I love the art for Gizmo and mining around as him. I did not realize how the physics worked for the black blocks. I assume they have to be attached to either the close wall or the far wall to stay lifted but I was not really sure. I also encountered a few bugs where Gizmo would get caught on blocks and I would have to wiggle back and forth to get out. However, I think the difficulty curve ramped up nicely, and saving after each level makes it feel less punishing when I would make a mistake. I loved the upgrade screen, the UI was very clean and the upgrades felt impactful. Overall a good game!
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Thank you for the kind words! I agree that the logic for when a black block falls and doesn't is pretty opaque. The rule is that it must have a grounded block next to it to not shake loose. I wont change it to maintain the spirit of the game jam, but I will take your feedback as a lesson for next time to explain mechanics better through gameplay or tutorials. As for gizmo getting stuck on blocks, I'll see what I can do to fix that up, I have a hunch it started happening after some last second change's to gizmo's physics. Thanks for helping gizmo find the treasure :)