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MadBeardThe

18
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2
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A member registered Dec 04, 2025 · View creator page →

Creator of

Recent community posts

I tried it but I think that some bugs make me stuck. For example, I took the mail once, but couldn't figure out where and who needs it (I saw the letter icon later on an employee) - but after i had it in the inventory, it somehow dissapeared, and I could not grab any more items (the two slots would just be blank). I restarted the game and this time I could not pick up items at all.

You might want to have a look into how to make a movement controller smoother. The movement is a bit jittery and when moving while looking down can make your eyes tired. Also, it would be nice it the coins would have different values: like 0.50c, $1 etc. I wanted to gather the expensive ones until I realised they are all valued at 1 - i wanted to do that so I can "cheat" my way into trying the store upgrades. Keep it up!

Hey, thanks for taking the time to play. I am well aware of the camera glitch, I think it's an issue for the web build. About the sound, that and a lot other things were cut to make it to the finish line. I am well aware of it being empty and unpolished, but I really wanted to not give up, being my first jam.

65!!!! beat this. Good luck in your game dev journey! 

Took me a few tries to get the hang of it. I think it's quite difficult to know the perfect timings as we have no feedback from the inhabitants. Also, the control scheme is really weird, having to press the + and Enter caused some issues. you can stick to proven controls, like Space for swapping robots, I think it'll be more intuitive. I like that it has a little story and images to tell it. Also, reaching the house to be robbed takes a bit of time, and it was quite frustrating to do that a lot of times (went to jail a lot of times).

Thanks for playing. Audio was planned, but unfortunately, audio, along with menus and VFX had to be cut as something ruined my plans. I know about the camera also, but I think that's an issue with the web build. I haven't looked into it tho, and I might be wrong. I'm still deciding if I'll pursue this project further.

I enjoyed it. And it's amongst the most polished and probably complete games I've played in this jam. Luckily it kept me running and I discovered there is a boss too. I failed many times, but it's easy to learn after a few tries.

I like when I understand an idea and how to play it. There are still some improvements in clarity, but after getting the hang of it, I played a bit. I still didnt understand what the sliders and the buttons did fully, but focusing on the timeline and discovering combinations was actually fun.

Related to numbers in this game, I could not figure it out. I just dragged the cats to work, and if they didn't work well, I would just swap them. A bit empty gameplay related. Visuals and audio feel jsut right tho.

Thanks for playing, we all love a responsive jump!

Looks really nice. I agree that the UI is a bit unclear. The objective is a bit unclear also. Also, i got stuck. Meaning, at a certain point (when the bar was full, i had 3480 in my wallet, house 4600) i could visibly turn left/right, but my character won't move. clicking still works, i can click the icons of the wallets.

Maybe you uploaded the .exe only and this is the problem? 

Couldn't get past the tutorial. I managed to figure out how to carry the apple, but on one play, I lost all my ants to a black one, on another play I defeated that one and hadn't figured out the dragging system yet. I also don't know if the leaf was part of the gameplay, as I had no feedback when I tried picking up. Needs a bit of polish on the resource collecting and fights.

Could not try it. The exe file is not enough for me to test the game. You can zip the build and upload that instead.

I like the chillness of it. The music goes well with the beautiful art. I couldn't quite understand how do the cards match with the heroes, as I had not enough feedback, so I found myself dragging cards at random sometimes. Looks beautiful, needs more clear instructions to cut the guess work.

Thank your for your feedback. Yes, the game was supposed to be bigger (I cut the playable area in half - initially it was supposed to also have a "build a coffee" slot and 9 total items wich were supposed to have different behaviours - the only special behavior added is the lollipop wich can only be grabbed by the stick). Being my first game jam, I forced myself to cut a lot of things along the way. 

Thank you. Being my first jam, I cut scope hard and I didn't got to the audio (it's awful without it, the customers were supposed to hit the machine, and do grumpy voice lines). The camera issue, I know about it, it's only in the web build, I think. A problem cut my last days work to one hour (from 10 planned), so the player controls, dragging system, audio and the menus were out, and I didn't even had a chance to balance it. 

Hey, I'm a 3D artist looking for a programmer. Find me on discord @madnbearded and we can talk the partnership possibility. I have a new project in work, paused by a game jam. And planning on joining the Game Name Game Jam if you want to see how well we work together by joining forces on a project there.