The space-bar mashing was tiering besides the point that the game is annoyingly linear with a short story. Why are there other paths if you just, die. It makes them all literally meaningless.
Other then that the two start buttons where the highlites of my experience.
8/10
Viewing post in They're Called Biscuits! jam comments
1. If pressing a button is tiring for you, get offline and hit the gym.
2. All choices are a risk. Not my fault that you don't get the biscuit.
3. What's wrong with a short story?
4. Other *than* that*,* the two *buttons at the start* *were* the high*light*s of my experience.
5. Thanks for the high rating :)