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Xgpmcnp

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A member registered Mar 12, 2022 · View creator page →

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Did not participate in the jam this time around, but kept an eye on the discord and this game was my most awaited one from the jam. Gotta say, did not disappoint! The visuals, audios and vibes are absolutely on point. It has the janks and shortcomings expected of playing a 9-day jam game, but not at a level that causes any problems. 

I thought the enemies were where I had previously lost and thought that was a really nice touch until I found out they were enemies I had to slay.. only used the slice button on my last go. woops haha

Another good game from you, Fawn. Loved your previous works too. Keep it up! :) 

Had a good time playing through! Very chill and well designed puzzle game. I was surprised to find that on restart the pieces were different, as I had assumed they would be predetermined, but the randomness did make re-attempts more unique!

Loved the vibes I found here, felt very immersive and clearly lots of attention was put in making it feel and look cohesive!

Very cute game! Loved picking my favorite cats to use! 

Very fun game, great job! the pick-three roguelite format works well with the early game you've designed that's clearly focused around risk and reward. Some additional design work, such as ensuring the player can't just take it slow and riskless, or that heart can't be 0, would really elevate it, but this is a jam and what you've done for the jam is excellent and impressive.

Had a blast and made it to level 150ish, went infinite!

The music in the third area has been really popular so far, I'm happy to hear you liked it so much! When our sound designer sent it I instantly loved the synths that start playing in the middle of it, mixed with the guitar, it sounds so good! 

I'm glad you were able to enjoy and finish the game! 

Yeah, I think there's definitely issues with the way we implemented map drawing, repairs, damage and everything. Lots of design ideas that we had to cut some parts or couldn't proper test some other parts. I think it would've been great with road repairs, yeah!

Our artist is insanely skilled, I also fell in love the moment I saw those animations! I'll pass the words :) 

Super happy to hear this!!

It's an honor to hear you enjoyed our game, Mack! Thank you! 

I'm glad you enjoyed it! We're hoping to work together again and learn from our lessons learnt here for sure!

Hah, I'm glad you enjoyed then map! We definitely didn't do proper balance unfotunately, there's definitely very little fun to be had when you're broken down and barely moving. Lessons were learnt!

Thank you for taking the time to play it, was a good time hanging out on stream and watching you play! I'm happy you liked the game overall! :D 

Oh yeah, we didn't even consider that the lighting effects could be considered for repairs! That would've been a really interesting mechanic for sure!

Yeah, we ran out of time a little but a zoom level was something we'd have liked doing, with decaying sensors reducing or increasing it! 

Glad yo hear you enjoyed it! I'm glad you enjoyed the art, our artist did such an incredible job! 

Thank you! I wish I had more time to iterate on it, but for the duration of the jam, I'm happy with what we got :D 

Played and got a score of 16! Good game, you get into a flow state to get the trees at some point!
The balance felt a little off in the sense that only the small bushes really mattered further in, because the orders cost a lot of em! Otherwise everything worked perfectly fine and I had fun!

A lovely game! I enjoyed the challenge of red and green zombie mechanics. The strongest point is the atmosphere, in my opinion. There was one point where I think a whole horde of zombies spawned on my but dying is not too punishing so it wasn't a big deal.

You did excellent! 

Thanks! Yeah the actual numbers were all just first draft and very little testing went into it since we only actually implemented it properly on the last day. I wish we had more time, hopefully gonna work on it on a post jam update! Thank you for playing! :) 

I'm not sure yet, I really liked the GWJ but I feel like a longer one would make me work less per day, and I'd end up with the same problem, just over a longer period of time.. and month longs I don't think I can clear my schedule for. But I'll be in vacation right around the GWJ in November, so I might join that one and actually have a loooooot of time! 

Fun story, nice characters and I love the general gameplay! Some of the rooms had me sweating and I like it for that. Great game, but the ending does make me feel like a baddie.. haha

Really clean game! I managed to get 20 million dollars into debt at some point, I think I bought some upgrades too fast lol.

This game is a damn delight! The mini-games in village feel like highly polished addition for a jam title. The main world and map feel fun to explore and I thought the audio was delightful. A really nice entry! Congratulations!

Thank you! A lot of what you mentioned was in our brainstorm phase, especially unique NPC customers with events, like one that orders something else than a pumpkin spice latte which makes Saigon SUPER happy but once the player brews his coffee and Saigon returns, he's out of the store and can't be served. Cute little comedic events like that! I'd love the opportunity to implement them, maybe we'll put some time into it, but I think it's more effort than the team's willing to do for a post-jam update.

Hopefully the experience we learnt here means fun little things like that are more possible for future jams!! :D 

Thank you! I'm glad to see another coffee shop game, yours is on my to play list and I can't wait to explore it! I'm glad you enjoyed our game! :) 

Haha yeah, we maaaaay have an ex starbucks barista in our dev team! lol

I'm glad you enjoyed the game, everything we wanted to put forward you caught on and seemed to enjoy so I'm really happy!! The whole team loves Saigon and we all just want to keep working on her, her design and her story haha

Hi! Thank you so much for playing our game on stream, I'm super excited to watch the VOD! 

For your observations, yes, the settings menu in-game is broken! the main menu one works, but yknow, that's just not viable lol. Yes, the dialogue system doesn't lock the player properly either, we plan to likely update this project and refine it there. The composure meter loss you were experiencing was the hidden "combo" mechanic where the more you serve "correct" drinks, Saigon loses more and more composure, and she needs to serve bad drinks! It's not well communicated in game though, so we definitely want to improve the user experience.


Again, thank you for playing our game! 

Thank you! I wish we had more time to implement more story, we had loads written but alas, jam cuts had to happen! 

Thank you for the compliment! The user experience and tutorial could both use a lot of work, it's fairly confusing as is for sure! I'm glad you found it cozy anyhow! :) 

Would be honoured to share notes, if you ever have questions ask me on discord or here and I’ll ask the programmer who did it!

Thank you!! There was a lot of influences from game like Papa’s games from the flash era so I’m super happy this showed! Some members of the team are thinking on working more on this game together after the voting period so I hope we manage to give this game the work it deserves !

Yeah that makes sense, we all gotta do some compromises on a time crunch! If you ever end up updating this, ping me, please, I'd love to play it again! 

Loved Yakuza 0, loved the estate mini-game, love idle games, so your entry seemed like a slam dunk for me, and I do like it! Fairly simply number go up that feels good to buy stuff in! I do think that money being every 15 real life minutes is just kind of excessive, but its a quick and dirty implementation so I don't blame you for going with that on a time crunch!
I think with some extra work, this could be a really fun short idler I'd throw the usual couple of dollars at! 

Gorgeous game, love the art direction this took!

Very fun little game, the polish is impressive! I kept finding myself pressing middle mouse click to move the camera around, force of habit for that perspective haha! 
I do think the camera movement was a bit restrictive, but that's also part of the challenge and design of the difficulty, so I understand. The items being in both new and old places are super cool! 

I understand, our game has a lot of dialogue too and I was getting frustrated trying to get all the dialogue I wanted in and finding what worked best! It's difficult when games have such a strong focus on dialogue when you have so little time because dialogue changes constantly alongside the game. You guys did great! 

I love the narrative take on the survivor genre! I think the writing could use some editing at times, but the general idea behind the storytelling is excellent and I found myself smiling along pretty much the entire time. Great submission, you guys should be proud!

You got me, my wife and an irl friend of mine replaying to compete on the leaderboards, so you gotta be doing something right! The song is great, the beatmap is pretty good, and overall its a good time. I think some cute visual flourish at the end, like maybe showing a bucket full of all the popcorn you popped, and making them be visually different based on how well they were popped, would've been tons of fun! 

Very fun experience! I think implementing incremental elements with tree growth and organic village size increases is very original and not something I've seen done very often! I also found myself in an unwinnable state but a quick restart and figuring out the mechanics after, I had a good time all the way to the yippee. Great job!