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Guilded Goose Games

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A member registered Jul 24, 2025 · View creator page →

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I love the little story at the start, and I enjoyed the shifting mechanic! Great entry all around!

I love the gameplay, took me a sec to get used to the controls not being based on gravity, but it was a ton of fun!

Good job! Great for a first jam game!

The aiming felt a tad floaty, but I really liked this! It's a great concept, and I loved the little Box Fox logo at the start!

Nice game! I enjoyed the platforming, it also felt satisfying managing to save a city just in time

Great first jam game! Keep it up! On that note, this game is bad for me. I love stuff like this, and it scratches my brain in the best way!

Good story! I really enjoyed the mixed media and seeing renpy always makes me smile!

Great job!I love the poppy imagery! I also really liked the bomb in level 1  

I really liked the quick choices! Would love to see some art added to the scenes

I really liked the quick choices! Would love to see some art added to the scenes

Yeah the "physical" timer for that screen didn't get made. The original idea was that there would be a sort of void that started at the top of the screen and move towards the player as time ran out, shrinking the playfield. If you hit it it would end early or stun you, didn't get to deciding this. There was also a plan for an equipment screen that didn't make the cut, where you would need to buy certain equipment to collect different ingredients. that was also meant to work as a sort of break as for the player. I'm hoping we implement that after the jam,

I liked this game a lot but the movement felt a touch clunky at times.  There were definitely some spots I thought I should be able to move through that it would not let me.  However, the visuals were great, the music was sweet, and the idea was really creative.  

I enjoy a good worlds hardest quiz style set of minigames so this was really fun.  I didn't initially get the controls right away but once I figured it out it was really enjoyable.  The geese's audio was a little piercing but the section didn't last long enough for it to detract too much from the overall experience.  Great work!

I get to be a menace as a cat.  I get a dedicated meow button!!  Very creative interpretation of the theme.  I enjoyed it immensely.  

I love this game a lot.  I am bad at 2d platformers and even worse at rhythm games but the beat of the music helped a lot, and the the art is well done as is the unhinged lore with some heart. I really enjoyed it!

Thanks! I'm glad you enjoyed it! I did plan to lock the camera and my current build has that, however that build also has some new features so I can't push it during the jam

It's unfortunately not possible with the shader. For context the shader utilizes the "hint_normal_roughness_texture" to calculate the edge notmal to handle the highlights. That is unfortunately not available in web builds.  There also isn't a functional alternative for me to use. I did look into it again this morning. Normally we do web exports. I think there are only 3 games on our profile that don't have web exports.

You are welcome to download and play in a vm if you're nervous. It's what I've done in the past if someones itch profile looks sketch.

Cool game! I had fun with it. I do wish what I was doing was better explained, but I had a lot of fun once I figured it out!

Thanks! I worked pretty hard to get the shader to work the way it is. I was originally going to do something closer to Obra Dinn with dithering, but I was running into issue with lighting and figured it'd take me longer to fix than to just write a simpler shader. Getting it to work with a subviewport for the piloting was a trick though lol

Thank you so much for this! The model is great and I just used it for a game jam. It really tied some of the rooms together! https://guildedgoosegames.itch.io/rocksalt-requiem

Thank you so much for this! The model is great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem

Thank you so much for this! The model is great and I just used it for a game jam. I ended up doing my own animations to try something new, but the rigging was great!  https://guildedgoosegames.itch.io/rocksalt-requiem

Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem

Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem

Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem

Thank you so much for this pack! It's great and I just used it for a game jam. https://guildedgoosegames.itch.io/rocksalt-requiem

Could be interesting, unfortunately no Linux or web support means I can't try it

Not sure what I was doing here, but that PvZ room made me smile

Always love seeing Pico projects!

Works great! If you want to get some more interesting terrain you can look into worley noise and multiply your perlin noise field with it.

🖤🖤🖤

Camera needs locked to bounds, holding in any direction eventually makes the camera stop, but it "you" keep moving so when the opposite direction is pressed then it takes some time for the camera to get moving again.

Pretty cool use of perlin/simplex noise!

What's the license?

Glad you enjoyed it! The chain is the buggiest part of the game I think, but I coded it day one and then didn't go back to polish it. So that will be something I fix after the jam to be a bit more consistent. I totally agree on the mining sounds and want to change them after the jam.

Glad you liked it! Give us a follow! We are planning on updating after the jam since we are all fairly happy with the idea. We even have more of a story that our writers had come up with that we want to finish implementing! 

I'm glad you enjoyed it! I actually had installed and opened terrarria and a few other games to decide how to make the mining feel good. We also had a few conversations about making the HUD on the chunkier side to make it easier to play. This was the first mockup I was sent for the HUD



We went with the final model because I felt this obscured to much vertical space in a game where depending on generation that can be important. I also will probably change the dialog and frontload more of the important stuff. The dialog and overworld was done by me (the dev) in the final 4 hours. We have plans to polish and update this after the jam since we are all fairly happy with the game. There is also a story of sorts here, if you make it deep enough and I'd like to incentivize that a bit more. Unfortunately I was under the impression I had an extra day and ended up pulling an all nighter on the last day of the jam.

I really liked the concept of the game and enjoyed the story told, but there was not that much gameplay.  It was a cool 3d space that was built out to look around which I did like but was left wanting more.  All in all, a great atmospheric experience, I just wanted some more gameplay to dig into.  

I love the art for Gizmo and mining around as him.  I did not realize how the physics worked for the black blocks.  I assume they have to be attached to either the close wall or the far wall to stay lifted but I was not really sure.  I also encountered a few bugs where Gizmo would get caught on blocks and I would have to wiggle back and forth to get out.  However, I think the difficulty curve ramped up nicely, and saving after each level makes it feel less punishing when I would make a mistake.  I loved the upgrade screen, the UI was very clean and the upgrades felt impactful.  Overall a good game!

Yes, GuildedGooseGames@gmail.com

Glad you enjoyed it!