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VonoTheAxe

46
Posts
2
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5
Following
A member registered Oct 14, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the feedback, and thank you for being the 20th person to rate my game! (Not that I'm expecting to win, but hey now it's at least theoretically possible)

Thank you! The guards are indeed maybe a little too good at shooting lol.

That is one fast grandma! I think it would be better if the coins reset for every run, now you can just save up all the coins from previous runs. Fun game though, and cool art.

That is one fast grandma! I think it would be better if the coins reset for every run, now you can just save up all the coins from previous runs. Fun game though, and cool art.

Really cool concept! I had A LOT of motion blur, but the visuals were great. The zero gravity mechanic was also very interesting. Also, what did you use to make this?

Really cool concept! I had A LOT of motion blur, but the visuals were great. The zero gravity mechanic was also very interesting. Also, what did you use to make this?

Very enjoyable and funny premise!

Very enjoyable and funny premise!

I like the idea, but it needs a lot of polish and tweaking (which is understandable, it is a game jam after all). Things like clarification of what the different slots do, more information about the different slots and an in-game tutorial. I did like the art that was in place!

Fun concept! It mostly needs more feedback and clarification, for example when you gamble it could be clearer when you've gambled and what the different options do. Maybe it's also an idea to connect the casino to the upgrades, so it has more relevance.

Thank you so much!

Thank you!

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Thanks! A health indicator is indeed one of the things I wanted to add, but didn't get to.

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Very nice pixel art! I did not know you had to jump up before moving though, so at the start I wondered why I wasn't moving.  Also the death time is a bit long. Enjoyed playing anyways!

Interesting game mechanic, and very fitting for Schrödinger's cat. The earlier levels did feel like they repeated or were very similar, but I enjoyed playing!

Great voice acting and funny story, but the game was way too hard. I couldn't really get past the first room, so unfortunately I couldn't get enough coins to try out the upgrades. The generating dungeons are cool though,  a shame I couldn't get to explore them very much!

Really enjoyed playing! A title screen and tutorial would be nice, now you're just thrown in. I didn't know what the game was at first, but when i figured it out it was a lot of fun. The art and the animations are also stunning, they really make it feel like more than just a jam game.

Wow, that is a huge compliment. Thank you so much!

Thank you! The upgrades were random each time and the score didn't influence anything with it. If I'll develop it more I want to add some kind of shop system so you're motivated to get a high clicker score every time.

Thank you for the extensive feedback! I agree that the game needs tweaking and clarification, and if I'm going to continue working on it I am probably going to make the player purchase the upgrades so you can't just die to progress.

Really like the art style, especially in the menu! 

I did have trouble finding the wasd keys in the dough minigame, because it's not in a movement context. I'd recommend either placing the appearing buttons in the direction it would move you or replacing the letters with arrows, so you don't have to search which key to press again. The minigame also didn't seem to end when i replayed a level. Lastly it was a bit unclear that you use the arrow keys to switch between ingredients. 

These are just small things though, really enjoyed playing!

No, the guards are supposed to spawn. Have you tried reloading?

Hitting the skeletons is very satisfying, cool game!

Enjoyed playing! I personally didn't feel the need too much to "risk it", but maybe I was just lucky. You can also infinitely scroll through the bar on the right and clicking on the edge of a block doesn't work, might want to fix that if you're continuing with it. Other than that it's a great game!

Nice game, I would prefer it if you could attack using a mouse button though. For me at least that's more intuitive and also more ergonomic if I don't have to constantly press space while pressing WASD and R for the risk. I do like the pixel art, especially the sword animation.

I really like the idea, but the controls were very hard and the circles turned red even though I clicked in them. The graphics and animation are amazing though, I really like the hand drawn style.

I love the artstyle with the blueprint background and stickmen. I do feel like another stickman beating you can be annoying when you're just having a good run. An indicator of where the front stickman is could also be nice, now you're just waiting until you can retry sometimes. Really enjoyed it though!

Thank you! The games end if you get 1000 points, I planned a progress bar type thing but didn't have time for it. I could also have made it clearer elsewhere. Also don't worry, you probably don't have as much of a skill issue as you think. The game is not really balanced well, especially the guards.

Nice game, enjoyed playing! The levels are very difficult especially at first, but when you figure out the patterns it's really nice. Also loved the art and story, and Smear is a great character.

Always nice to see a scratch game, and I really like the Henry Stickmin vibe. The need to constantly press space is a little annoying, but I get that that was probably the easiest way of doing it. (Also cookies are of course called biscuits, ask the Doughfather (shameless self promotion for my game lol)).

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Found this game when I was looking for games with the same title as mine! I like that someone else thought of mafia too, but went a complete other way with it. The game looks nice and the text lines are very funny (and obviously I approve of the theme). It wasn't really clear what the different cartons were though, especially at the start.

I liked it! The biscuits are quite fast though, and the range on the milk gun (?) doesn't seem very big. Also the models and animations are very funny. (I did try out the linkedin shortcut and it did actually work)

Fun game, I enjoyed it! I was a little confused about the bait though, because it didn't seem like the full price was paid every time. The fishing minigame is also not that hard, but I don't know if that's intentional or not.

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Thank you, I was planning on doing a health bar but unfortunately didn't have the time.

Thank you for your feedback. The guards are indeed not very balanced, that's something I'd need to work on. Happy you like it though!

I understand what you mean by the poor incentive structure, I'll keep that in mind for future updates and games. Thanks for the feedback!

Unfortunately very buggy but still a cool concept. And for your first game this is not bad at all!

I really like that you incorporated both the literal theme "Built to Scale" and the big and small aspect of it!

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Really enjoyed playing! I didn't really get the energy system, but seeing all the turrets go off was awesome. The design for the turrets also looks really cool. A bug i found was that the slider for the cards didn't really work properly, it was really hard to get it to stay up. I don't really see how it fits the theme, but a great game nonetheless!

Really like the art and story, but I didn't really understand what CrazyMode did. Also I suggest adding different kinds of enemies, because now it's just the same slimes the whole time. Still a very fun game!