Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Amazing. The game is frustrating micro management, exactly as intended. Graphics and implementation really shine.

I had some issues with the pointer escaping which were quickly resolved by concentrating on one task, the game.

I wanted to start again after running out of time reading the instructions and finding I had a monumental pile of coins covering two orders which I could not, now, distinguish.

Truly a valiant, original, and pretty fun take on micro management.

No sound, no menu to quickly start again, but I probably need a whole play through getting everything wrong to learn from.

The writing is too small. I could not see if the price was 60c or 80c. So I moved to give him it all back, and it all fell into the dispenser slot. Getting stuff into that slot was like asking a dog/2-year-old to pour their own cereal. It looks easy, but isn't. My boss throwing money at me added to the realistic pressure feeling.

Pretty well tuned, orders take about the allotted time. I gave up when I saw double orders coming in. It is unforgiving in that I had the mess of all previous orders in the way.

(+1)

Thanks for trying it! Yes, I'm aware of most of it's issues. It actually works better than I expected. There is no balancing (no easier customers first, number of items is weighted random 1-3 - so you could have gotten 3 in the first try) - it's all random. It really was rushed to the last second. 

The pointer issue is the most common one - I still want to blame the web build. The text size, depends on which one you're talking about. The one in the Task List was supposed to be removed  - I let it in so players can at least have some feedback on what they're doing. The other texts looked ok, but I always tested fullscreen.

I was always afraid of coins in the dispenser slot scenarios. I added the push/throw so players don't walk 100 times with a single coin, but I haven't tested how would it work if players are throwing up. Luckily, at least players can't fall through (like they could, a couple minutes before the jam deadline).

About the pressure, yes, clients have no forgiveness system, they jump in one after another. The loop works, but I'm really sorry I had no time to properly polish it. The audio system will go in first thing in a new project on the next jam.

Thanks for all the feedback!