school. I was about to call it impossible but I noticed you mentioning the whistle, 2 uses, right sounds powerful then. Indeed. Bought me quality time.

Quite the experience. The whistle sound was so fitting, like purpose made. I think you borrowed the sprites and classroom from somewhere, possibly LimeZu related but it must be paywalled because I can't find it. Don't know how much you drew yourself but I struggled reading some of the numbers, 8 vs 9 especially maybe also 6 vs 8. I think the lines could have been fainter.

Ah, the classic leftfield solution. I did notice that, but it felt like I'd be missing something better to the right.

I made it to what I think is the last level, without ever having to freeze more than 1 bird at a time.

Thereupon the game froze. I know we don't plan on having our games beaten, and I wouldn't have, without your help. Thanks, this is a really good game.


I got to the top of the screen but then I had no warning of where the next object would fall from and about 0% chance of hitting it in the right place when it did. Then when my empire melted, my ice gun stopped working.

I see that's intentional now. It didn't strike me as a puzzler. More a frantic platformer, but the distinction is arbitrary. Still, don't know what I'd do at the top next time.

The whistle I don't notice is my favourite whistle.

I see in one of the screenshots you have 3 birds frozen. Can you give more of a hint on the second level, the one in the other screen, because I couldn't get my ducks in a row like you have in the one screenshot. Granted I'm rubbish at timing based platformers.

I feel there is a strong mechanic in here, it just needs revealing.

Thanks for playing. I left the IT industry  around the time of flash. I had PHP work to insulate me from it, but the pay was terrible. Congratulations on surviving it.

Who'd have thought you could have so much fun in a Windos shell. Good progression and a solid goal that feels attainable from the start.

The virus annoyance was defeated, like everything else, by throwing money at it, and it wasn't even much compared to other costs. The only inconsistency is I don't think anyone would invest in crypto mining on a machine so prone to viruses.

Very atmospheric. It's also very hard. Pretty much game-over once you collide with anything, although I did enjoy modest success riding the walls. You have to slow down in places, but only just enough. It took a while to learn how to control him as at first he would be hidden behind mountains and the next thing I'd see was him skiing out in exactly the direction I did not want.

It's a lot of game, and modelling for a mini jam. T.I.L. it is a good idea to keep making, and keeping assets.

Right mouse button to turn left, left turns right. I think those are all the controls. I tried using just the left for a few games so I think it's worth stating.

The whistle is suitably muted by the wind. It's a fun and balanced game, but the controls were disorientating.

Interesting dice tycoon game. After about 5 rounds a "x2" kept popping up and I was clearing a few hundred every round. Buying more powerups didn't seem worth the effort then. The popup tooltip above the dice doesn't update, is constant. For example when I bought the "5" which, IIRC was meant to add 1 to all faces of a dice, I never saw a change to the tooltip.

An interesting tycoon, as some perks are balanced nicely. Not really sure what the end-game is, at round 10 I have over $1500 and am going to walk away. Then I find I'm at round 15 or 20, with £15,000.

I have a new dice with no faces, I think that means its a multiplier. Or maxed out and I want more. There's a lot of meat to this game:


Masterpiece! Sometimes it is hard to know where a piece goes, but the game has so much going for it it is no bother using trial and error.

That whistle! Reminded me I had volume on 50, thanks for letting me pause to fix that. Maybe it was a tire screech, either way, sorted.

This is pretty and fun. Could have used keys, or maybe tap to face so phones can play, but that is all for later. Good levels and difficulty progression. More than anything I'm impressed by the solid gameplay with fixed, and pretty, 3D assets. A junction with perfect visibility!

The UI was nicely themed to make it look less like the cookie cutter menu I would have used.


Congrats on 4th in New and Popular!

How to pick up food? I'm dieing here. Oh, scratch that, I placed first this time despite not seeing the boss duck, it took my "best score" (270k, 27k, I got half that in that run) which I'm nearly positive I didn't get in a single run. I wonder if that is actually my total score?

Fun game!

I ran around for a long while avoiding everything until I found (a) my whistle and (b) a chaingun.

When I restarted I found I already had a gun, but it probably makes me chill faster anyway as games felt shorter, or more fun. I fond some horizontal exits/entrances to not let me through. Maybe I wasn't jumping to the right height; it felt like a bug but I was freezing so can't be sure. I suppose you have several screens randomly arranged and supposed to all interconnect with minimal player jostling. Or you just arranged all the screens by hand and I found the invisible wall.

Anyway, great game. I'd like to think the power ups are meta-progression because I die soon after finding just one per game. 

Thanks for playing, I was inspired by Morvin the Cruel, a little too unironically it seems. It's just a game, they've all gone to the farm to have a nice lie down now ;)

To echo the last reviewer, I wish I was good at implementing chain mechanics. While not 100% novel each implementation feels like it. This was an optimal use of theme and special object, in turning the tables on that pesky RNG. Too much repetitive timing challenges for my tastes and abilities, but I'm proud to have tried the whistle, which was fun. That check point where I had to first use the whistle, I felt like Sisyphus as I kept falling off the staging island.

I think my game may be not quite right. There is no sound, and no speaker icon on the tab indicating there should be.

Cracking job on the graphics and shader.

I got 2 apples but it took a lot of time and reading comments to figure out how I should go about things. Still not really sure how I got through the barrel, button and door puzzle in purple, but I know it involved save games and an ostensibly useless but suspicious switch.

Frustrating, in the good way Flappy Birds is. Took a minute to figure out I needed to distribute my time between hot and cold currents, which flappy birds didn't have. Thanks for finding a more relaxed whistle sound.

Very impressed to see a strategy game in a weekend jam as well executed as this. Under the lashings of visual polish it was kind of easy, and slow, I met my quota and maxed out the tech tree easily within 5 minutes. Then I'm sitting writing a comment and finding faults that would go unnoticed on a shorter playthrough. I don't know if I am using it wrong, but the whistle doesn't have much of an effect. I whistle over the one remaining food source, and they still ignore me. I wonder if it is instead a call to arms, or to guard the base.

I think I'd be asking too much for any new stuff after 5m. Inspiring gameplay, but the final 5 minutes were a bit meh.

It's fun and I'm really glad you posted an executable because when I read "first game" and "unity" I half expected some bloated monstrosity. This was pure game. Spot on graphics, sound and music. If you would hear my advice, it would to make environment interactions, like taking damage, more readable. I had my friend with me and I felt like I was about to walk right into a spike, but there was a dome between us, and hence distance, but I suddenly respawned, without my friend. Only ever got 1 friend showing even after the next was freed and I got a game over with like 2400. I found the coins (cookies?) spawned too close to the edge which meant certain damage.

Really loved the crisp graphics and solid physics. Hard to see your collaborators, the music was super chill, could you try a more legible font, or hyperlinks?

Charming graphics, nice music, infuriating coach and whistle. You have literally no time to stop once the ref blows his whistle. I guess his very appearance is sufficient warning. Frustrations aside, it's amazing how many mini games you've managed to incorporate in this jam. Ball mechanics are very good. I had a ball game idea but turns out I knew nothing about this.

Amazing visuals, graphics, and gameplay. I could nitpick that I didn't notice a whistle, but that was just my play style, and I think everyone is using a whistle to freeze people.

This is such a chill game, the sort of theme I need at night.

Fooled me. The music was banging.

IKR? Sadly can't use it in time this time, but grabbing it before it's paywalled! Thanks sophi.

Are you sure you reviewed the right game? What about it is weird and sarcastic?

Despite there being only one *visible* horse, the competitive aspect provides the remaining content. And the theme isn't even a rating criteria!

I scored 550.

Is there a bonus for clearing two hurdles? I made that my goal wasn't watching my score. It was kind of hard to judge distance at this angle. Not that I could have implemented the mechanic any better. Not without a lot of 3D elbow grease at least.

re-uploaded the file the original file is downloadable!

Excellent artwork, gameplay and music. I can play it fine, but where is the quoted download?

where is the downloadable here

where is the downloadable here

NGL, I loved the music. Don't usually rate popular games, and then I wonder why I lost. This is original and a great use of the limitation, to make it local-multiplayer, why not. Just add IRL friends.

I think the typing speed determines if you are moving the shield or lance. Jousting has long been in my sights and this was an interesting mechanic to show people.

It's better than expected, after the stress of waiting for the web build to load.

I believe it is a management game, like F1-manager, but with a stinky farty rotund horse. You pick your perks then let him loose, and reap the rewards.

Just trying to play as many as I can in the last hour. I don't really have any constructive feedback other than keep making games, and get the web build size down.

This was a good idea, ok graphics, and nice sound.

Unfortunately the implementation and control left something to be desired, given that the mobs appeared RNG-controlled. I'm assuming the RNG; they might deliberately become almost impossible after the 9th. The hitboxes are inscrutable, or the mobs dies in advance of me landing on them. This makes it hard to judge what to do at the 9th, where two align end-to-end.

Now I'm reading people persevered to get 3 in a row. The rating period will be closed by then!

Very impressive 3D for a 72 hour jam. Not just technically, but visually too. I'm genuinely impressed by how you got smoothly curved and inclined roads in in time. The scenerey I presume are stock assets, and I guess you had tools for the level/road design.

freestylized.com is such a rabbit hole of new assets I must learn before attempting 3D again. Thanks.

I like the humor that went into the limitation here.