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Throw Smash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #422 | 3.370 | 3.370 |
| Innovation | #495 | 3.222 | 3.222 |
| Enjoyment | #536 | 3.444 | 3.444 |
| Overall | #911 | 2.988 | 2.988 |
| Audio | #923 | 2.815 | 2.815 |
| Visuals | #954 | 3.185 | 3.185 |
| Theme | #1740 | 1.889 | 1.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Throw axe and smash biscuit-stealing skeletons in all dimensions within time limit
What code and assets did you not make from scratch during the jam (if any)?
Essentially, the entire game consists of assets linked together by code and prefabs
How many people worked on the game?1
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Comments
Excellent mechanics, I really liked that you can control the axe at any time, not only after it lands. It is well done that the position of the skeletons is displayed on the screen and you do not need to search for them by combing the entire level during the game, you can just follow the direction of the indicator. Excellent art, looks great. For more dynamics, it would be great to add the ability of the axe to bounce off the skeletons, so that you can hit several at once with one throw. Good game, I liked it
I should really read the manual more often. I spent the first half of my play session launching the axe only after it had landed. That version of the game is entirely unfair. After realizing I could just be launching mid-air at my discretion, things got a lot more exciting. The slingshot-like controls play great. The combo chain does a great job motivating faster, more precise shots. With some added variety in enemy behavior and environmental obstacles, this basic movement formula could go a long way.
Fun core gameplay loop, love a good trajectory game. Also, it didn't have to be in 3D but I really appreciate that it was, added some cool depth especially as the camera pans around.
Some minor feedback, I understand that it makes sense for the axe to be planted once it hits something, but maybe a bounce when hitting an enemy would be cool to chain those standing in a row. And while the core gameplay is fun and addictive, some variety in enemies or added risk and upgrades for the axe could make it more dynamic and fun for longer. Great work!
Great game!
Few things to feedback:
- you can keep dropping down
- would like have a change where i can hit 2 or more skeley at the same time?
- the trajectory to be block if if the platform in the way
Good game! Would be nice to have a par for the course as a progress indicator instead of just having energy used. All n all fun experience nice work! *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
If you think of Spider-Man as a weapon, this game is it.
We have to manage our energy and throw our axes at our enemies.
This game is fun to play, but if there were an upgrade system or more challenges, it could become addictive.
Not only that, but the visuals, themes, and sound are all superb. If they're improved, they'll be even better.
Keep it up!
Very fun experience when playing it :) It is very satisfying to throw the axe and when it lands haha. I wished the skeletons were more packed for even more juice. :D Good job !
Hitting the skeletons is very satisfying, cool game!
The feeling of impact in combat is really excellent! In the endless mode, with enemies and the map constantly generating, the highest combo I managed to get was 14!
Changing the limited number of throws to a stamina system was also a fantastic decision; it makes the experience much more engaging. I think if there were also some levels that required less stamina, the sense of accomplishment after clearing them would feel even stronger.
Regardless, I'm so happy I got to play this game!
Comboing when I got a level with a ton of skeletons was very satisfying.
It was super satisfying playing this! had a lot of fun, wish it had a leaderboard or something. The only thing is that the theme is not thaat well implemented, but very fun inddeed
I put all my anger in the skeletons, saw a level with like 20 skeletons at once lol Amazing game :D
Awesome game dude
That was a fun game, good job!
Really nice game mechanics and the visuals are great well done! I think it would be nice if at the start the axe didn't move until you threw it at least once some kind of ready overlay because first time I played my axe was so deep in the level before I know what was going on haha but overall really well done!!! Could definitely add to this a nice idea :)
Thank you for your feedback! Indeed, the beginning should be reworked because it is awkward
Oh wow. I had a lot of fun with this. Unique gameplay from anything I've seen in the jam so far. Smooth as butter animation and precise trajectories. That's one I would play on my tablet in an airport. Good work.
Nice game, simple but great!
Wish there was a combo meter, nice game!
Thanks!
It is , but you need to hit the skeletons quickly. Perhaps it is not so clear
I love how every aspect of this game is super satisfying! Everything from the UI, axe arcing and enemies exploding feels super polished. I do think that the game would feel just a little bit better if it was more challenging. Maybe draining stamina faster the longer you hold onto the arc. Very fun game overall!
Thanks for playing! We need to change something in the balance or add separate modes
Watching the axe fly and hitting skeletons is very satisfying, yet the energy recovery wasn't that much making it difficult to advance... or maybe I'm just a bad axe thrower haha. Cool game!