Thanks for trying it! Yes, I'm aware of most of it's issues. It actually works better than I expected. There is no balancing (no easier customers first, number of items is weighted random 1-3 - so you could have gotten 3 in the first try) - it's all random. It really was rushed to the last second.
The pointer issue is the most common one - I still want to blame the web build. The text size, depends on which one you're talking about. The one in the Task List was supposed to be removed - I let it in so players can at least have some feedback on what they're doing. The other texts looked ok, but I always tested fullscreen.
I was always afraid of coins in the dispenser slot scenarios. I added the push/throw so players don't walk 100 times with a single coin, but I haven't tested how would it work if players are throwing up. Luckily, at least players can't fall through (like they could, a couple minutes before the jam deadline).
About the pressure, yes, clients have no forgiveness system, they jump in one after another. The loop works, but I'm really sorry I had no time to properly polish it. The audio system will go in first thing in a new project on the next jam.
Thanks for all the feedback!