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(+1)

Try and let the player control the pace of dialogue more, rarely will skipping a dialogue ruin a game. It soon ended, but I already started writing this because the pace was too slow.

The game is fun, looks good, and appears well play tested. It feels like the games I used to write, when I could code everything but didn't want to let the engine do it for me. The gravity struck me as particularly stark. Not in a bad way, but floating was not what I would have expected. I don't think there was gravity because I could steer into a wall and remain suspended. Maybe that was intentional but I didn't find a use for it.

That's my only issue with the game, everything else was good.

thanks for the compliment :D

i was going to put the dialogue in the level as a pop up like how most other games do but didn't have enough time to figure it out

ill probably update descend with more qol and levels that use the stick to wall mechanic after the voting time :)