Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

11bitbay

286
Posts
1
Topics
5
Followers
2
Following
A member registered Nov 02, 2025 · View creator page →

Creator of

Recent community posts

The web build keeps hanging on MS Edge. The second time I was able to redefine my keys so I think it only occurs when I try to start the game. I get a black screen only, but was able to capture this from the console:

Uncaught (in promise) NotSupportedError: screen.orientation.lock() is not available on this device.
run.js?v=105:365 Uncaught ReferenceError: x is not defined
    at ST4A (run.js?v=105:365:24)
    at ST4 (run.js?v=105:359:63)

image.png

D, -> or mouse all scroll to the right.

If the tutorial didn’t help, the in-game control menu was referred to, in the first tutorial message.

image.png

One can only tell people so many things, so many times, before it goes in one ear and out the other.

Thanks for playing!

I just reviewed a 3 person team’s entry, using grease pencil 3d assets from here there and everywhere. On balance, this is on par, for original art all from your own hand. I wish I could say that sometimes, but it would only be NES or Gameboy graphics.

I liked the cover art. I picked up the controls organically, but just didn’t have the dexterity to get beyond about 60% of the way after about 7 minutes. Technically very impressive. I didn’t get any dialogs for returning their items, maybe that is just for the end game avocado…

Yours was last, but by no means least on my queue, VOD here: https://www.twitch.tv/videos/2787621179

The use of the grease pencil effect is very good. I’ve tried throwing animated models together in a 2 week jam, and it was… experience. Ah, you are a team of 3. Good efforts.

Being so well polished in many respects, I did wonder what the win condition was for the air invasion level? The soldier counter seemed to stay, limited I think, to 9, no matter how efficiently I killed them. I suppose I should practise.

Strong castle theme.

Reviewed here: https://www.twitch.tv/videos/2787621179, ignore my raging; skill issue.

Really well optimised to be that smooth on my old rig, whilst streaming!

I can see a lot of effort went into designing and balancing the levels.

Beautiful, readable chess pieces. From Figma!? I was sure they were hand drawn!

Nice effects: the animation, the smoke, taking/curing the opponent.

15 minutes of gameplay here: https://www.twitch.tv/videos/2787621179

Huge potential for multiplayer being dangled in front of us. I’ll believe that when I see it!

Good mechanic, and excellent castle theming.

Really like what PixelLab was able accomplish under your direction. The game is nicely balanced. Not sure I want a computer judging my art. Or if I want to admire computer art for that matter; big Dev would use this and I’d be none the wiser.

Could do with a skip button if we are left with time spare, which we rarely are. There’s a nice difficulty ramp.

20+ minutes of gameplay here: https://www.twitch.tv/videos/2787621179

I like the character and background selection. The game is well put together. The sound of breaking through all those final walls was particularly satisfying.

Over 10 minutes of gameplay here: https://www.twitch.tv/videos/2787621179

Loved this, original puzzle mechanic that could be learned organically. Very satisfying learning what isn’t nailed down. We need more levels! And the last one is disproportionately easy.

Respect Mr Angry!

Super chill Space Invaders. Make it easier. Level 4 is OP. How am I supposed to feel uplifted after being drowned in sand?

Found my self bopping to the music as I hammered J to victory with +6 armor.

It was nicely tuned, the final boss rose above my 6 armor to scratch me. You couldv’e milked the ending to be a little more uplifting, after the effort that went into the game. I played it twice and my second run was way too long, so it must’ve been fun.

Looks like it was carefully crafted to fit the gameboy, and it would have been well worth the batteries and time in the early 90s.

Beautifully executed, and drawn. I don’t normally have much time for platformers, but the jumps were sufficiently forgiving and dimensionality can be compensated in so many other ways.

I reached a sticking point; the limit of my abilities after 7 minutes. My wand was not summoning the obelisks, and the 2nd row traps/daggers were just too much for me to dodge

In hindsight I can see how I could have beaten it now. Hard, not impossible.

The original art and mechanic are really commendable.

Review here: https://www.twitch.tv/videos/2786219673

The art is really strong here. I like the ethos of becoming a litter picker, glacial dude even looks Womble-like! Didn’t find the boar.

After 10 minutes, most of it fun exploring, I decided I did not have the other 20 it would take to collect, and dispose, of sufficient litter. All great 3D games suffer the curse of endless wandering in a 3D land; Elder Scrolls, front and foremost, Oblivion IIRC.

I yearn for the old days where innovative 2D mechanics were 2 a penny. This had some tasty mechanics on top of the very strong assets. I must be simple though, I was hoping I’d be throwing those bricks at mobs.

The pop up key hints were a nice touch, with just a smidge more effort they could have entirely eliminated my switching back and forth to the controls.

Review here: https://www.twitch.tv/videos/2786219673

image.png

Apologies if that was unclear. Keys are under [Esc] -> Settings -> Controls, but I know [Esc] is a pain in itch.

I don’t know how to put it in words other than the screenshot. Hold the corresponding number key to wind it up. Release to fire.

The core mechanic has a solid feel and is interesting, but I suspect it would need some additional variation to support a significantly longer experience.

Fun game. Nice music. Review here: https://www.twitch.tv/videos/2786219673

I struggle to uplift people through a video game, that theme was tough. I do like the music here so I think its beneficence spills over to upliftment.

I didn’t get how to win the game until I read the review below. I simply put all the books of the same colour on their own shelves and when nothing happened, I left, satisfied with a cozy experience.

It never occurred to me that I’d need to do the task wrong a few times to buy a power up to learn how to do it right. I would have labelled the shelves with the “right” colours.

Review here: https://www.twitch.tv/videos/2786219673

Are you going to join oink server? Makes contacting you a little easier. Or is this just CFBR?

Couldn’t find this on itch’s jam page. Hard to believe that jams can exist outside of there. There’s 1:20 and if I could submit, anything within the rules, it would probably win!

Won't reveal my inspiration as these are all ace and I might try again later.

My immediate impression- red-light-green-light, with coins, nice!

On point with the micro management giving us mysterious knobs and dials with no obvious purpose. They were fun to play with. I am not convinced the blue button on the coolant has any purpose. The 3 digits... they blew up my stash... The pusher, hmm, very micro-management.

I suffered serious lag once I was given my final goal and told I was being timed. It made lining things up really difficult. But I could see, having taken 25 minutes to even get my target I was on a hiding to nothing. I finally gave up when the RNG I bet my retirement gave me bombs instead of prizes.

Took me a while to notice the volume slider at the bottom. I  thought the sound effects were good, but the music got annoying, would've been nice to control them separately, and a menu to restart, especially when you tell me I am being timed! Permanently on-screen tutorial was a nice touch but found it could get out of sync telling me stuff too late, or stuff I already knew.

Didn't think I'd see micro management become fun, but this is the best synergy of the two.

I wanted to cut sound, but no sound at all made me doubt everything was working. If I wanted, in my game, I at least had some free music playing so I knew the audio bus would accept any SFX I could find or tempt a composer to work on. Not proud of my sound effects, but it is such a quick fix if you have (having chosen some) an hour (maybe less [*flex*]) spare at the end.

Amazing. The game is frustrating micro management, exactly as intended. Graphics and implementation really shine.

I had some issues with the pointer escaping which were quickly resolved by concentrating on one task, the game.

I wanted to start again after running out of time reading the instructions and finding I had a monumental pile of coins covering two orders which I could not, now, distinguish.

Truly a valiant, original, and pretty fun take on micro management.

No sound, no menu to quickly start again, but I probably need a whole play through getting everything wrong to learn from.

The writing is too small. I could not see if the price was 60c or 80c. So I moved to give him it all back, and it all fell into the dispenser slot. Getting stuff into that slot was like asking a dog/2-year-old to pour their own cereal. It looks easy, but isn't. My boss throwing money at me added to the realistic pressure feeling.

Pretty well tuned, orders take about the allotted time. I gave up when I saw double orders coming in. It is unforgiving in that I had the mess of all previous orders in the way.

Leaderboards | Talo - the open source game backend

Are we naming names? I wasn't sure who one of your guys was, with light grey hair. There has been wall-art on reddit of red coats and other British politicians. Politicians tend to get overlooked by other countries, especially when retired. I don't watch TV so I couldn't even name 4 equivalent Brits, but you know, they say we prosecuted more than those famously litigious Americans did.

I copied my score, but screenshot overwrote it, 505, in case all 3 above me mess up :D

A British version would be rich pickings here.

Teaching is so stressful. Felt like I was back at school. I was about to call it impossible but I noticed you mentioning the whistle, 2 uses, right sounds powerful then. Indeed. Bought me quality time.

Quite the experience. The whistle sound was so fitting, like purpose made. I think you borrowed the sprites and classroom from somewhere, possibly LimeZu related but it must be paywalled because I can't find it. Don't know how much you drew yourself but I struggled reading some of the numbers, 8 vs 9 especially maybe also 6 vs 8. I think the lines could have been fainter.

Ah, the classic leftfield solution. I did notice that, but it felt like I'd be missing something better to the right.

I made it to what I think is the last level, without ever having to freeze more than 1 bird at a time.

Thereupon the game froze. I know we don't plan on having our games beaten, and I wouldn't have, without your help. Thanks, this is a really good game.


I got to the top of the screen but then I had no warning of where the next object would fall from and about 0% chance of hitting it in the right place when it did. Then when my empire melted, my ice gun stopped working.

I see that's intentional now. It didn't strike me as a puzzler. More a frantic platformer, but the distinction is arbitrary. Still, don't know what I'd do at the top next time.

I see in one of the screenshots you have 3 birds frozen. Can you give more of a hint on the second level, the one in the other screen, because I couldn't get my ducks in a row like you have in the one screenshot. Granted I'm rubbish at timing based platformers.

I feel there is a strong mechanic in here, it just needs revealing.

Masterpiece! Sometimes it is hard to know where a piece goes, but the game has so much going for it it is no bother using trial and error.

How to pick up food? I'm dieing here. Oh, scratch that, I placed first this time despite not seeing the boss duck, it took my "best score" (270k, 27k, I got half that in that run) which I'm nearly positive I didn't get in a single run. I wonder if that is actually my total score?

Fun game!

I ran around for a long while avoiding everything until I found (a) my whistle and (b) a chaingun.

When I restarted I found I already had a gun, but it probably makes me chill faster anyway as games felt shorter, or more fun. I fond some horizontal exits/entrances to not let me through. Maybe I wasn't jumping to the right height; it felt like a bug but I was freezing so can't be sure. I suppose you have several screens randomly arranged and supposed to all interconnect with minimal player jostling. Or you just arranged all the screens by hand and I found the invisible wall.

Anyway, great game. I'd like to think the power ups are meta-progression because I die soon after finding just one per game.