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Gray Room Slimes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1921 | 1.567 | 3.000 |
| Audio | #1938 | 1.219 | 2.333 |
| Visuals | #1943 | 1.567 | 3.000 |
| Theme | #2020 | 1.393 | 2.667 |
| Gameplay | #2036 | 1.219 | 2.333 |
| Overall | #2068 | 1.306 | 2.500 |
| Innovation | #2164 | 0.870 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player can press a button to take a risk, it either increases the player's stats or the enemy's stats
What code and assets did you not make from scratch during the jam (if any)?
2 sounds and the font
How many people worked on the game?1
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Comments
Nice game, I would prefer it if you could attack using a mouse button though. For me at least that's more intuitive and also more ergonomic if I don't have to constantly press space while pressing WASD and R for the risk. I do like the pixel art, especially the sword animation.
What is, is good
It would be cool if movement direction corresponded to where you were facing