I love the little story at the start, and I enjoyed the shifting mechanic! Great entry all around!
Guilded Goose Games
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Yeah the "physical" timer for that screen didn't get made. The original idea was that there would be a sort of void that started at the top of the screen and move towards the player as time ran out, shrinking the playfield. If you hit it it would end early or stun you, didn't get to deciding this. There was also a plan for an equipment screen that didn't make the cut, where you would need to buy certain equipment to collect different ingredients. that was also meant to work as a sort of break as for the player. I'm hoping we implement that after the jam,
I enjoy a good worlds hardest quiz style set of minigames so this was really fun. I didn't initially get the controls right away but once I figured it out it was really enjoyable. The geese's audio was a little piercing but the section didn't last long enough for it to detract too much from the overall experience. Great work!
It's unfortunately not possible with the shader. For context the shader utilizes the "hint_normal_roughness_texture" to calculate the edge notmal to handle the highlights. That is unfortunately not available in web builds. There also isn't a functional alternative for me to use. I did look into it again this morning. Normally we do web exports. I think there are only 3 games on our profile that don't have web exports.
You are welcome to download and play in a vm if you're nervous. It's what I've done in the past if someones itch profile looks sketch.
Thanks! I worked pretty hard to get the shader to work the way it is. I was originally going to do something closer to Obra Dinn with dithering, but I was running into issue with lighting and figured it'd take me longer to fix than to just write a simpler shader. Getting it to work with a subviewport for the piloting was a trick though lol
Thank you so much for this! The model is great and I just used it for a game jam. It really tied some of the rooms together! https://guildedgoosegames.itch.io/rocksalt-requiem
Thank you so much for this! The model is great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem
Thank you so much for this! The model is great and I just used it for a game jam. I ended up doing my own animations to try something new, but the rigging was great! https://guildedgoosegames.itch.io/rocksalt-requiem
Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem
Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem
Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem
Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem
I'm glad you enjoyed it! I actually had installed and opened terrarria and a few other games to decide how to make the mining feel good. We also had a few conversations about making the HUD on the chunkier side to make it easier to play. This was the first mockup I was sent for the HUD 
We went with the final model because I felt this obscured to much vertical space in a game where depending on generation that can be important. I also will probably change the dialog and frontload more of the important stuff. The dialog and overworld was done by me (the dev) in the final 4 hours. We have plans to polish and update this after the jam since we are all fairly happy with the game. There is also a story of sorts here, if you make it deep enough and I'd like to incentivize that a bit more. Unfortunately I was under the impression I had an extra day and ended up pulling an all nighter on the last day of the jam.
I love the art for Gizmo and mining around as him. I did not realize how the physics worked for the black blocks. I assume they have to be attached to either the close wall or the far wall to stay lifted but I was not really sure. I also encountered a few bugs where Gizmo would get caught on blocks and I would have to wiggle back and forth to get out. However, I think the difficulty curve ramped up nicely, and saving after each level makes it feel less punishing when I would make a mistake. I loved the upgrade screen, the UI was very clean and the upgrades felt impactful. Overall a good game!









