well done, I enjoyed it and the movement was satisfying!
Play game
Deep Dunk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #236 | 3.750 | 3.750 |
| Innovation | #314 | 3.450 | 3.450 |
| Gameplay | #444 | 3.350 | 3.350 |
| Overall | #507 | 3.342 | 3.342 |
| Visuals | #608 | 3.600 | 3.600 |
| Enjoyment | #767 | 3.200 | 3.200 |
| Audio | #1034 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to dive deeper and deeper to loot biscuits whilst risking running out of oxygen.
What code and assets did you not make from scratch during the jam (if any)?
Outline asset - https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
Crates - https://www.fab.com/listings/6936afb5-6e6a-4777-8997-3f8cfd769605
Water Audio - https://www.zapsplat.com/sound-effect-packs/underwater/
How many people worked on the game?3






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