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I had to go and pick up Terarria again after all the mining games this jam. The pick rotation is familiar and satisfying, and the text and HUD are thankfully way bigger than Terarria.

PIck Man is beautiful and enjoyable. I was being tight with bullets when I saw how effective they were, and TBH didn't read all the shop keeper was telling me. If you could drip feed that info it would help, or let me pact his delivery myself, but there are sufficient other visual queues to figure out what to do.

Some games that require a pointer to aim are no good on laptop. Most, I would say, including Terarria, so I was glad that Pick Man remained playable without me having to sweat by my big PC again.

I'm glad you enjoyed it! I actually had installed and opened terrarria and a few other games to decide how to make the mining feel good. We also had a few conversations about making the HUD on the chunkier side to make it easier to play. This was the first mockup I was sent for the HUD



We went with the final model because I felt this obscured to much vertical space in a game where depending on generation that can be important. I also will probably change the dialog and frontload more of the important stuff. The dialog and overworld was done by me (the dev) in the final 4 hours. We have plans to polish and update this after the jam since we are all fairly happy with the game. There is also a story of sorts here, if you make it deep enough and I'd like to incentivize that a bit more. Unfortunately I was under the impression I had an extra day and ended up pulling an all nighter on the last day of the jam.