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mrnetwork

164
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9
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A member registered Jun 16, 2020 · View creator page →

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The game is interesting, but the controls are a bit problematics: I only discovered by trying it out that you aim with RMB, and the “retry” button in the menu… restarts the game with your old “score”, so the game ends after a few steps. And… the pathfinding indicators are also still active…

The reload mechanism is interesting, but it’s complicated to use since the game doesn’t pause.

Anyway, despite these issues (which can be fixed with a little more time), it’s a good game!

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Excellent interpretation of the theme! At first I didn’t realize I was the big apple… =D And the controls are a little difficult at first. Then, once you get the hang of the movement, the game becomes enjoyable!

I found it strange that I couldn’t directly access the next level…

Thank you!

Thank you! The idea was that the resources were dumped from the upper floors, and these attracted other robots. That’s why the robots started “collecting” them! :D It was my intention to have the collected resources “release” once the robots were destroyed, but… unfortunately, I couldn’t dedicate any more time to fixing the game due to family business. I managed to find the time to upload this version… =S

Thank you!

Thank you! Sorry for the inconvenience with the “columns” =D

Great game, well thought out and developed! With a little more polish on graphics, it would have been fantastic!

A great game, really! It’s a shame the controls are a bit imprecise, because I found the rest of the game very well done!

Keep it up!

Thank you! Glad you liked it!

Thank you! I’m glad you liked it!

Thanks for playing! Sorry, I don’t even have a joypad at home so I didn’t think to build a configuration for that… I’ll keep that in mind for an upgrade! =)

Wow, good game! My top is the adepts’ animations and the concept! =)

Oh, wow!

Nice opening cutscene, nice artwork and graphics (although I prefer it when it maintains the same style between gameplay and interludes)! You’ve created a really comprehensive settings menu, but it occasionally freezes when selecting a voice.

Great work! Only annoying bug: I tried returning to the starting room and talking to Rodakina, and… I couldn’t select anything. =(

Thank you!

Simple but engaging… nice! =)

Nice game, a bit too slow at the beginning… and you don’t have much control of the rocket, you just recover what comes your way.

But it’s enjoyable! Nice! =)

Thank you, I’m glad you liked it!

Thank you! I’ll update after the jam ends!

I really like the style, even if it’s hard to “digest” first thing in the morning after the coffee =D The game is fun! But I don’t understand… what are the “eyes” for?

Nice work!

I think the choice not to have autofire enabled was the worst one of my life. =’)

I’m glad you liked my game!

Very nice and engaging game! I like the tutorial and the levels are challenging… and the music is relaxing =)

Good job!

Thank you for playing!

I’ll update my game after the end of the jam with the missing features =)

Ok, it’s a simple and basic game, closer to a prototype than a complete game. However, the mechanics are well-built and responsive, the incremental part is functional, and I haven’t found any bugs. And I really enjoyed it =)

Keep it up!

Thanks! I’m glad you enjoyed my game! =)

Thank you! =D

Wow, awesome game! =D

I’ve passed 3 levels, but tomorrow I’ll play again for sure! =)

Thank you!

Wow, thanks! =D

Nice game, although I have encountered a bug several times: when you release a piece that is still “red”, after repositioning it, it “binds” to the next piece and it is impossible to place the the two, because both must be in the cultivation area. =(

Good atmosphere, I’ve finished the game at “easy” difficulty, but… I don’t know why (and IF) I win. No message at all. My 2nd attempt at “hard”… I died. So the first time I won.

I think this game has potential. Too bad you only had 2 days available… =(

Good art, too bad it’s not finished.

Wow, I loved this game! Very clever.

A question: is there a secret bonus after collecting all the stars? =)

Ok, you have to guide souls to the doors, not reach the door with the main character!

Ok, first two levels done =P

Nice and polished game! Good job! The only flaw I found is that the mouse sensitivity is a bit too high…

I really enjoyed this game! Great job! The only thing I found strange was the choice to use a “mine sweeper” to maintain the sites; I would have used a different solution. But it’s a small thing that doesn’t detract from the game’s beauty. =)

The only flaw I found is that the shop menu doesn’t always respond to a click, probably because the collision area is too small.

Nice art and good little game!

Nice little game, but the key on screen is different from the one associated with lights on/off. I tryed all the keys to understand which one can open the door…

How do you exit from the first room?