Amazing. The game is frustrating micro management, exactly as intended. Graphics and implementation really shine.
I had some issues with the pointer escaping which were quickly resolved by concentrating on one task, the game.
I wanted to start again after running out of time reading the instructions and finding I had a monumental pile of coins covering two orders which I could not, now, distinguish.
Truly a valiant, original, and pretty fun take on micro management.
No sound, no menu to quickly start again, but I probably need a whole play through getting everything wrong to learn from.
The writing is too small. I could not see if the price was 60c or 80c. So I moved to give him it all back, and it all fell into the dispenser slot. Getting stuff into that slot was like asking a dog/2-year-old to pour their own cereal. It looks easy, but isn't. My boss throwing money at me added to the realistic pressure feeling.
Pretty well tuned, orders take about the allotted time. I gave up when I saw double orders coming in. It is unforgiving in that I had the mess of all previous orders in the way.