Try and let the player control the pace of dialogue more, rarely will skipping a dialogue ruin a game. It soon ended, but I already started writing this because the pace was too slow.
The game is fun, looks good, and appears well play tested. It feels like the games I used to write, when I could code everything but didn't want to let the engine do it for me. The gravity struck me as particularly stark. Not in a bad way, but floating was not what I would have expected. I don't think there was gravity because I could steer into a wall and remain suspended. Maybe that was intentional but I didn't find a use for it.
That's my only issue with the game, everything else was good.