Why would I add boxes for reference?
Firefox.
Nice. Another 3D jam entry, which are rare, using dithering, 3D is obviously really well suited to this genre.
My todo list, if I was the dev would be:
Very clever idea sprinkling new tutorials in among real levels; when new mechanics are needed. I got stuck on level 8 and didn't want to feel stupid by scanning the comments for a solution

I don't know what a charged relay gate is, I didn't read every word of the tutorial, it passed me so I was confident.
Here on 8 though, I didn't lose one moth and I don't know what to try.
The moths can get stuck on corners and other minor irritations, but that's nothing considering you have a working multi agent system within 36 hours. Keep 'em coming even if you don't win this time.
The use of lighting was really very beautiful. I had to play it again to check it wasn't all in 3D. Fun!
Why on earth would someone choose a 36h time frame for their first jam? And to think futurebassmeow made all the assets themselves!
I would make shooting automatic, or at least make it an option. I don't like mashing my mouse.
I played easy and got to level 5 with about 120-130 kills. The heating mechanism works, well, but not well enough for a lazy camper like me who leaves clicking to the last minute.
Epic music and gameplay. I was seeing new enemies until my demise. Reminded me of the game I spent much longer on in last week's jam.
If I had one criticism, it would be in letting the mouse go outside of the play area. I wasn't too interested in watching sticks rub, and I guess I was missing there. OTOH it save me RSI slinging my mouse across the desk.
Corporate policy limits what we can install and run on "our" machines. Web builds are optimised for older machines.
Compatibility (OpenGL 3.3/ES 3.0): This mode is a fallback for hardware that does not support Vulkan. It offers a more basic feature set compared to the other two, lacking some advanced effects, but runs well on a wide range of older hardware, including integrated graphics.
So beautiful, and true to theme. What I would have made if I wasn't stupid, and could draw confidently.
I wanted to see her crawl animation so I tried again. There is no penalty for losing heat, ok, so they walk slower, but waiting at the fire is slow too. Still a great experience.
For future reference, I discovered you only animated 4 directions of walk, but boy did you make it count!
E and F you say? I could not change the outcome that the first climber dies, then I do. I did find the black box to the right
That isn't, as I first suspected, the HUD view of *my* cocoa mug. I can walk over to it. And another popup happens behind it, which I cannot fathom. E nor F save, nor animate, myself nor my customers. Nice sound and graphics though.
Who saw that video made by AI on a 4GB GPU? Looking at this girl jumping like frog, just for fun, reminded me of it. Excellent graphics for 36hr, especially well animated. I had fun just plowing through the snow, sideways, and vertically. There was a bug where the cursor couldn't hit the start button after I died, but I completely sympathise with moving fast and breaking things here.
Good idea for solving the marker crowding. OTOH, If there are a swarm off screen, I like to know not to steer debris toward them.
You can adjust map marker sizes with the mystery slider I forgot to re-label in settings.
You can tell if 214 is good or not by checking the leaderboard, or my demo. It's evolving.
Awesome graphics and unique take on the momentum theme.
I kept dragging my window around by mistake, too immersed in the gameplay. If you could have offered a full-screen setting it would be so much better.
It feels like a lot of effort went into play testing everything else so I it's a mystery why I should find something to complain about. Your's isn't the first game this jam to suffer from this bug. Anything that rewards dragging your mouse off screen is a liability.
This was a lot of fun, until I died. I felt I was doing so well.
I couldn't click any menu buttons after dying. I had to reload, and it wasn't the smallest of games to re-download. Again, I had the same problem with replaying.
My shots, at first appeared like I machine gun, but then rapidly rate limited.
I'm bad at these types of games and I don't think FPS, unless un-armoured and on foot, fit well in game jams, owing to complicating mechanics. Also, where was the momentum in this? I could stop dead, and strafe left and right.
With RAM and GPU prices set to soar in 2026, HTML builds may be the only gaming some of us are permitted to enjoy.
Not having a web build makes me wonder if this was designed for the jam, or something else? I suspect you have a good product here, but requiring me to install a VM and download the game is why web builds have gained momentum of late.
I made 19 laps in the time. Chasing 5:00 laps I think is impossible.
Well designed game. The grass was suitably punishing compared to the track and the car handled mostly consistently. At times I felt I was hitting invisible walls, initially, until I learned the expected path. Trying to reverse into the pit was prevented for example, and I recall trying to follow the little yellow lines in the other way because they were acting as an invisible wall. But on my next playthrough I could drive right over them.
I never get round to requiring the player to refuel, maybe this was a last minute addition here? Anyway, you made it not feel like the chore that makes me not want to implement it.
Good idea for controls for opening up 3D space flight to keyboard warriors.
My targetting cross hair didn't match where my missile went. Missile went over intended asteroid. So I forgot about using the cross hairs and just aimed at rocks inches in front of me. Somehow I still missed the mark.
I'm not cut out for FPS, but the flying was fun.