I tried it but I think that some bugs make me stuck. For example, I took the mail once, but couldn't figure out where and who needs it (I saw the letter icon later on an employee) - but after i had it in the inventory, it somehow dissapeared, and I could not grab any more items (the two slots would just be blank). I restarted the game and this time I could not pick up items at all.
MadBeardThe
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You might want to have a look into how to make a movement controller smoother. The movement is a bit jittery and when moving while looking down can make your eyes tired. Also, it would be nice it the coins would have different values: like 0.50c, $1 etc. I wanted to gather the expensive ones until I realised they are all valued at 1 - i wanted to do that so I can "cheat" my way into trying the store upgrades. Keep it up!
Hey, thanks for taking the time to play. I am well aware of the camera glitch, I think it's an issue for the web build. About the sound, that and a lot other things were cut to make it to the finish line. I am well aware of it being empty and unpolished, but I really wanted to not give up, being my first jam.
Took me a few tries to get the hang of it. I think it's quite difficult to know the perfect timings as we have no feedback from the inhabitants. Also, the control scheme is really weird, having to press the + and Enter caused some issues. you can stick to proven controls, like Space for swapping robots, I think it'll be more intuitive. I like that it has a little story and images to tell it. Also, reaching the house to be robbed takes a bit of time, and it was quite frustrating to do that a lot of times (went to jail a lot of times).
Thanks for playing. Audio was planned, but unfortunately, audio, along with menus and VFX had to be cut as something ruined my plans. I know about the camera also, but I think that's an issue with the web build. I haven't looked into it tho, and I might be wrong. I'm still deciding if I'll pursue this project further.
Looks really nice. I agree that the UI is a bit unclear. The objective is a bit unclear also. Also, i got stuck. Meaning, at a certain point (when the bar was full, i had 3480 in my wallet, house 4600) i could visibly turn left/right, but my character won't move. clicking still works, i can click the icons of the wallets.
Couldn't get past the tutorial. I managed to figure out how to carry the apple, but on one play, I lost all my ants to a black one, on another play I defeated that one and hadn't figured out the dragging system yet. I also don't know if the leaf was part of the gameplay, as I had no feedback when I tried picking up. Needs a bit of polish on the resource collecting and fights.
Thank your for your feedback. Yes, the game was supposed to be bigger (I cut the playable area in half - initially it was supposed to also have a "build a coffee" slot and 9 total items wich were supposed to have different behaviours - the only special behavior added is the lollipop wich can only be grabbed by the stick). Being my first game jam, I forced myself to cut a lot of things along the way.
Thank you. Being my first jam, I cut scope hard and I didn't got to the audio (it's awful without it, the customers were supposed to hit the machine, and do grumpy voice lines). The camera issue, I know about it, it's only in the web build, I think. A problem cut my last days work to one hour (from 10 planned), so the player controls, dragging system, audio and the menus were out, and I didn't even had a chance to balance it.
Hey, I'm a 3D artist looking for a programmer. Find me on discord @madnbearded and we can talk the partnership possibility. I have a new project in work, paused by a game jam. And planning on joining the Game Name Game Jam if you want to see how well we work together by joining forces on a project there.
