Cool game! I really liked the aesthetic and the variety of enemies, rooms, and upgrades. I kept on wanting to go back and get a better score! Good job! :D
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Sweet Stakes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #94 | 4.000 | 4.000 |
| Gameplay | #128 | 3.778 | 3.778 |
| Theme | #152 | 3.867 | 3.867 |
| Overall | #163 | 3.726 | 3.726 |
| Audio | #261 | 3.511 | 3.511 |
| Visuals | #263 | 4.067 | 4.067 |
| Innovation | #557 | 3.133 | 3.133 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Collect sugar to bake the biggest cookie!
The stakes are high! If you are defeated you are replaced by a new contestant and lose ALL your progress! So every time you chose to return to the dungeon for more sugar, you are placing what you already gained at risk, and further dive into that risk the more rooms you decide to explore.
Random events between the rooms will test your greed for a greater reward.
What code and assets did you not make from scratch during the jam (if any)?
Toon Shader
Music and SFX
Fonts
How many people worked on the game?4
Comments
Definitely one of the most visually stunning 3D games I've played!
The gameplay features a simple yet effective loop, with an excellent interpretation of the theme.
It perfectly captures the idea of giving players choices to risk it!
There’s a slight offset in the aiming mechanics, but from experience, I know how challenging it can be to fine-tune that in a 3D environment with a tilted camera angle.
Overall, a fantastic experience!
One of the better entries I've played (and enjoyed) so far. Most aspects seem to have come together very well for a 7 day jam. I liked the risk system and the visuals and music seem well polished to me. Nice job, and good luck in the jam
Very engaging roguelike with many possible strategies to upgrade your character! I haven't cashed out any cookies yet, because i always pushed my luck too far... :)
It's already very polished, with a lot of features and the amount of 3D models you created is also impressive! One part of core gameplay that i felt could be improved is the aiming, which feels quite inaccurate. Congrats on a great game!
I loved how the player needs to sacrifice something to get something in return, checking if it worth the value back :) awesome models btw
This game is so polished and complete. I love the vibes and music. Though I did encounter some bugs I think? Like the room counting as "done" even when the small pies are there or how you can get spawn killed especially with the suicide bombers. But I really love it. Amazing work!!!!
Great character design, easy to understand gameplay and a previously unrealized dream of becoming a pastry god on the battlefield. Fantastic, job 10/10!
Hand drawn and nice 3D assets with an outline.
I really liked this, I initially had some complaints about the speed but the 2x speed multiplier was perfect.
Congrats on the very nice release.
Really Cool Game!! The Gameplay Was Amazing and The Art Style Was Super Amazing.. Great Work
Wow, this is very polished & high quality, fun game loop and dangerously addicting.
Great visual aesthetics too, awesome concept & execution, enemy variety is just enough and works for now.
I can only imagine what the team could come up with if you decide to continue it. Excellent job! Keep up the good work!
This might be the best game I've played this jam, seriously, this is really incredible in every aspect (well maybe not so much the audio) but god everything is so well made! I mean the fact that there's an intro cutscene that's so well made is bonkers! The main menu is already fantastic with excellent art but the actual UI for selecting weapons and upgrades is insane, how did you even make that!? All the 3D models are so well made too, they each are distinct and have character, gameplay wise they each pose a unique threat and are fun to fight! The environments are fairly well made too, I like the tv screen one the most. Combat is great too, the aiming could be a little more precise but combat feels good none the less. Particles are all very nice as well. I really like the weapon upgrading and enemy scaling too, what a cool concept, the random upgrades you can get at the end of every room also add a lot. The death and winning screen are so good too. I just can't believe how everything is so well made, just incredible, fantastic work!!!
I played this for quite a long time and really enjoyed my time! There does seem to be a bug where the weapon doesn't aim where you're aiming when you're near the bottom of the map and aim towards the right (your weapon aims down instead) but I got used to avoiding that. The menus were extremely well polished and felt like a final released game. Well done!
The art style is amazing! I really loved the charm of the characters just from the design. During gameplay, I sometimes found it a bit tricky to tell enemy attacks, sugar, and my own attacks apart, but overall it was really fun!






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