Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This could be epic. I wasn't able to follow Nemorian lore from its inception in tonight's playthrough, but the music was almost rejuvinating in how it's 90s console vibes, with a ton of incredible unique tunes. I just tabbed back and I got a new one. This alone would rack up the eyeball count on a mobile game.

I really like how, given limitations on pixel count and colours, dude just has to run to the next screen to see the game's continued expression, on a new canvas. I wasn't able to master the block moving mechanic. I know I can jump on them, and throw them, so that is more original than just sokoban. The digging mechanic was great. I said that in another game with it. I loved Mr Do in the 80s and swore to rebuild it ASAP for mobile. I missed my chance here, but games like these carry that flag better than I ever could.

Gotta be over ten minutes of original music here. I detect some tracks get remixed to bulk this out even more. It's fresh and inspirational.

There's so much potential given the framework here: levels (screens) are right-sized, inventory has space and is "alive" to interaction, interesting mechanics, no jankiness.

Hey, thank you very much! The music was all done by Trevor Lentz, I just selected the ones I thought made the most sense with the game. He has a ton of good stuff, and it's all Creative Commons. There is a bit more you could do with the box, some of the notes hint at a way you can use them to gain more height than just dropping them and jumping from them. But I really appreciate the praise, thanks again!