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(+2)

My immediate impression- red-light-green-light, with coins, nice!

On point with the micro management giving us mysterious knobs and dials with no obvious purpose. They were fun to play with. I am not convinced the blue button on the coolant has any purpose. The 3 digits... they blew up my stash... The pusher, hmm, very micro-management.

I suffered serious lag once I was given my final goal and told I was being timed. It made lining things up really difficult. But I could see, having taken 25 minutes to even get my target I was on a hiding to nothing. I finally gave up when the RNG I bet my retirement gave me bombs instead of prizes.

Took me a while to notice the volume slider at the bottom. I  thought the sound effects were good, but the music got annoying, would've been nice to control them separately, and a menu to restart, especially when you tell me I am being timed! Permanently on-screen tutorial was a nice touch but found it could get out of sync telling me stuff too late, or stuff I already knew.

Didn't think I'd see micro management become fun, but this is the best synergy of the two.