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They're Called Biscuits!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #542 | 3.146 | 3.300 |
| Enjoyment | #635 | 3.337 | 3.500 |
| Theme | #706 | 3.242 | 3.400 |
| Audio | #881 | 2.860 | 3.000 |
| Overall | #912 | 2.988 | 3.133 |
| Visuals | #1114 | 2.956 | 3.100 |
| Gameplay | #1310 | 2.384 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Because you have to risk it(death) for the biscuit(totally annihilate either Britain or the US because they went to war over biscuits aka scones vs. biscuits aka cookies)
What code and assets did you not make from scratch during the jam (if any)?
I did not make the nuclear explosion, scone, or cookie.
How many people worked on the game?1
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Comments
Always nice to see a scratch game, and I really like the Henry Stickmin vibe. The need to constantly press space is a little annoying, but I get that that was probably the easiest way of doing it. (Also cookies are of course called biscuits, ask the Doughfather (shameless self promotion for my game lol)).
Funny Game lol, i love it!
Thanks :)
Peak fiction
I like the title screen
The space-bar mashing was tiering besides the point that the game is annoyingly linear with a short story. Why are there other paths if you just, die. It makes them all literally meaningless.
Other then that the two start buttons where the highlites of my experience.
8/10
1. If pressing a button is tiring for you, get offline and hit the gym.
2. All choices are a risk. Not my fault that you don't get the biscuit.
3. What's wrong with a short story?
4. Other *than* that*,* the two *buttons at the start* *were* the high*light*s of my experience.
5. Thanks for the high rating :)
After the first 4 seconds of the game, I just laughed nonstop! Its very creative and fun, but so underrated :(