Yes, GuildedGooseGames@gmail.com
Guilded Goose Games
Creator of
Recent community posts
Hey, I love the game! Very cool idea, and I've enjoyed what I've played! I'd love a web build for the demo. Ran into only a couple of issues in my time with it. 6 real issues I saw, and a few suggestions documented below.
## Bugs
1. When the cultist shot a firebolt at me I got a lag spike. I'm guessing the firebolt is being instantiated when the enemy fires, if that's the case consider using an object pool or make the fireball a part of the cultist. Alternatively it may've been a shader caching thing.
2. As a mage when I was close to a wall the spell doesn't work since since it collides with the wall immediately
3. The enemies sometimes get stuck on obstacles
4. If you drop your health/mana potions in the dungeon you can't pick them back up
5. I couldn't figure out how to use the mana potions, not sure if this is a bug or a UX issue
6. Potions always showed filled unless picked up in inventory
## Suggestions
1. The worm in the desert needs some kind of attack. He never attacked me so we just sat staring at one another while I waited on my mana to recharge
2. Please some kind of dash or dodge, will add a significantly higher skill ceiling
3. Pause the game when the passives menu is open or if that is not something you want then do something similar to the inventory and make it pop out when it's open
4. Give me some kind of hotkeys for my abilities and put them on screen. It was really confusing to figure out right click was cast
5. Something about the mouse control options is confusing for me. Unfortunately, I can't place my finger on it. I think the problem would be solved by changing from the dark grey of what to click to a blue, red, or yellow. Just make it more obvious.
6. Some menu for the identification of items. It happening automatically was a bit jarring
7. Some of the rocks in the desert seemed like they should have smaller hitboxes
Yeah the Dash and audio is my bad. I ended up spending more time teaching Godot and Aseprite than focusing on programming the game. It's our other two team members first jam so I was using this as a teaching experience for them. I also took issue with the levels specifically level 3. It is extremely annoying and it will be entirely reworked. The camera also needs reworked, but I didn't have much time to spend on it during the jam. There are also a lot of animations that went unused, but I've already implemented for an update to push after the jam is completely over.



